Cathartes wrote (View Post): | ||
Hard to say exactly, but with the 8 company thresholds and opening up the 7 corresponding support slot numbers: since this is an infantry BG, you will need to add 8 infantry companies to get all 7 support spots, not 8 companies total. Support companies will always only show up as support unless you designate/edit them as infantry, but then you have the problem of having nothing available in your support slots unless you rig an artificial work-around. |
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1) Adjust most of the data for vehicles and weapons - done.
2) Adjust/fix FPs/units for both sides - in progress. 3) Make 21 slots always available - you decide what you take in battle - harder than I thought .but will manage, I hope 4) Make alot of diversity for teams representing real employment of units - in progress with No2. 5) Adressing vehicle speed - done. 6) Adressing poor aiming of tanks - looks hard-coded, let's all ask Steve! |
Dima wrote (View Post): |
Progress so far:
1) Adjust most of the data for vehicles and weapons - done. 2) Adjust/fix FPs/units for both sides - in progress. 3) Make 21 slots always available - you decide what you take in battle - harder than I thought .but will manage, I hope 4) Make alot of diversity for teams representing real employment of units - in progress with No2. 5) Adressing vehicle speed - done. 6) Adressing poor aiming of tanks - looks hard-coded, let's all ask Steve! |
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Dima, did you make any changes to the Panzershreck and/or Panzerfaust accuracy or damage? I know the Panzerfaust was a close-range weapon, but it's missing broadside shots on Churchills at under 10 meters by a couple meters--however, if it hits it does tend to be effective (not the cause with the Panzerschreck). |
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Could you ask Steve to fix aiming of tanx in a patch? As even with 100% accuracy they still keep missing at 100m with clear LOS Sad
That's a good feature for 500+m moving or obscured targets but kind of rediculous for clear LOS targets at low range. |
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btw tried 305mm caliber in weapons for 75mm gun and seems no difference after penetration... |
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I believe it was wrong to remove "bang" sound when tank is hit as now it's hard to understand if it was a miss or hit. Would be good to have a special graphics for a armor hit with no smoke but some sparks... Why would you want a smoke for hits especially for the british shells if they didn't have HE filler? |
Cathartes wrote (View Post): |
If we had permission, money, and time, sure... there would be a lot of fun stuff to do differently, but you only have so much time, you prioritize, and you have to make all new maps/strat layer, arrows, etc. which takes a LOT of time. Also, c'mon... really? That's a level of detail that just isn't going to rise to the top when you have hundreds of hours of mapmaking/coding to do along with all new vehicle graphics, and the countless hours that went into the new explosion graphics... Just Conrad and I working on these things! |
Cathartes wrote (View Post): |
there are things that the CC engine does that if you put "historical" data in, it will do strange things, so be aware that if you just look at this from a data perspective and don't take in the big picture, you may break or throw as many things off as you intend to fix. |
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a lot of questionable/debatable changes here if you are basing this on historical fidelity... but well done on posting them! |
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want to debate? can prove all of them Wink. |
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You can't "prove" very much. You have arguments (so does everyone) but much of your "proof" is based on very limited data and a narrow interpretation of specific aspects of that data. |
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Your assertions on APDS accuracy is just one example. |
Dima wrote (View Post): |
16) 15cm Panzerfaust 30 - reloading from 10s to 4s, set up time from 5s to 4,5s, accuracy from 90% to 80%, max range from 30m to 35m, KR from 200mm to 120mm. |
Dima wrote (View Post): |
15) 83-mm PIAT - RoF from 10s to 30s, set up time decreased from 5s to 3s, min range from 8m to 10m, accuracy from 90% to 30%, max range from 110m to 85m, KR from 102mm to 95mm. |
stiener wrote (View Post): |
interesting Dima. id prefer the piat to be a little more accurate than it has been in all the other CC games. its been almost useless in most CC games to its inaccuracy IMO. going from 90% to 30% accuracy seems a bit much....50% might be better? |
Troger wrote (View Post): |
Oh nooooooooo, it's even worse than it is currently Dima! You have to test it in stock GTC, it's already wildly inaccurate at ranges under 15 meters. |
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Can you please make ATGs and IGs movement faster? I've never understood why they were given such insanely low movement speed. I know you couldn't sprint with one but surely you could move one faster then what we see in CC. |
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