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Also, in order to make sense of the dynamic evolution of the Epsom Battlefield, and the great mixing, rapid movement and dispersal of units that occurred (especially with the Germans), I will be very curious how you choose to make compromises and interpret the composition of battlegroups, especially in context with the adjacent Operation Dauntless and the way German troops and tanks moved between the two areas of fighting. Maybe you can make a bunch of new maps and expand the area to include that area of fighting? That was our original intent, but we never had time to do this. |
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I think the tanks move quite slower than the other games. (Not on the rainy days, also during normal days) I don't think they could be so slow in reality (apart from churchill mark VII: crocodile). In GJS tanks could move at pretty decent speeds. |
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Also, tanks, ATGs, AT infantry seem to miss to often. They almost always miss the first shot, even if there is a command team nearby. |
DoktorPaj wrote (View Post): |
How do you change the force pools to make all 21 slots editable? I thought that was impossible. |
Hesus wrote (View Post): |
7 men units would give a more intense feeling to the infantry battles. |
AT_Stalky wrote (View Post): |
Dima,
How you feel about the nato icons vs images? |
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Interesting remarks Cathartes. So by the sound of it we could of had a much larger game with more maps? Only Matrix decided to get it out asap to rake in the cash and on to their next project! |
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