Cathartes wrote (View Post): | ||
Not very often. You never really provide evidence, and when you do, you don't consider the whole picture. |
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The Isigny tests you DID cite is a classic example. You look at the data and see that 1/2 the 17pdr APDS rounds didn't hit the target area so you make the blanket assumption that only 1/2 of all APDS ammo type/batches, when fired under any circumstances, could only hit a tank 1/2 the time at any range. What you fail to see is that most of the APDS actually hit the tank in the tests, even if they did not hit the specific target area. |
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Furthermore, do you believe that British gunners were so stupid when their lives were on the line that they didn't account for the errant flight of sabot ammo? |
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Do you read books or just look for tidbits of data on the internet that support your specific interpretation of history? |
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I would urge you to have a more open mind and take in a broader spectrum of sources. You do have accurate information at times, but your dogmatism prevents you from having good peripheral vision. |
Pzt_Crackwise wrote (View Post): |
By the way, Steve says that we should ask Cathartes for gun inaccuracy, since it is a data related thing. (Check the thread at the Matrix forums.)
But according to Cathartes it is a hard-coded issue... So what happens now? |
stiener wrote (View Post): |
Dima....why are you dumbing down the bren and the sten? we have been complaining about the poor performance of the bren since cc5.
remember ...playability |
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Cathartes, you call out Dima for following a rigid interpretation of the "facts" (and I agree, it is rigid), but do you don't think you are the same way? You seem to be just as unmovable (albeit less confrontational) in your point of views. I appreciate that both of you want to recreate reality, but come on. It's Close Combat. Your editing Excel cells. This game comes no where close to being a hardcore simulator. |
Pzt_Crackwise wrote (View Post): |
Hi Dima,
Another suggestion I would make here is: -Remove the zeroing time (20 seconds iirc) for mortar smoke rounds and increase the number of smoke rounds mortar teams carry. I don't know if it would be historical or not. However, currently using smoke while attacking and retreating is a pain in the ass and can not be pulled off reliably as it was done in CC5. This is somewhat detrimental to the tactical gameplay so it would be great if we could bring back the mortar smoke to its former glory! |
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However, I wonder how realistic the current night-time spotting / LoS reduction is. I think units would in reality have a much harder time when trying to spot anything further than 100 meters without any illumination. Currently you can spot and shoot tanks accurately as you have also illustrated here in much further distances. |
Dima wrote (View Post): | ||
ever tried TRSM or BFC? was it unplayable? |
Dima wrote (View Post): |
30+ mortar bombs to kill a crew of one Flak38...another one survived 60+ rounds although some of crew was killed - i think that's a way to go |
Antony_nz wrote (View Post): |
So is GwTc harder to mod than say CC5 or other CC games dima? |
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