Pzt_Crackwise wrote (View Post): |
Hi Dima,
Another suggestion I would make here is: -Remove the zeroing time (20 seconds iirc) for mortar smoke rounds and increase the number of smoke rounds mortar teams carry. I don't know if it would be historical or not. However, currently using smoke while attacking and retreating is a pain in the ass and can not be pulled off reliably as it was done in CC5. This is somewhat detrimental to the tactical gameplay so it would be great if we could bring back the mortar smoke to its former glory! |
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However, I wonder how realistic the current night-time spotting / LoS reduction is. I think units would in reality have a much harder time when trying to spot anything further than 100 meters without any illumination. Currently you can spot and shoot tanks accurately as you have also illustrated here in much further distances. |
Dima wrote (View Post): | ||
ever tried TRSM or BFC? was it unplayable? |
Dima wrote (View Post): |
30+ mortar bombs to kill a crew of one Flak38...another one survived 60+ rounds although some of crew was killed - i think that's a way to go |
Antony_nz wrote (View Post): |
So is GwTc harder to mod than say CC5 or other CC games dima? |
AT_Stalky wrote (View Post): |
Hmm, can u stack bgs in GwTC.... Thought the removed that feature.. ? No? |
Pzt_Crackwise wrote (View Post): |
@Dima: Another thing I have noticed in the games post CC5 GJS, is that every infantry seems to have an MG. |
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I mean the German 5 man teams each have MG42s. In GJS it was usually 3 men seperate MG team and a 7 men rifle team. I thought the common WW2 infantry team organization was like this: 3 + 7. The 5 + 5 organization is supposed to be post WW2 doctrine, correct me if I am wrong. |
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How realistic is it for almost every Brit and German inf. team to have LMGs? |
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Gameplaywise, it is generally more fun to have a small 3-men fire support team and a large 7-men assault team, instead of 2 5-men teams. |
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