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37mm guns pierce 70mm armor and so on) |
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New maps are so large with so low troop density that minimum timelimit of 15 minutes may be spent just to reach enemy positions. |
Nomada_Firefox wrote (View Post): |
-The game can be modded easily and it has not the older limits. |
JFFulcrum wrote (View Post): |
Yes, that what we gain, but you forgot about what we loose: - Good small maps for intense close combat. New maps are so large with so low troop density that minimum timelimit of 15 minutes may be spent just to reach enemy positions. Also, most maps are just kind of endless crops and roads, no more rich detailed maps as was in classic CCs. - Path finding for vehicles (yes, even now it still poor compared to patched CC5) |
JFFulcrum wrote (View Post): |
You missed troop&guns transports and better sound. |
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Yes, that what we gain, but you forgot about what we loose: - Good small maps for intense close combat. New maps are so large with so low troop density that minimum timelimit of 15 minutes may be spent just to reach enemy positions. Also, most maps are just kind of endless crops and roads, no more rich detailed maps as was in classic CCs. |
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- Path finding for vehicles (yes, even now it still poor compared to patched CC5) |
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- flexible forcepool adjusting & limitations (all tanks hordes was impossible in classic CCs) |
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As far as I am aware, Conrad is working on Blood for the next patch. |
Nomada_Firefox wrote (View Post): |
The blood probably was deleted by two one reasons, one, a mistake from somebody or two because you can sell the game to younger people, specially at Steam. |
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No. Get a ww2 history book. Look at the photos. Look for pictures of the dead people.
You can clearly see there is no pool of blood. Im not going to post them here. But I could show you hundreds of photos. None of them show blood that's anything like Close Combat 5s dead sprites. |
Nomada_Firefox wrote (View Post): | ||||
I did not add these because mount troops is a very useless ability, at least as they made it. The sound can not be counted because everybody can make it and I do not think that this game has better sound.
This is fun. For years many people were claiming bigger maps. Now you have them and you want smaller maps. I knew from the begining how the bigger maps would be bad because you can not make a very good IA at big maps, it happens at all games. |
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Only Panzerjager was able to fix the AI issues with CC5 in his mods |
Nomada_Firefox wrote (View Post): | ||
With all my respects to Panzerjager mods, I do not think that he had fixed nothing. The unique improved has been the last CC games. At CC5 you could take a long sleep waiting the IA attack, at GTC, if it is not very far from you, you will be attacked. |
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The AI was more aggressive, maybe not more intelligent |
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but they did come in "waves" and it could be quite difficult to repulse an initial Soviet assault the initial several minutes of each scenario, |
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Agreed with you that IMO GTC does seem a bit better. I also think pathing is *some* better, but it will never be perfect with this engine and multiple way points always must be set, especially at sticky points, such as curves in roads, bridges etc.. |
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