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Even then, I don't have the motivation to test their game for them anymore. They should have hired a proper QA team for the multiplayer, back when they were developing the damn thing. This game deserves better than this. |
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Some are still here after all these months throwing fire for no apparent reason and some even know better. |
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and most just got disenchanted and droped it. |
Pete wrote (View Post): |
I get what you guys are saying about having already reported all these issues and not getting a suitable response but my point was that now that Matrix finally appears to be [pretending to] taking a bit of an interest nobody actually reports anything. In my opinion we should grab the opportunity and dump all multiplayer bugs being encountered in that forum thread. The more the better. With many companies this is just how things work. So I am going to list every single crash that I experience until I get fed up. I just hope that my newfound h2h mate has the patience to be playing battles and end the battle by game freeze.
I used to play CC4 h2h to death. I don't recall to have ever experienced a crash at airstrike. Game freezes and ctd yes, but rarely and nothing like I experienced yesterday in 5 battles. |
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So the airstrike crash bug has not been resolved by the 1.01 patch? That's pretty bad. |
johnsilver wrote (View Post): | ||
Hi Dima, I understand that and remember you reporting all of that way back in another thread, as well as others. My point was WAAAAYYY back when Mooxe believe it was did EVERYONE here a public service announcement that he didn't have to and linked the beta sign up at Matrix for GTC... They generally look for vets, only this time took in a handful of greenhorns also. Some of you guys were in on the beta also. Some play H2H, some reported issues at H2H. That link was where you went to apply for the beta is my point.. MEMBERS who play the game here are the ones who should have been answering that call and I know not a whole hell of a lot of you guys did. Not intending to pick on you here Dima, but you don't think Cathartes got tired of answering the same questions from people complain about something that were to lazy to do a proper beta, even fill out a form for a Beta? Some did, not going to say none, some were EXTREMELY critical during the trial, same here and not going to name them. They were critical about some H2H areas, as well as some campaign areas and issues. Maybe if a few more people who are more critical of certain aspects of a game, or are designers, things could have been picked up and fixed earlier? Dunno there. Too late for that part now. The H2H testers were not that numerous. |
Dima wrote (View Post): | ||||
ok, same excuses time and again. I've been playing this game for so many years that I don't really care for such excuses as I know how it should work and I know it doesn't work how it should. I can fix all the data flaws but there some hard-coded issues I can't comply with. so you can keep on excusing but I've already removed this game from Steam library although was very enchanted in the beginning. PS I've been in beta team for PITF but quited when it was announced it would be released in 3 months as it was so "early-access" that I didn't want to be a part of that release. Stalk can confirm. |
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Johnsilver, you yourself confirmed that H2H was not tested properly by the beta testers, and not many testers were around. But this is not the problem or fault of the testers. A decent game company has its own internal testing and Quality Assurance (QA) team, and it is first and foremost their responsibility to fix the bugs and release a relatively bug-free game. The community can only contribute to it to some extent, but cannot be held responsible by any degree. |
johnsilver wrote (View Post): |
I think this would be the testers Crackwise. 1st team had the developers and coders, 2nd team was us. More time allotted (if they had intentions of fixing the H2H issue) could have addressed that and several other.. Tracking that continually came up in multiple posts, mortars, Camo not working in some cases. Issues some were having with some tanks (super 75mm Shermans). On the other hand? It would be very wrong to throw any/all the blame at Cathartes as well. This beta period was way different than was the PiTF by far besides being shorter. |
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I recall that the testing period was extemely short and that some reported bugs were not resolved before the deadline. |
Pete wrote (View Post): |
Last night I played a battle against a guy who asked me if I am using a multicore pc. Which I am. He then suggested to reduce the number of cores that the GtC exe would be allowed to use because this would be related the airstrike crash. He said he had not had a crash since he reduced the number of cores from 4 to 3. This is news to me and I have not been able to confirm it yet. Is anyone else here familiar with this workaround solution?
ctrl-alt-delete, go to processes and right click the GtC process, go to 'Affinity' and deselect one or more processors. |
Pete wrote (View Post): |
2 More suggestions I sent to Steve:
"I would like to have a direct messaging system between logged on users. Also, a permanent list in the lobby that users voluntarily join with the possibility to see each other's time zone, preferences, etc. with the option to send invitations with a time proposal or even the name of a battle and the battle settings. I think the series would benefit from some sort of roster in the MP lobby in which players can show when they will be available for games." About this roster: we don't need Matrix to create such roster. In fact , this could be a useful addition to this forum. What do you guys think? |
platoon_michael wrote (View Post): |
If you have the ability please push for them to fix the broken issues I posted in the GWTC forum.
It's a real dagger for me to playing this game. Broken Issues that need fixing |
Pete wrote (View Post): |
Last night I played a battle against a guy who asked me if I am using a multicore pc. Which I am. He then suggested to reduce the number of cores that the GtC exe would be allowed to use because this would be related the airstrike crash. He said he had not had a crash since he reduced the number of cores from 4 to 3. This is news to me and I have not been able to confirm it yet. Is anyone else here familiar with this workaround solution?
ctrl-alt-delete, go to processes and right click the GtC process, go to 'Affinity' and deselect one or more processors. |
stiener wrote (View Post): |
i agree with pete's ideas. anyone heard from Cathartes lately? |
Pzt_Crackwise wrote (View Post): |
With that said, I seriously believe that CC needs to be developed by other people. It needs to be acquired by some more competent company, with a more ethical approach.
Even making a similar open-source community game would be better than this mess they have currently. I just wish the source code of some very old CC games would be accessible. Like CC1 or CC2, so that the coders would have a chance to see how things work in the engine. |
Tejszd wrote (View Post): |
Microsoft had the resources ($) to make the core of the game and would have allowed it to progress farther. But unfortunately the market for a simulator is small and MS went on to invest in HALO and XBOX as there was more money in action games.
Close Combat is a game but one that tries to be more of a simulator. As shown by both the British (Close Combat: RAF Regiment) and US (Close Combat: Marines) using the game as a training tool. |
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