platoon_michael wrote (View Post): |
Very little to not much.
I'm trying to play the GC but its hard. I'm hoping Dima's Mod will get me into it but even then I feel someone needs to cut the maps down. stwa: You interested in cutting the maps down for me/us? I know you can do it in seconds. |
Schmal_Turm wrote (View Post): |
As far as the copyright issue: I can't see that the company would gain anything by going after people even if they could. I assume that the modding option includes changing the maps also. |
platoon_michael wrote (View Post): |
Why is there no workbook for GWTC?
Not even a request for one. Is this just an oversight or the beginning implements of a Trend? |
Schmal_Turm wrote (View Post): |
Stwa, I may have spoken incorrectly but from what I have been hearing and seeing nearly all the CC games are moddable. Is that not correct? Is there not a modding option on GtC? |
Tejszd wrote (View Post): |
Still slowly moving Meuse to LSA. |
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I would be playing but between all of the play testing and the numerous games against the AI after the release, I have gone though so many of each campaign at work that I needed a break. |
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The only trouble is, I havent purchased any of these games. Panzer Corps I played in the 90s, so I knew its gameplay wasn't for me. |
stiener wrote (View Post): |
i sure wish matrix would actually listen to us when we have issues and ideas for improvments. what a bunch of wankers. every new CC seems to be a disapointment in some area.
i love all the options LSA has and cant for the life of me understand why they didnt carry them over to PITF and CWTC. most of us love the options...had been trying to get them for years. |
johnsilver wrote (View Post): |
I wouldn't say Cathartes had lost interest in GTC and Steiner's reference to him with that disparaging remark was highly uncalled for. Cathartes made constant changes to GTC, as testers were calling for them as it progressed toward gold and was there a LOT on most issues with responses with what could/could not be addressed.
While it was true that a handful of CC newbies were brought in this time and posted a lot of repetitious posts that some of the guys here wouldn't have bothered with. It still was up to everyone to post and add and not in a belligerent way, that some did from time to time. Cathartes had a hard enough time as it was, the maps, the campaigns, then coming here and being insulted for his work after that? How would you feel? I thought the AI (vs) is very good. H2H, no idea, but AI campaigns are excellent, it VERY tough. My thoughts are some of you that BARELY said anything during the beta and were invited is you should have spoken up more, rather than watching those newbies post all the time, along with myself and a couple of others. Silence isn't always golden you know. |
platoon_michael wrote (View Post): |
The small Maps Mod by Tik helps but the lack of accuracy just makes the game unplayable. |
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I **DO** remember seeing the mortars killing everything issue from PiTF, I mentioned it (early on) on the forums and made a bug report as well and guess what? It was addressed.. Amazing isn't it? |
Sapa wrote (View Post): |
I played the Historical Campaign as the Germans and blowed upp 100+ Shermans and then returned to Panzer Corps //Mats |
TheImperatorKnight wrote (View Post): |
Some of the maps are a little bit rough around the edges which is why I ask |
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Tanks missing shots. |
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That answer is unacceptable for Tanks missing shots.
And its down right stupid to think that is an acceptable way to play a game. |
stiener wrote (View Post): |
i sure wish matrix would actually listen to us when we have issues and ideas for improvments. what a bunch of wankers. every new CC seems to be a disapointment in some area.
that statement has a lot of truth to it...and others in this community will agree with it. |
platoon_michael wrote (View Post): |
Ahhhh,yes they did mess up GWTC
Go read my thread about all the non working in-game combat info that they messed up. |
stiener wrote (View Post): |
a good comment TIK but i still want my tank or gun to be able to hit that building with its 1st shot at 100m. this accuracy thing worked fine up until LSA and now they cant fix or wont fix it. SAD. |
mooxe wrote (View Post): |
They never carried on with the best features, or the most wanted features. Changes seemed random and arbitrary. Good features were never improved. Seven years ago CCMT came out. You could have an 8 player game and it had the most useful scenario editor. This was never improved upon, or included in any other versions, and they took direct connection taken out as well. GWTC is just another version or mod of CC. It is in no way innovative and offers no real game play difference than what we had in 1999. Most changes are cosmetic. So for the guys who have been in the community for a long time, these re-releases are very frustrating. |
stiener wrote (View Post): |
TIK...we did ask and we did beg.. [ see the many other posts at matrix and here at CCS ] ....and the answer was no but im all in favour of asking again...perhaps you can start a post at matrix and ill chime in |
Dima wrote (View Post): |
Funny discussion actually, you can fix most of the problems mentioned with EXcel .
CC5 actually has the worst data in all CCs. |
Pzt_Crackwise wrote (View Post): | ||
And by the way, we are waiting eagerly for your mod Dima!! : ) |
stiener wrote (View Post): |
tejszd.......i know that in LSA when you change the difficulty level from say line to recruit that the german static BG's troop type changes. in this case you get more troops in there static BG and you get diff types of units in the BG.
EX: on line you would have 2 lmg squads. on recruit you would have 2 lmg squads and a HMG squad. dont know if were talking the same thing tho with the dificulty level? |
Tejszd wrote (View Post): |
Steve has confirmed that in LSA you can no longer change unit types by difficulty but gave no explanation why.... It should not be hard to add in since there is already a check for the turn so why could they not add a difficulty level (or all) check?
http://www.matrixgames.com/forums/tm.asp?m=3677142&mpage=1&key=� Please add your comments calling for this missing feature to be added back/fixed to the thread above! |
Tejszd wrote (View Post): |
Seems to be little point in posting bugs, the impact of changes and or mistakes as the answer almost always works as intended or it will be added to the list to one day be fixed.
There is a long list of thanks for posting but.... WAR/TLD - 800x600 screens have unused black area around them to make it 1024x768 which prevents monitors/video cards from doubling the image to 1600x1200 (if you have that or higher screen resolution) - 0:00 timer sometimes causes a crash * - Air support sometimes causes a crash * example report http://www.matrixgames.com/forums/tm.asp?m=3187893 - Morale break sometimes causes a crash * - Pegasus bridge does not allow vehicles to move on it (this may affect other bridges too); problem started after new path finding AI was implemented, discussion here http://www.matrixgames.com/forums/tm.asp?m=2931150 - AI does not use support or assigns it to BG's that can not enter combat - AI troops (usually Allied on beach) sometimes do not advance/attack/move until shot at; seems to have started after the last patch - Windows 8 requires Windowed Mode (can't run full screen); couple reports here http://www.matrixgames.com/forums/tm.asp?m=3279021 ** * WAR/TLD crashes less than CC5 so progress has been made but still could be improved ** Win8 came out after WAR/TLD and is not listed as a supported OS LSA - no longer can set unit type by difficulty http://www.matrixgames.com/forums/tm.asp?m=3677142&mpage=1&key=difficulty� - no longer saves Campaigns/Operations after the last battle (end results) http://www.matrixgames.com/forums/tm.asp?m=3299585&mpage=1&key=operation� - scenario editor BG icons made smaller with no option to use CC5/WAR/TLD icon sizing http://www.matrixgames.com/forums/tm.asp?m=3213338&mpage=1&key=editor%2Cicon� - WAR/TLD issues PiTF/GtC - can no longer select individual units - can no longer select/use units from the 2nd BG on a map - can no longer see the BG value of units selected for battle or set the points per side for single battles in the editor - guns/tanks miss a lot! It can be frustrating at times losing tanks/vehicles without knowing/seeing where the shot came from but it is realistic and requires better scouting/tactics - UI issues http://www.matrixgames.com/forums/tm.asp?m=3639292&mpage=1&key=� - WAR/TLD issues - LSA issues All of the above have been posted in the Matrix forums by myself and others.... |
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0:00 timer sometimes causes a crash * |
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WAR/TLD crashes less than CC5 so progress has been made but still could be improved |
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