how to unpack effect.azp ?
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Close Combat Series -> The Mess

#1: how to unpack effect.azp ? Author: CCCP--PLAZSCLocation: PR CHINA PostPosted: Thu Aug 14, 2014 3:17 am
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i can't upack this files even i use the tools in CCS .

I'm  trying to build a mod for CC but can't  do this.

Anyone can teach me ?

thx

#2: Re: how to unpack effect.azp ? Author: Stwa PostPosted: Thu Aug 14, 2014 6:22 am
    —
Shì de, zhège rén keyi jiào ni.  Arrow  Dima

#3: Re: how to unpack effect.azp ? Author: platoon_michaelLocation: Right behind you PostPosted: Thu Aug 14, 2014 2:03 pm
    —
You will need XTank and the ccfx tool.
CCFx is a dos based program.   No fun what so ever.

Here's what I did many years ago..............................

The other two files (.azp) can be opened in the following manner
1st Open the program XTank then open the Effects.azp ( I do not belive that XTank will open the FT.azp as it locks up my PC I have only ever opened the Effects.azp file)

You will then need the CCFX tool to open extract the files needed to be edited. Be sure that you have both the file you want to edit lets say it's baz135 and the fxdata.fx are in the same directory as well as the CCFX program.

So it will go just like this............
1) Open the Effects.azp file with XTank
2) copy the file baz135 "AND" the fxdata.fx file that is in the graphics folder(the default folder where XTank puts all files it opens).
3)paste those two files "PLUS" the CCFX program into the folder you plan on using.*

* I used my unzipped folder so my command lines read like this.....
4) Open a command prompt window ( or DOS) and type the following
cd\
cd c:\unzipped\
ccfx baz135.fx

The program will then extract all the TGA"s needed to be edited into a new folder (In my case it is in the unzipped folder)
These files have one Alpha channel so you will need to be familier with that.
The only program that I know of that supports Alpha Channels is Photoshop.



I think maybe that mafi's RTBTool might be able to do this but I'm not really sure and don't have the tool installed to check.

#4: Re: how to unpack effect.azp ? Author: CCCP--PLAZSCLocation: PR CHINA PostPosted: Tue Aug 19, 2014 3:35 am
    —
Stwa wrote (View Post):
Shì de, zhège rén keyi jiào ni.  Arrow  Dima


you are chinese ?

#5: Re: how to unpack effect.azp ? Author: CCCP--PLAZSCLocation: PR CHINA PostPosted: Tue Aug 19, 2014 3:38 am
    —
platoon_michael wrote (View Post):
You will need XTank and the ccfx tool.
CCFx is a dos based program.   No fun what so ever.

Here's what I did many years ago..............................

The other two files (.azp) can be opened in the following manner
1st Open the program XTank then open the Effects.azp ( I do not belive that XTank will open the FT.azp as it locks up my PC I have only ever opened the Effects.azp file)

You will then need the CCFX tool to open extract the files needed to be edited. Be sure that you have both the file you want to edit lets say it's baz135 and the fxdata.fx are in the same directory as well as the CCFX program.

So it will go just like this............
1) Open the Effects.azp file with XTank
2) copy the file baz135 "AND" the fxdata.fx file that is in the graphics folder(the default folder where XTank puts all files it opens).
3)paste those two files "PLUS" the CCFX program into the folder you plan on using.*

* I used my unzipped folder so my command lines read like this.....
4) Open a command prompt window ( or DOS) and type the following
cd\
cd c:\unzipped\
ccfx baz135.fx

The program will then extract all the TGA"s needed to be edited into a new folder (In my case it is in the unzipped folder)
These files have one Alpha channel so you will need to be familier with that.
The only program that I know of that supports Alpha Channels is Photoshop.



I think maybe that mafi's RTBTool might be able to do this but I'm not really sure and don't have the tool installed to check.


thx ,i will try it .



Close Combat Series -> The Mess


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