#81: Re: It Never Snows In September Beta Available Author: stiener, Location: Gibsons B.C. canadaPosted: Thu Jul 02, 2015 8:19 am it is looking good. an installer would be real good tho. I thought mooxe was going to help you / us out?
#82: Re: It Never Snows In September Beta Available Author: mooxe, Posted: Sun Apr 24, 2016 9:33 am Its been awhile. I will make the auto installer in the next few days.
#83: Re: It Never Snows In September Beta Available Author: TWJunky, Posted: Wed May 04, 2016 2:29 am any luck with the autoinstaller mooxe? is gunshe still working on the mod?
#84: Re: It Never Snows In September Beta Available Author: dj, Posted: Thu May 05, 2016 10:16 am Yeah, forgot all about this mod. Would love to get the auto-installer, thanks.
#85: Re: It Never Snows In September Beta Available Author: mooxe, Posted: Fri May 06, 2016 7:14 am Yah I am working on it. Had a back injury that kept me off computer... better now tho.
#86: Re: It Never Snows In September Beta Available Author: TWJunky, Posted: Fri May 06, 2016 8:29 pm great news! when do you think that the mod will be out of beta?
#87: Re: It Never Snows In September Beta Available Author: mooxe, Posted: Sat May 07, 2016 12:18 am That's up to the creator and I believe he has been out of the CC scene for awhile.
#88: Re: It Never Snows In September Beta Available Author: Gunsche, Posted: Sat May 07, 2016 2:16 pm Yupp thats true, been lurking here entire 2015.
Sort of lost all "go" due to "real life" stuff.
But Im slowing dragging myself back to INSIS!
This is what I have managed to do this year:
-Changed some sounds of Anti-tank and infantry guns.
-Static Unit in Aalst (FJR Hoffmann) has been reinforced to be able to resist XXX Corps better
-Static Unit in Eindhoven (KG Koeppler, FlaK unit from FlaK Brigade 18 + Tankhunter group from FJD Erdmann) has been reinforced.
-FJ Btl Ewald changed from regular to Ersatz Fallschirmjägers (Kampfgruppe formed from elements of FJ Training regiment 3)
-Raised/lowered morale and experience of some axis units
-Changed some axis team names to be more uniform.
Im wondering if I missed an LSA update while I was gone?
Also, wondering if it's possible to incorperate SchnelleMeyers explosions mod...
#89: Re: It Never Snows In September Beta Available Author: TWJunky, Posted: Sat May 07, 2016 2:43 pm really cool. i think its awsome that you are modding the orginal lsa campaign. i think it has a lot of potentilal. keep on going gunsche
#90: Re: It Never Snows In September Beta Available Author: mooxe, Posted: Sat May 07, 2016 10:04 pm Here is the v1.00 installer.
Gunsche I have included the update rar package and the Valknwrd mmm and txt files located on your FTP account.
#91: Re: It Never Snows In September Beta Available Author: ScnelleMeyer, Posted: Sat May 07, 2016 10:57 pm Hey Gunsche!
Great that you still work on this mod and that you will include the converted explosions.
Regarding the GtC explosion mod: - If you didn't do any changes to you Effects.azp file you can just switch the original file with the Effects file with the explosions.
#92: Re: It Never Snows In September Beta Available Author: Gunsche, Posted: Sun May 08, 2016 1:01 am Haha wonderful mooxe!
ScnelleMeyer, thanks! I'll try it right away.
#93: Re: It Never Snows In September Beta Available Author: Gunsche, Posted: Sun May 08, 2016 1:23 am Works like a charm!
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#94: Re: It Never Snows In September Beta Available Author: dj, Posted: Sun May 08, 2016 7:57 am Welcome back Gunsche, appreciate all your work on this mod!
#95: Re: It Never Snows In September Beta Available Author: Berger, Posted: Fri Jan 10, 2020 7:45 pm Bug: the Germans can blow the bridges even after the allied troops captured them.
#96: Re: It Never Snows In September Beta Available Author: benvandumpelen, Posted: Tue Mar 02, 2021 9:08 pm I like playing this mod, thanks a lot, hope it works H2H (because that is so much extra fun ). To be honest I stumbled on this mod accidentally, searching on anything about the amount of panzerfausts in the regular CC LSA german units. I missed them, most units do not have fausts. In my memory in CC2 the reserve german troops (i think 4 man, all just a k98, one mp40?) had even 2 panzerfausts, what made them an interesting choice option, even though they are for other purposes of almost no combat value (panick quickly). Anyway, missed the fausts, an I thoght that there was maybe a historical reason for that (low supply of fausts? In these specific troops?), and LSA I think also mainly fields de panzerfaust 30?
Either way, I think it is more fun if there are a lot of fausts around, and I saw also the allies in this INSIS mod having a much wider range of special grenades. The gammon bomb is AT, any explanation on the other types (besides regular grenades)? Are they all for AT?
And I was just curious what were the thoughts behind the fausts in this mod Okay, this thread is years old, but who know, maybe somebody replies