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Changed bunker floor to allow large guns (ex. 8.8cm Pak43) to be deployed (changed interior to False) |
mooxe wrote (View Post): |
Tejszd thanks for keeping this mod updated. |
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Fixed the 37mm AT gun that didn't want to fire (in vehicles.txt mounted number of weapons was wrongly set at 2 instead of 1) |
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Changed Artillery support icon to Naval support icon |
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Changed the 7.5cm IG18 to fit in more/smaller buildings (changed type from med gun to light gun) |
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For the Pak43 I believe your saying it shouldn't fit in the small bunkers? |
Vehicles.zip | |||
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Filename: | Vehicles.zip | ||
Filesize: | 5.33 KB | ||
Downloaded: | 582 Time(s) |
johnsilver wrote (View Post): |
Had this aggravating no forcepool bug well through the mod. Have had this issue multiple times on WAR with a couple of mods, but NEVER with the latest patch on TLD.
Can anyone give me some kind of definitive answer as to why am getting this aggravating bug every once in awhile? Have been advised to go back a day on saves and start, which I appreciate, but would like to know what is the cause of this and why this was never fixed. It bothers me much more than the 0:00 timer ever did. Thanks for anyone who has any idea. (3/16 29ID has no forcepool) [img][/img] This is interesting and don't recall seeing this before. Thought would attempt to reload the backup save for the turn ( I make 2 for when I stop after playing several turns) and the backup has the unit removed from the map. Can only hope the unit is now gone. |
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johnsilver check the date of your TLD CCE.exe it should be March 8/2012. |
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That looks just like to old WAR bug when WAR first came out.
I haven't seen it since the game was patched. |
mooxe wrote (View Post): |
Jon, if you save your GC file with a ".gc" on the end you can attach it to a forum post. Another option would be to zip. |
72.rar | |||
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Filename: | 72.rar | ||
Filesize: | 71.1 KB | ||
Downloaded: | 590 Time(s) |
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