after one plast of an rpg40 the crew had enough.png | ||
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Filesize: | 575.52 KB | |
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vobbnobb wrote (View Post): |
russian anti tank teams were terrible. |
vobbnobb wrote (View Post): |
no river crossings for support troops or real russian encirclement on city at the end that I saw |
Schmal_Turm wrote (View Post): |
The way I see it the CC Brothers who put all of their own time, talent, and energy into making these mods, and then making them available for FREE, I am eternally grateful. Therefore I would never see it right in any sense to criticize any of the mods, no matter what I may think of them. |
Pzt_Crackwise wrote (View Post): |
By the way, I really would like to see Stalingrad made also available for TLD. @Manoi and Dima: Have you guys stopped working on Angriff (the new Stalingrad mod) altogether? I hope the project is not dead : ( |
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Stug too powerful |
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russian anti tank teams were terrible. |
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mark 3s too powerful |
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the russian tank crews were terrible |
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Germans had unlimited supply of converted Russian tanks and those crews were better than the Russian crew? Don't think so. At times i even thought those converted tanks were more than I was given in the game playing as the reds. |
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troops wouldn't stay behind walls on some maps, on pre battle setup. |
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spent about 2 months playing, was unable to finish campaign with 4 days left.. errored back to desktop. |
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cc5 engine maybe, but artillery and air did nothing to ground units. |
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no river crossings for support troops or real russian encirclement on city at the end that I saw |
Dima wrote (View Post): |
I have an idea to rework data/FPs for CC5 but Manoi is too lazy to make adjustments for maps .
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Pzt_Crackwise wrote (View Post): |
By the way, I really would like to see Stalingrad made also available for TLD. @Manoi and Dima: Have you guys stopped working on Angriff (the new Stalingrad mod) altogether? I hope the project is not dead : ( |
johnsilver wrote (View Post): |
Myself and some others? |
johnsilver wrote (View Post): |
Just work within the current parameters of the game as to how to use them, the current inherent weaknesses of them and just understand it's nearly impossible to move them under fire, or while under attack to a better position to "fling" explosives, unless through a building onto a tank under cover. |
Dima wrote (View Post): | ||
I believe Stal will not work in TLD due to GS - will probably be impossible to assault houses and fighting inside. |
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