vobbnobb wrote (View Post): |
cant wait to see your Grossbeek Farmland, 4-5 enemy tanks and storm infantry with mortar support against your guys of nothing. |
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vobbnobb wrote (View Post): |
I am to doing fairly well this time around on vet, check out what Upton takes out!!! Most likely penetrated top of tank/hatches since it was a multi-story building. Never say never even with non AT infantry. |
vobbnobb wrote (View Post): |
I don't know but as of now I got XXX corps to Nimegen Sector and it says day 4. Groesbeek heights This is Panther country, wish me luck. |
vobbnobb wrote (View Post): |
I am to doing fairly well this time around on vet, check out what Upton takes out!!! Most likely penetrated top of tank/hatches since it was a multi-story building. Never say never even with non AT infantry. |
Ivan_Zaitzev wrote (View Post): |
Gammon bombs are amazing, and one of your best resources when playing the British. |
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Range10 wrote (View Post): |
Do you, or does anyone know of a mod where the basic CC2 game is not changed, but the graphics have been updated and some of the later features (orienting units, wrecked vehicles remain in place, etc.) incorporated? |
HogansHeros wrote (View Post): |
I've watched some of the videos but probably less then 1/4th. I've noticed that you don't take mortars. If you explained why I missed that video. Would you mind explaining it here or pointing me to the video with the explanation. |
HogansHeros wrote (View Post): |
That's a well thought out reason |
TheImperatorKnight wrote (View Post): |
I'm guessing you take a lot of mortars?? |
HogansHeros wrote (View Post): | ||
It's been too long since I've played CC2, but I did usually take an early mortar, sometimes two. However, I think your arguments against it may change my decision on that. In CC5/LSA I tend to take two or three, especially when defending and/or if I lack tanks. Partly because saving points to buy more units isn't really a factor; even in LSA I've only ever had to worry about running out of points when I got into heavy tank vs tank combat. Partly because, with 15 minute timer, there really is only enough time to kill enemies and then plunge straight ahead until I find more enemy to kill--LSA's too big maps exacerbate that problem--and mortars don't have that much time to sit around pointlessly after using their ammo/smoke. Lately I've been using longer timers (played around with 1 hour, but think it is too long so am trying 30 min now) and actually have time to maneuver around so have been cutting back on the number of mortars I take and focusing more on capturing ground with infantry instead of killing with mortars. |
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