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Gripes:
-As with other mods and the base game engine, the AI simply cannot attack effectively. The GC vs German AI was a no-contest. Maps like Houx turned out to be turkey-shoot, as I slaughtered countless German vehicles and infantry as they bumbled around on the side of the river. Other maps, like Florenville and Pouillon were easy to defend, simply camping and ambushing Germans as they buzzed towards VLs (see screens below). I forced a disband of 3 German BGs in the first two turns.
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-One map in particular had a bridge that was accidentally blown, trapping the Germans on the other side for countless battles, only to be slaughtered like sheep. Frustrating, as I had to keep defending in a 'lost cause' scenario.
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-As with other mods, AI doesn't seem to use smoke engineers (or smoke itself) effectively.
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-Vehicles appeared to be ported from classic CC3. Very dated and often distorted looking. Some (P-19 AC 25mm) had no definition on their chassis, and I couldn't tell what it was.
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-ROF on French 60mm mortar is too fast. Its literally out of ammo within two or three minutes if left unchecked.
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-25mm Gun (Fr) does not have a rank pic at the bar on the bottom of screen during battle. I noticed this seems to be an issue with small, crew-served weapons. I'm assuming it means the team doesn't have a designated leader or commander.
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-Sepia-toned unit pics not as easy on the eyes as are bold b/w photos.
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-Arty support button looks crudely pasted in.
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