platoon_michael wrote (View Post): |
I cant say for sure that speed has anything to do with vehicles getting immobilized inside a heavily wooded area as I've always used slow for movement,but I have seen many times I can make it through with less problems if I use every way point available, and just avoid the tree trunks. |
cob.png | ||
Description: |
|
|
Filesize: | 517.84 KB | |
Viewed: | 399 Time(s) | |
hill prob.png | ||
Description: |
|
|
Filesize: | 19.78 KB | |
Viewed: | 358 Time(s) | |
terradv.png | ||
Description: |
|
|
Filesize: | 21.09 KB | |
Viewed: | 337 Time(s) | |
vobbnobb wrote (View Post): |
I would like to know if it's possible to hold the enemy in center of a map while cutting off supplies by taking outer roads that lead off map is possible until the moral and ammo run low for a mass surrender a couple battle later. |
tac.png | ||
Description: |
|
|
Filesize: | 652.19 KB | |
Viewed: | 10844 Time(s) | |
vobbnobb wrote (View Post): |
FRONTLINE WWII: Rifle Platoon Tactics - This was made after the war.
This was really neat, much planing before entering a town. https://www.youtube.com/watch?v=LnTZbx89a2M |
ke_mechial wrote (View Post): |
Thanks for sharing vobbnobb! excellent finding.
It is actually nice to see, the real commanders planned the same way just like a CC player. Take that building, cover there, advance, etc. In game, it would be great to be able to give commands to teams just like this before the battle began. I wish in the next release. |
ke_mechial wrote (View Post): |
However, I suppose during real WWII operations, commanders did not have enough time to plan everything that elaborately with the pressure from seniors to seize an objective very quickly. |
output generated using printer-friendly topic mod. All times are GMT