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mod1.jpg | ||
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mod2.jpg | ||
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Pete wrote (View Post): |
I have not seen those maps before. Are they completely new? |
Hexagon wrote (View Post): |
Interesting mod... is only for TLD no??? |
Hexagon wrote (View Post): |
Ummm you add axis forces the De-Arab Friew??? |
Manoi wrote (View Post): |
Great. Have you more screens as appetizers (vehicles and maps)? |
Manoi wrote (View Post): |
semovente marder III and M3 Lee and if possible in action! |
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mod2.jpg | ||
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mod1.jpg | ||
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Hexagon wrote (View Post): |
The middle image shows a somevente 47mm with a cover for combat camera no? |
Manoi wrote (View Post): |
great vehicles (are they made in 3D?). Why no shadows? |
Dfox wrote (View Post): |
3) Don’t like “shadows system” in Close Combat because it’s not realistic. For example, the vehicle in the shade of a building still casts shadow on the ground… |
DoktorPaj wrote (View Post): |
Awesome 3d effects on the vehicles! |
Pzt_Crackwise wrote (View Post): |
I would recommend to have vehicle shadows regardless, because they help to give them a more "on the ground" feeling. Otherwise, without shadows they seem to be floating in air. |
ScenarioScreen.jpg | ||
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Dfox wrote (View Post): |
Hi all,
I think it’s time to announce my new mod for CC5-TLD – Battle for Tunisia. It represents the campaign in northern part of Tunisia ( http://en.wikipedia.org/wiki/Tunisia_Campaign ) from November 1942 to May 1943 after British-American invasion of French North Africa ( Operation Torch ). The main idea of the mod is strategic meeting engagement. In the beginning of Grand Campaign ( see the picture ) nobody controls the whole map, there is no front line, both sides have only 3 battlegroups and so on. Allies are US, UK and French; Axis – Germans and Italians. Current status of the project: Music, sounds and intro video – 100% Maps – 100% Graphics: Guns, soldiers, wrecks, planes and 3D vehicles – 100% GameGadg, ScrnGadg.gdg and CCImages – 80% Battles, operations and campaigns – 100% All data files ( names, force pools, weapons e.t.c. ) – 90% I plan to release the mod this quarter. What kind of games do you like play,Archeage or Runescape ,you can buy anything to play if you click this ?www.rsgpfast.com or FIFA 15 Coins and www.fifacoins2u.com Regards, |
axbtlgr.jpg | ||
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Dfox wrote (View Post): |
Axis infantry battlegroup |
Dima wrote (View Post): |
G.33/40 didn't have (t). |
Dima wrote (View Post): |
MG.34 should still be the main MG with some MG.42 available. |
Dima wrote (View Post): |
what is Pz.B Truppfuhrer? |
HG.jpg | ||
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Stwa wrote (View Post): |
So did this ever get finished? |
Dima wrote (View Post): |
Not true for Gebirgsjäger-Regiment 756. It was a new formation ( November 1942 ) and I found the following: "Die alten Waffen und Kraftfahrzeuge wurden abgegeben und wir erhielten dafuer neue Waffen und nagelneue Kfz. So wurde die Division ( 334 ) damals als eine der ersten Divisionen mit dem neuen MG 42 ausgeruestet". Source - "Mit dem Geb.jaeg.Reg. 756 in Afrika ( Tunesien ) von Gregor Seidenschwarz. Auszug aus, die Gebirgstruppe, Zeitschrift des Kameradenkreises der Gebirgstruppe". |
Dima wrote (View Post): |
In accordance with K.St.N.132d ( 1.11.1941 ) there was a Panzerabwehrbüchsentrupp ( 10 men ) in Gebirgsjägerkompanie: 3 2-man Panzerbüchse teams, 3 bearers with horses and Truppführer. So Pz.B Truppfuhrer = Panzerbüchse team+Truppführer. |
Dima wrote (View Post): |
Hi, missed that |
Dima wrote (View Post): | ||
And? Check my statement again MG.34 should still be the main MG with some MG.42 available |
Dima wrote (View Post): | ||
ahh, ok, but will all the 2men PzB truppen have Truppfuhrer? it always depend on how historical/realist you would like to have your mod |
Antony_nz wrote (View Post): |
Look forward to seeing the commonwealth forces BGs. |
US.jpg | ||
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Antony_nz wrote (View Post): |
Is Patton commanding a unit? |
Antony_nz wrote (View Post): |
Look forward to seeing the commonwealth forces BGs. |
UK.jpg | ||
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ke_mechial wrote (View Post): |
Very nice graphics, with the arrival of GTC explosions, I can't wait to play the mod.
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tripwire wrote (View Post): |
Dfox, may I suggest that you list the light German MGs as such: Gb le.MG42 Trupp instead of Gb lMG42 Trupp |
fr.jpg | ||
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Dfox wrote (View Post): |
Tejszd, especially for you – French! Now is the most difficult – Italians… |
ScnelleMeyer wrote (View Post): |
I can see you have quite large HMG teams with Hotchkiss - Can they position their machinegun in buildings without problems ? - I believe this has been the a problem with large MG-teams and the reason they are almost always 3-man teams. - Or have you found a way around this? |
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IT.jpg | ||
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Dfox wrote (View Post): |
Italians... |
vobbnobb wrote (View Post): |
Good stuff! Ahhhhh no panzerschreks at this time period |
Drizzt wrote (View Post): |
Hi Dfox, Very good job with the 92° Basilicata Regiment and I’m curious to see the final global result: an Afrika mod on a re-release it’s something that we all need. Which difference there is between “Fucilieri a” and “Fucilieri b”? Can I suggest to delete “a” and “b” and to put between parenthesis the main difference (like a weapon for example)? If not, to delete “a” and “b” anyway? I have two questions about the mod: - How many maps there are in stratmap? - I have seen some Bgs pictures and their forcepools seem almost empty: it’s a precise choice or you will work on them later? And a request: I don’t know if also this African battlefield, like the other two for CC5, was historically full of mines: even if it’s in this way, please, delete many of the mines and/or create large corridors/passages in the minefields if they cover a map from one side to another one: big minefields are a huge problem for the IA. Drizzt |
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