New mod - Battle for Tunisia
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#61: Re: New mod - Battle for Tunisia Author: Nacho78Arg PostPosted: Sun Aug 23, 2015 8:45 pm
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Good work Dfox. i love those units icons, very stylish

#62: Re: New mod - Battle for Tunisia Author: kwenistonLocation: Netherlands PostPosted: Wed Aug 26, 2015 6:43 am
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Really, this is finished, oh wow! Would love to test soon.

#63: Re: New mod - Battle for Tunisia Author: ScnelleMeyer PostPosted: Mon Sep 28, 2015 11:37 am
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Looking forward to this one.
How is the mod going Dfox ? Has any release date been set ?

#64: Re: New mod - Battle for Tunisia Author: Dima PostPosted: Mon Sep 28, 2015 4:32 pm
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Hi, missed that

Dima wrote (View Post):

Not true for Gebirgsjäger-Regiment 756. It was a new formation ( November 1942 ) and I found the following: "Die alten Waffen und Kraftfahrzeuge wurden abgegeben und wir erhielten dafuer neue Waffen und nagelneue Kfz. So wurde die Division ( 334 ) damals als eine der ersten Divisionen mit dem neuen MG 42 ausgeruestet". Source - "Mit dem Geb.jaeg.Reg. 756 in Afrika ( Tunesien ) von Gregor Seidenschwarz. Auszug aus, die Gebirgstruppe, Zeitschrift des Kameradenkreises der Gebirgstruppe".

And? Check my statement again Wink
MG.34 should still be the main MG with some MG.42 available

Dima wrote (View Post):

In accordance with K.St.N.132d ( 1.11.1941 ) there was a Panzerabwehrbüchsentrupp ( 10 men ) in Gebirgsjägerkompanie: 3 2-man Panzerbüchse teams, 3 bearers with horses and Truppführer. So Pz.B Truppfuhrer = Panzerbüchse team+Truppführer.

ahh, ok, but will all the 2men PzB truppen have Truppfuhrer?

it always depend on how historical/realist you would like to have your mod Wink

#65: Re: New mod - Battle for Tunisia Author: Dfox PostPosted: Mon Sep 28, 2015 7:28 pm
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Dima wrote (View Post):
Hi, missed that


Hi,

Dima wrote (View Post):

Dima wrote (View Post):

Not true for Gebirgsjäger-Regiment 756. It was a new formation ( November 1942 ) and I found the following: "Die alten Waffen und Kraftfahrzeuge wurden abgegeben und wir erhielten dafuer neue Waffen und nagelneue Kfz. So wurde die Division ( 334 ) damals als eine der ersten Divisionen mit dem neuen MG 42 ausgeruestet". Source - "Mit dem Geb.jaeg.Reg. 756 in Afrika ( Tunesien ) von Gregor Seidenschwarz. Auszug aus, die Gebirgstruppe, Zeitschrift des Kameradenkreises der Gebirgstruppe".

And? Check my statement again Wink
MG.34 should still be the main MG with some MG.42 available


Checked again, but still not agree with you  Cool  I think that totally new formations or their parts  ( entire battalion or company ) could receive MG42 without MG34. If it's not true, please provide any documentary proof.

Dima wrote (View Post):

Dima wrote (View Post):

In accordance with K.St.N.132d ( 1.11.1941 ) there was a Panzerabwehrbüchsentrupp ( 10 men ) in Gebirgsjägerkompanie: 3 2-man Panzerbüchse teams, 3 bearers with horses and Truppführer. So Pz.B Truppfuhrer = Panzerbüchse team+Truppführer.

ahh, ok, but will all the 2men PzB truppen have Truppfuhrer?

it always depend on how historical/realist you would like to have your mod Wink


No, only one 2-man Panzerbüchse team with Truppführer. And 2 teams without Truppführer.

#66: Re: New mod - Battle for Tunisia Author: Dfox PostPosted: Mon Sep 28, 2015 7:36 pm
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Antony_nz wrote (View Post):
Look forward to seeing the commonwealth forces BGs.


Not Commonwealth, but US infantry battlegroup...



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#67: Re: New mod - Battle for Tunisia Author: Antony_nz PostPosted: Fri Oct 02, 2015 3:50 am
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This mod looks really cool. As if it was a finely tuned sequel or expansion of CC.
I love the art design of the teams. Tunisia is a fantastic setting for a mod.
Love the stat map.

I think it would be fun to play American troops in this.  Is Patton commanding a unit?
Sorry if that's been answered.

Would love to see a BG Smile
Thanks

#68: Re: New mod - Battle for Tunisia Author: dj PostPosted: Fri Oct 02, 2015 6:04 am
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Dfox - any chance you think the maps can be coded to smaller size?  Keep it up, looking good.

#69: Re: New mod - Battle for Tunisia Author: bobbielidl PostPosted: Sat Oct 03, 2015 4:23 am
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is mod for remake work on original game? sorry for not satisfactory english

#70: Re: New mod - Battle for Tunisia Author: dj PostPosted: Sat Oct 03, 2015 5:37 am
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CC5 remake aka The Longest Day

#71: Re: New mod - Battle for Tunisia Author: Dfox PostPosted: Sat Oct 03, 2015 2:31 pm
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Antony_nz wrote (View Post):
 Is Patton commanding a unit?


No. All commanders are regiment/brigade commanders.

#72: Re: New mod - Battle for Tunisia Author: Dfox PostPosted: Sun Nov 15, 2015 11:50 pm
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Antony_nz wrote (View Post):
Look forward to seeing the commonwealth forces BGs.


British infantry battlegroup



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#73: Re: New mod - Battle for Tunisia Author: ScnelleMeyer PostPosted: Mon Nov 16, 2015 2:52 am
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- Very clean looking graphics Dfox!

#74: Re: New mod - Battle for Tunisia Author: ke_mechial PostPosted: Mon Nov 16, 2015 1:49 pm
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Very nice graphics, with the arrival of GTC explosions, I can't wait to play the mod.
Nice effort using original CC5 style pictures rather than photos.

#75: Re: New mod - Battle for Tunisia Author: TejszdLocation: Canada PostPosted: Mon Nov 16, 2015 6:30 pm
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Looking good Dfox

#76: Re: New mod - Battle for Tunisia Author: Dfox PostPosted: Mon Nov 16, 2015 11:33 pm
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ke_mechial wrote (View Post):
Very nice graphics, with the arrival of GTC explosions, I can't wait to play the mod.


And I'm waiting ScnelleMeyer to polish his explosions to incorporate them into my mod  Wink

#77: Re: New mod - Battle for Tunisia Author: tripwireLocation: Florida - USA PostPosted: Tue Nov 17, 2015 5:16 pm
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Will there be a way to use this new mod from Dfox with CC5?

I have installed all mods as "stand alone" folders using a manual install method... as HD space is really not an issue.

Dfox, may I suggest that you list the light German MGs as such:  Gb le.MG42 Trupp  instead of Gb lMG42 Trupp

#78: Re: New mod - Battle for Tunisia Author: Dfox PostPosted: Wed Nov 18, 2015 12:31 am
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tripwire wrote (View Post):
Dfox, may I suggest that you list the light German MGs as such:  Gb le.MG42 Trupp  instead of Gb lMG42 Trupp


Hi,  

The problem is that the maximum length of unit name is 19 characters. It's ok for "Gb le.MG42 Trupp", but not for "Pionier le.MG42 Trupp" ( 21 characters ). So "lMG42" is the standard abbreviation for different units in the mod.

By the way, the correct abbreviation is "le.M.G.42"  Surprised

#79: Re: New mod - Battle for Tunisia Author: tripwireLocation: Florida - USA PostPosted: Thu Nov 19, 2015 2:25 pm
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Dfox, I see the big picture now.  Thanks for all of your efforts on this Mod... looks to be a very beautifully made piece of work from your screen shots.   Just wish I'd be able to install it on regular CC5.

#80: Re: New mod - Battle for Tunisia Author: Von MansteinLocation: Santander (Spain) PostPosted: Tue Dec 22, 2015 5:46 pm
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Any new for this mod?



Close Combat Series -> Close Combat The Longest Day


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