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Dfox wrote (View Post): |
Tejszd, especially for you – French! Now is the most difficult – Italians… |
ScnelleMeyer wrote (View Post): |
I can see you have quite large HMG teams with Hotchkiss - Can they position their machinegun in buildings without problems ? - I believe this has been the a problem with large MG-teams and the reason they are almost always 3-man teams. - Or have you found a way around this? |
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Dfox wrote (View Post): |
Italians... |
vobbnobb wrote (View Post): |
Good stuff! Ahhhhh no panzerschreks at this time period |
Drizzt wrote (View Post): |
Hi Dfox, Very good job with the 92° Basilicata Regiment and I’m curious to see the final global result: an Afrika mod on a re-release it’s something that we all need. Which difference there is between “Fucilieri a” and “Fucilieri b”? Can I suggest to delete “a” and “b” and to put between parenthesis the main difference (like a weapon for example)? If not, to delete “a” and “b” anyway? I have two questions about the mod: - How many maps there are in stratmap? - I have seen some Bgs pictures and their forcepools seem almost empty: it’s a precise choice or you will work on them later? And a request: I don’t know if also this African battlefield, like the other two for CC5, was historically full of mines: even if it’s in this way, please, delete many of the mines and/or create large corridors/passages in the minefields if they cover a map from one side to another one: big minefields are a huge problem for the IA. Drizzt |
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