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After many battles and comparison to other mods I have concluded that they are well implemented with the exception of russian RPG-40 grenade and german Tellermine 35. The teams that have them they seem not use them (never!) and this is of course a problem |
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There is the constant notice that the gun is in the "wrong facing." |
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I noticed the 5cm has a loadout of 40AP and the Pak 40 just 15, then 15 more HT rounds. Wasn't the heat rounds for the short barrel L/24 gun anyway? Is my memory wrong? I propose upping the AP (solid) shot rounds up to the 30-35 range and dropping altogether HT rounds from the PAK 40 7.5cm. |
Drizzt wrote (View Post): |
to Johnsilver: exactly, it's the same as heavy guns. Heavy mortars are present in the vehicles.txt and they have their own graphic. So they have the same problem.
to Dima: In the mod there are less than 70 pak40 (anyway sure too much for only this part of the front). Without your help in past they would have been something like 200: in the first version of the mod it was the "standard" gun in Bgs. Thanks to you many things have been corrected before the release. You have some suggestions about where to place russian and german artillery in the mod? My choice was a "balance choice", nothing of historical for sure. Drizzt |
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As a question Drizzt. If going to go what weapons sides had.. In Stalingrad conversion from Manoi's original CC5.. Are you getting rid of those squeeze bore 7.5cm PaK41 guns? Or at least cutting way down the number that were in that mod? As remember, they were in many of the battlegroups and Germany only built a bit over 100 total. Nothing towards Manoi, always wondered why so many were included in that mod and don't remember ever seeing them in any other (ex. CC3) |
Drizzt wrote (View Post): |
to Johnsilver: I agree with your observations about heavy mortars. About pak41 I have counted 18 of them in 5 battlegroups: not so many after all. Or maybe you speak about sPzB41?
Drizzt |
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