Working on TLD version of this great mod
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Close Combat Series -> CC5 Stalingrad

#1: Working on TLD version of this great mod Author: Drizzt PostPosted: Mon Jan 26, 2015 1:21 pm
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Hi Manoi and Dima,

From two weeks I’m working to porting this beatiful mod to TLD-WAR. Do you have problems if, at the end of the work, I will release it? I will not change almost nothing, just some issues to run better and properly under TLD. Of course, I will respect your decision (this post is not intended as public discussion: your reply, negative or positive, will finish the discussion).

Some questions (relevant for when I will be near to end of the work):

- Considering reinforcement bug found by Dima in TLD I think to create fixed forcepools (CC5 Stalingrad day 0, difficulty line): what do you suggest about reinforcement system considering how to work this feature in TLD? Personally I prefer don’t set more then one possibility to reinforce, but having said this: which battlegroups should I choose to respect historical proportions (all the russian Bgs like in CC5, or not)? Maybe also some german Bgs?

- About artillery support (org naval gun fire): do you confirm CC5 stalingrad russian artillery maps or do you suggest to add some other maps? And for germans which maps do you suggest to choose (considering that TLD let you set artillery also for the germans)?

- When I will finish the work, can you help me to create the remnant battles (one per map)?

Thanks in advance.

Drizzt

#2: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Mon Jan 26, 2015 1:44 pm
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Hi Drizzt,

No problem for me. I'm very happy that you bring back this mod!

For the reinforcement question : I let Dima answer... Smile What I can say it is that a lot of Russian and German BGs were depleted in september 1942 (except the Russian ones that cross the Volga during the battle).

Aritillery support : in fact there was a lot of artillery in Stalingrad : the position of the German artillery was mainly in the western suburbs of the city and Russian ones were on the east side of the Volga but both were able to strike anywhere in the city, so I would say that artillery should be assigned on all the maps (if it is possible with TLD : I don't know if there is a limitation!).

For the battle I can help but you will have to correct my briefings and improve my english!

#3: Re: Working on TLD version of this great mod Author: ke_mechial PostPosted: Mon Jan 26, 2015 3:32 pm
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Wow this would be awesome... TLD: Stalingrad

#4: Re: Working on TLD version of this great mod Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Mon Jan 26, 2015 4:32 pm
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Looking forward to it!

#5: Re: Working on TLD version of this great mod Author: DoktorPajLocation: Norrköping PostPosted: Mon Jan 26, 2015 5:16 pm
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This is great news!

#6: Re: Working on TLD version of this great mod Author: ke_mechial PostPosted: Mon Jan 26, 2015 6:19 pm
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I hope to play these mods this year and started already reserving time to play in summer Smile:

- Ortona '43 Last Update
-  Rheinland '45
- Bel's WWI (hopefully it comes out)
- DFox's Tunisia Mod
- and this one Stalingrad

Hopefully did not miss any new mod news...

#7: Re: Working on TLD version of this great mod Author: TejszdLocation: Canada PostPosted: Mon Jan 26, 2015 7:47 pm
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Sounds great Drizzt!

At some point hopefully all the CC5 mods will get to TLD/WAR.

I also commend you for asking the original mod makers and the respect you are showing for their vision/work!

#8: Re: Working on TLD version of this great mod Author: johnsilverLocation: Florida PostPosted: Mon Jan 26, 2015 9:03 pm
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This would (to me) probably be the highlight mod release of 2015. Since probably can't expect to ever see Stalingrad:DK ever ported to TLD/WAR, this would be my 2nd choice that would like to see and am anxiously awaiting another fine mod Drizzt.

#9: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 1:51 am
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to Manoi: Many thanks for you words about my work! And thanks for the suggestions. Yes, I can set artillery support on all maps if necessary.
About battles: I really appreciate your help: feel free to create them for the CC5 version when you have will/time, then I will port them when I will be near to end of my work (it would be good if every BG will be present at least in one battle). Ehi your english is perfect!
I have also planned to give the campaign status to west, south and North sector ops: if you want, you can also create 4-5 small (very focused) historical operations (like Grain elevator and train station A1).
Data, sounds and video are finished. I'm on graphic now. About leaderpics, I have found that Bgs number 29 and number 45 have the same commander name: one of them was with black photo so I have corrected it (I speak about these only to be sure that I don't have done something of wrong). Than I have found a problem: Bgs number 34 and number 50 have the same photo but two different commander names: who is the commander in that photos?
Thanks again for your support.

to Johnsilver: to be honest with you, TLD Der Kessel is finished (and improved for TLD) but, as I have said in past, will not be released to respect PJ point of view.

Drizzt

#10: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Tue Jan 27, 2015 9:25 am
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Hi Drizzt

I don't own CC5 anymore and have only the Stalingrad files from CCS site.

For the photo it is possible that some corrections were made by Dima. Can you give me the names of the BG in place of the numbers so I can check them.

#11: Re: Working on TLD version of this great mod Author: DAK_Legion PostPosted: Tue Jan 27, 2015 10:01 am
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Maybe TLD/DK can be released by ANONIMOUS PLAYER

#12: Re: Working on TLD version of this great mod Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Tue Jan 27, 2015 10:06 am
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Hi Drizzt, I wish you guys could release SDK for TLD regardless. It is for the greater good and I think pzjager would also be happy to see that he is remembered as such a great modder.

#13: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 12:08 pm
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To Manoi: Ok about battles, maybe you can write a txt with Bgs names, the map involved (with the indication if map is on russian hands, german hands, or contested) and a small comment? Or, if you prefer, I will give you access to the beta (when will be ready). As you prefer.

Bg n. 29 = 1045th / 284th Rifle XX - Commander: Polk. Batyuk N.F.
Bg n. 45 = 1043rd / 284th Rifle XX -  Commander: Polk. Batyuk N.F.
This is the first correction: Bg number 29 commander has the black photo, but a photo it was present for the number 45, so I have used this photo also for the number 29.

BG n. 34 = 883rd  / 193rd Rifle XX - Gen.Maj. Smekhotvorov
BG n. 50 = 282nd Reg / 10th NKVD - Commander Polk. Sarayev
Both Bgs have the same photo but different names: who is in the photo? (Smekhotvorov or Sarayev?). I will use the black photo for the other one.

To help you, I say you that Gadget Munger tool works perfectly without Microsoft Java virtual machine (obsolete and not present in modern PC, but necessary to let work some other old tools), so you can see/extract tga files if you need it.

Drizzt

#14: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 1:24 pm
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Hello Drizzt,

Great news your working on a Stalingrad Mod conversion to TLD/WAR.

I too had wanted to do this and at one point converted all the graphics.
I was stumped on the Data and the Scenario Editor screen,and then unfortunately lost everything in a HD crash.
This will be a Great Mod to play on the re-releases.


I do however feel your statement about knowing that SDK is completed but wont be uploaded was very disappointing.
That too is a Great Mod to play.

I cant see how with holding it because of respect to PJ Jager holds any real merit.

If memory serves me correctly, the gripe he had with the community is the same one firefox has had for years.

"DON'T HOST MY MOD!,Without my permission!
Which has always been considered childish to me.

Its an ever shrinking community,and to have people find/Register/then download from multiple sites just seems to be a mistake.

But it is your choice.

I just wish you hadnt said anything if you werent going to upload it.

#15: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 1:37 pm
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to Michael: All people here know that I had worked on it (public posts about it). I'm sure Johnsilver has named it (Der Kessel) to have information. A honest reply he has received. It's not a public discussion about this argument. I'm free to speak, I think: wish what you want/prefer.

Drizzt

#16: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Tue Jan 27, 2015 2:39 pm
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Drizzt wrote (View Post):
To Manoi: Ok about battles, maybe you can write a txt with Bgs names, the map involved (with the indication if map is on russian hands, german hands, or contested) and a small comment? Or, if you prefer, I will give you access to the beta (when will be ready). As you prefer.

Drizzt


I prefer to work on base of the beta! ;)

The picture is probably of Sarayev but I will check this.


Last edited by Manoi on Tue Jan 27, 2015 8:44 pm; edited 1 time in total

#17: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 7:05 pm
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Say what you want.

But in all honesty you made a selfish mistake for the wrong reasons.

#18: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 7:38 pm
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to Manoi: Thanks, corrected (anyway I can easily re-correct if necessary).

to Michaels: the funny part of your reply it's the word "selfish". Even if I don't agree with your point of view, I can understand it. Instead, selfish it's a gratuite offense (and of course totally false). It's a measure of your "good-faith" when you explain your point view.

Drizzt

#19: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 7:49 pm
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Nah there was no good faith intended.
My intentions were and will be in this thread to show how selfish you are based upon your own post and your own thoughts regarding the release of a Mod that was released to CC community,just not distributed in the way the Original author wanted.

You have now picked up on that very same shallow idea and have stuck with it.

Your actions spoke for themselves.
You made the Mod conversion.
You made the point that its been done but unavailable to the very community who supports CC.

You made that decision based on how PJ Jager felt about the very community that supports CC only because Close Combat Series allowed people to download the Mod rather than go to His site to download it.


Its your choice,You did the work....Not us.
But to flaunt it right under our nose and do so based upon what may or may not have happened in this TINY Community  is just down right selfish.
As far as I'm concerned it speaks volumes about you.

#20: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 8:04 pm
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It's really funny how much false you can be about my intentions. "Drizzt is against CCS!!" Seriously.. move on.

Drizzt

#21: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 8:10 pm
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Come back when you can read an understand English,
FirefoxII-The "I cant read or understand English but still participate in it" sequal.


Then maybe you can make a reasonable post explaining Your decision as to why.
Rather than your ADHD look for something else to say posts.

#22: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 8:20 pm
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I dont' release my mods (are you trolling me)? I dont' allow people to download them and modify them?

Anyway, for the last time: I agree with PJ point of view? Absolutely not. I will respect his point of view? Absolutely yes (because the mod it's his mod, not mine).

Come back when you can reply in italian or french.

Drizzt

#23: Re: Working on TLD version of this great mod Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Tue Jan 27, 2015 8:20 pm
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@ Drizzt:

I do not remember exactly the reason why pzjager left the community. Does he not want his stuff to be hosted on CCS? Will you perhaps host it at a different place then? Better to host it somewhere than keeping it unpublished.

Or pzjager doesn't want anyone else to tweak his mods? In that case why did you port it then?

Of course you are free to do however you please. But I just do not get the point of not making something public which was already public at the first place...  I think publishing the mod is the right thing to do here, and if pzjager didn't want it to be hosted at CCS, then you can surely upload it somewhere else, right?

#24: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 8:22 pm
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What exactly is PJ's point of view?
What exactly is it your holding on to for him?


Can someone here translate that to Italian or french.So that Drizzt can possibly participate?

#25: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 8:29 pm
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Wasn't his biggest Beef people hosting and Modifying his Mod...... his demise to leaving CC.

The very thing your doing

And wasn't his motive to show what he can do and not share it with us......



Just like you?


THAT'S WHAT YOUR SUPPORTING?

#26: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 8:35 pm
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to Crackwise: both true. It' funny because, if I remeber well, one year ago or so it's Michael that has remembered to me PJ point of view about modding his mods (then, one year ago, I has searched his posts to have a confirm). I had already begun to porting it and I have finished it.

Drizzt

#27: Re: Working on TLD version of this great mod Author: johnsilverLocation: Florida PostPosted: Tue Jan 27, 2015 8:41 pm
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Drizzt wrote (View Post):
to Michael: All people here know that I had worked on it (public posts about it). I'm sure Johnsilver has named it (Der Kessel) to have information. A honest reply he has received. It's not a public discussion about this argument. I'm free to speak, I think: wish what you want/prefer.

Drizzt


Hi Drizzt,

I did remember from way back that you had started work on DK, but thought you ceased work on that mod's conversion and didn't finish work on it by the time touch got in touch with PJ. Not my intention to start this big deal here.

FWIW.. You put in all the work (conversion) single handedly on the DK  mod from CC5 to TLD/WAR. It's entirely up to YOU what/when/if it's to be released, just like was my fault for reminding folks here that you ever began the conversion in the beginning.

#28: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 9:03 pm
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So Drizzt does exactly what jager didn't want.
Posts his results.But feels remorese for what he did.
Feels compelled to tell the CC Community that SOK has indeed been converted to the re-releases.

And then tells the community ....."You Cant Have it"

jager did all the work for SOK.
jager made his work available on the internet.
Jager then afterwards decided He controlled how the Internet shared the very files he uploaded (Despite CC being a game that isn't allowed to be Modded based Atomic's feeling at the time)

Maybe,Just Maybe Jager is Drizzt
Hoping for better results than the last time.......But yet still falling under that very same path.....




Its Mine,you cant have it.......
Unless I say so.

#29: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jan 27, 2015 9:05 pm
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Regardless of the point of view you take in this conversation.


One thing remains......


One man here is shallow,arrogant and ,narrow minded.
and its not the one who spoke up against him.

#30: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Tue Jan 27, 2015 9:18 pm
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It was a pleasure. Not all people can be so unselfish, peaceful and open-minded like you. Your posts speak for yourself. I'm in this thread to mod stalingrad, my friend. Move on, now.

Drizzt

#31: Re: Working on TLD version of this great mod Author: ke_mechial PostPosted: Tue Jan 27, 2015 10:47 pm
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To me, This is the most bitter topic of CC together with the missing game engine improvements and features since CC5. From an Objective point of View just my sincere Thoughts:

Hosting of mods: I would say, modder has the copyright to decide where his mod gets published. But what I do not understand is: why would a modder not want his mod here, if he really wants it to reach fellow gamers? CC Site is not making million dollars after all through hosting it and the name of modders appears in download section and the full credit is given.

Atomic games against modding: You have to basically have original CD to play mods, so we pay them. We could fine tune our own car.

Modding of mods: If the full credit is again given to the original modder (and the modifier should accept it as prerequisite) and the new modifications bring further improvements to the mod that can be denied by no one, why would be the original modder against it?. (I personally would like to port JustCause to TLD with Full Credit to Nembo).

#32: Re: Working on TLD version of this great mod Author: TejszdLocation: Canada PostPosted: Wed Jan 28, 2015 4:45 am
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Doing mods of mods can be a problem especially if the update is released as a full mod (all files).

What was the original mod makers goal/intention and do the new changes align with those goals?
When there is an issue/problem which mod maker(s) gets painted with a black brush for a buggy release?
Will both versions continue to be available? CCS has limited storage and download bandwidth as do players (though with bigger hard drives now this is becoming less of an issue).
For H2H play it will splinter the CC players even more.

***

Back on topic...

Manio would like any of the newer features in TLD/WAR used?

- Night?
- Support on all maps? already discussed with the answer yes.
- BG retreat instead of disband?
- BG disbanded return? If yes how quickly and from where?
- etc.

#33: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Wed Jan 28, 2015 9:20 am
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Tejszd wrote (View Post):


Manio would like any of the newer features in TLD/WAR used?

- Night?
- Support on all maps? already discussed with the answer yes.
- BG retreat instead of disband?
- BG disbanded return? If yes how quickly and from where?
- etc.


I let to Drizzt and the community the choice of the new features as I'm also back in modding with Angriff after my "escapade" by Matrix. A good news never comes alone! ;)

Tejszd : it's Manoi not Manio... Wink


Last edited by Manoi on Wed Jan 28, 2015 9:21 am; edited 1 time in total

#34: Re: Working on TLD version of this great mod Author: Dima PostPosted: Wed Jan 28, 2015 9:21 am
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Quote:
Back on topic...

Manio would like any of the newer features in TLD/WAR used?

- Night?
- Support on all maps? already discussed with the answer yes.
- BG retreat instead of disband?
- BG disbanded return? If yes how quickly and from where?
- etc.

I guess you should ask Drizzt these questions and not Manoi Wink

#35: Re: Working on TLD version of this great mod Author: DAK_Legion PostPosted: Wed Jan 28, 2015 10:05 am
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It's not identical to original mod...can be released giving the credits/thanks for your efforts in the CC5 DK.

this community must be play;)

#36: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Wed Jan 28, 2015 11:45 am
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To Ke mechial: If you have already read my posts, I think you have realized that we (me and you) have the same point of view. In a certain sense, like in Voltaire adage, I’m only defending something that I don’t agree. The fact is that I have been repeatedly insulted for my sense of respect about other modders work (of course not by you) : “selfish, unable to read English, affected by ADHD disease, a taunter against CC community, again selfish and a person that don’t want release his mods, a layer about my identity (so a big layer), shallow, arrogant, narrow minded”. Moreover and more important, my intentions have been twisted in a troll way (I will not forget these).
There is not more to say, I think.

To Tejzd:
- yes, night battles (I think it’s realistic, only the first day will be without them. And the first day will be 13, the last 7: 25 days)
- 3 turns per day
- BGs can retreat
- BGs can return. From where: this mod has a peculiar stratmap (peculiar in a neutral/positive way: I don't mean weird). In this particular case I don’t think to set special entry (there are limitations for the return of Bgs as you know) so, very probably Bgs will return from every possible big depot, but I will study better this thing later.

To Manoi: a very good news that you work again on Angriff! Ok about the beta.

To Dima: In the first post of this thread there is a question about reinforcements system. Can you give me a suggestion about it? I'm particularly interested to the forces proportions in this timeline of the battle.
Moreover, let me know if you or Manoi have some suggestions about where to place some other big depots in stratmap, considering “Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)” option. It's for russians, mainly.
From time to time, I will post here some other questions.

Drizzt

#37: Re: Working on TLD version of this great mod Author: ke_mechial PostPosted: Wed Jan 28, 2015 2:30 pm
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@Drizzt:

Good Luck on mod, wish success and looking forward to it!

#38: Re: Working on TLD version of this great mod Author: Dima PostPosted: Wed Jan 28, 2015 3:58 pm
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Quote:
To Dima: In the first post of this thread there is a question about reinforcements system. Can you give me a suggestion about it? I'm particularly interested to the forces proportions in this timeline of the battle.
Moreover, let me know if you or Manoi have some suggestions about where to place some other big depots in stratmap, considering “Maximum distance from starting map a BG can look for a supply depot to reform on (-1 for unlimited)” option. It's for russians, mainly.

you will not be able to do that good ie realistic/accurate and better to use fixed FPs without auto-reinforcement at all.
but you are free to go any way you like Smile.

#39: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Wed Jan 28, 2015 11:23 pm
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Thanks Dima. Now I have an idea about proportions. Yes, I will use fixed forcepools. Considering how much long can be a grand campaign, I think I will set 1 possibility to reinforce to all Bgs (1 to all, it’s almost like 0 to all: proportion respected).

I have done some (minor) changes/corrections in Vls: I will insert some info in the readme, but if you (or Manoi) want some examples let me know.

About weather: do you know if it has been clear all the days of the mod timeline?

Drizzt

#40: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Wed Jan 28, 2015 11:49 pm
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some days were overcast (14 and 15/9 for sure and some ones late september but in general it was clear. No rain before mid october.)

#41: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Thu Jan 29, 2015 1:00 am
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Thanks Manoi!

#42: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Thu Jan 29, 2015 1:51 pm
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I have suspended graphic work (only image.pix has been finished) to focus on some stratmap.txt aspects that can't be extracted: maps center (stratmap gadgets) and numerical arrows connections (from - to), so I'm working/checking on Vls to do a coherent definitive work. I have a question about map 27, Chuikov's HQ: there is a victory location named Yeremenko's HQ. Is it possible to localise also Chuikov's HQ on the map?

Drizzt

#43: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Thu Jan 29, 2015 3:43 pm
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I don't remember but I think it was the same (a sort of tunnel?)

#44: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Fri Jan 30, 2015 3:16 pm
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Hi Manoi and Dima,

a question about medals: I need the exact sequence from the less important to the most important. Here my hypothesis:

Russians:

1 - SOAMMEDALPH = red strip for wounds (ok)
2 - SOAMMEDACIB = ? (following American medals meaning abbreviation, this should be the second: combat infantry badge)
3 - SOAMMEDALSC = Order of Lenin? (if yes, it’s correct that it’s only the third?)
4 - SOAMMEDALBS = Order of the patriotic war (1st class?)
5 - SOAMMEDALSS = Order of the Red Star?
6 - SOAMMEDALMH = Hero of the Soviet union (ok)

Germans:
1 - SOGEMEDALWB = Wound Badge (ok)
2 - SOGEMEDALAB = Infantry Assault Badge (ok)
3 - SOGEMEDALIC2 = 2nd class iron cross? I mean and I ask about the graphic in the mod, not the org meaning (the org meaning it’s for sure 2nd class iron cross, it has been abbreviated IC2)
4 - SOGEMEDALIC1 = ? (following German medals meaning abbreviation, this should be the fourth: an iron cross of first class)
5 - SOGEMEDALWMC = in the mod it’s an iron cross (first class?). It’s the fifth here in this list, because the org medal was a war merit cross.
6 - SOGEMEDALKC = Knight cross (ok)

Thanks in advance.

Drizzt

#45: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Sun Feb 01, 2015 3:23 pm
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After a research I have  arrived to these conclusions about medals:

SOAMMEDACIB it’s the soviet medal for battle merit and its position it’s correct.
SOAMMEDALSC it’s the american distinguished Service Cross, so it’s more important than silver star and the order of lenin medal is correct (it’s now the fifth). Soviet medals work is finished.

SOGEMEDALIC1 it’s the general assault badge that, in theory, it’s an alternative to the infantry assault badge so I think to change it. Moreover, I’m enough sure that there was a sort of “bug” in the original CC5: SOGEMEDALIC1 was considered less important then SOGEMEDALIC2 (the two ironcross graphic were inverted). I will choice a medal (suggestions?). The other medals are all confirmed.


Ok, 85% of work is finished (Comrade Stachanov! 3 intensive weeks…): I must only “refine” campaign.txt, finish the red ring map positions work and create the GC.

Some info about the extra changes (I will not speak about the work done porting the mod or about the work done to take advantage of the TLD features, just extras things):

1) Some small corrections in VLs:
maps number (about BTD):
0: changed DTW Settlements name to STZ Settlements (just for uniformity with graphic map names in stratmap: done for every map when/if needed: a list it’s useless, I think).
5: Opytnaia Stantsia set to 50 instead of 100: it’s an entry location (and of course changed from -2 to -4 as TLD axis entry). Changed from 50 to 100 another one to respect the limit of 8 per type.
26: to Dolgiy Gully exit Vl set to 50 instead 100 (now it works in stratmap)
29: added a vl named “dry torrent” at north-east
- added a connection between red October settlements (12) and Meat Plant (19).
2) Maps:
- Corrected minor roof errors thanks to 5CC auto-detect.
- Corrected twoods.txt (it was corrupted for TLD, even if in CC5 worked perfectly). Added some different kind of trees on this map (Tsaritsa Woods) because it was too much monothematic.
3) Destratmaps reworked:
- inverted color sides (now russian color is green and germans red according to TLD victory percentage bar)
- reworked red destratmaps to be more different than the contested destratmaps (now they are more red).

Drizzt

#46: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Sun Feb 01, 2015 3:46 pm
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great work Drizzt! I think it's not only a porting to TLD but also an improvement! Sorry not to have answered earlier on the medals but I was not able to help you there for the moment.
I'm happy that you have corrected some stratmap connections, as I remember I had a lot of problems to make it works properly.

#47: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Sun Feb 01, 2015 6:15 pm
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Thanks Manoi! I confirm you that Sarayev it's the commander of 10th NKVD (I have found him searching more commander photos: I have added 5 russian commander photos). In a week or two I will give you access to the Beta.

Drizzt

#48: Re: Working on TLD version of this great mod Author: ke_mechial PostPosted: Sun Feb 01, 2015 7:26 pm
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Nice work to the details, that is CC...

#49: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Mon Feb 02, 2015 5:34 pm
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Hi,

I'm in the first tests on the battlefield: I have corrected some vehicles shadows (very few). Previously I have done a "polishing work" about maiuscole/minuscole names in vehicles.txt towards tanks/guns/wrecks/shadows.azp files (in CC5 maiuscole/minuscole issue it caused random crash problems; in TLD I don't know, but I think it's better don't risk)

Anyway, I have seen all vehicles/tanks in action and I have a question: Stug40F and StugIIIF are not the same tank destroyer? In the mod they have the same picture and after a research I have concluded that they are the same tank destroyer ("40" should refer to the new main gun mounted on it), but of course I'm not 100% sure. It's in this way or not?

Drizzt

#50: Re: Working on TLD version of this great mod Author: Dima PostPosted: Mon Feb 02, 2015 8:18 pm
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Drizzt wrote (View Post):
Anyway, I have seen all vehicles/tanks in action and I have a question: Stug40F and StugIIIF are not the same tank destroyer? In the mod they have the same picture and after a research I have concluded that they are the same tank destroyer ("40" should refer to the new main gun mounted on it), but of course I'm not 100% sure. It's in this way or not?

IIRC StuGIIIF has 50mm armour and L/43 gun and StuG40F has 50+30mm armour and L/48 gun in mod.

#51: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Mon Feb 02, 2015 8:47 pm
    —
Thanks Dima: I don't had checked armor, but the main gun it's the same (stuk40 L/43) in the Stugs of 546/389 ID. I will change it with the L/48.

Drizzt

#52: Re: Working on TLD version of this great mod Author: Dima PostPosted: Mon Feb 02, 2015 8:53 pm
    —
Drizzt wrote (View Post):
Thanks Dima: I don't had checked armor, but the main gun it's the same (stuk40 L/43) in the Stugs of 546/389 ID. I will change it with the L/48.
Drizzt

I don't remember for sure, 10 years have passed so better check Smile.

#53: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Mon Feb 02, 2015 9:12 pm
    —
Yes, exactly 30mm (54, 55, 56 etc. and 84, 85, 86 etc.), but there is also another one (in vehicles.txt). Here the small list:

StugIIIF (50mm and L/43)

StugIIIF late (80mm and L/43)

Stug40F last (80mm and L/48 )

The first two they are in the 546/389 ID (but the second one in teams.txt is named Stug40 not StugIII). Maybe the third was "out of the timeline" and you don't had used it for this reason? Should I correct the name of the second one (in the teams I mean)?

Drizzt

#54: Re: Working on TLD version of this great mod Author: Dima PostPosted: Mon Feb 02, 2015 9:22 pm
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Yes, there could not be StuG40F in Stalingrad in September 1942.
I think it added either or green difficulty or just for TH battles.

anyway, there are too many mistakes in the mod, so I suggest to use what is there as you don't have better information.
the new GTC mod will be very different.

#55: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Mon Feb 02, 2015 9:34 pm
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Ok Dima. But.. about the second one: it's a stug III or a Stug40? Or I can delete it if it's an error.

Drizzt

#56: Re: Working on TLD version of this great mod Author: Dima PostPosted: Mon Feb 02, 2015 9:38 pm
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Drizzt wrote (View Post):
Ok Dima. But.. about the second one: it's a stug III or a Stug40? Or I can delete it if it's an error.
Drizzt

it was called StuGIIIF with 50+30mm armour and L/43 gun.

#57: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Mon Feb 02, 2015 9:40 pm
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Thanks. Corrected.

Drizzt

#58: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Wed Feb 04, 2015 2:02 pm
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Hi,

I'm building the battles/campaigns/ops that I can (looking the org mod) and I have a question: north sector operation is well balanced about Bgs; south sector have many german Bgs towards russian Bgs, and West sector (the frontal attack) have many russians Bgs towards german Bgs. Now: I'm sure that, about forces proportion, it's accurate. About north sector nothing to say; about south sector is not a problem because, I suppose, germans Bgs have simply reached the Volga before germans Bgs in the other two sectors. My problem is in west sector operation (it's the frontal attack): if my supposition about south sector is corrected (about the fact that here germans have "finished the job" before germans in other two sectors), I would to know if some of south sectors german Bgs have turned their direction hitting the west sector (and in which day). Even if you can't help me about specific Bgs, it would be good to know if my supposition is true or false.

Thanks in advance.

Drizzt

#59: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Wed Feb 04, 2015 2:48 pm
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yes it is correct : 24PD, part of the 14PD, 29 MID and 94ID were the first to reach the Volga in the South of the city (South of Tsaritsa river). But they remained in this sector or were displaced (24 PD was sent north of Stalingradskii). They never act immediately against the west sector (no flanking here as the Russian  defence line collapsed also in the center of the city except on some spots -Mamayev, central station, mill)

#60: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Wed Feb 04, 2015 7:36 pm
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Thanks Manoi, excellent info.

Drizzt

#61: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Thu Feb 19, 2015 10:29 pm
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Hi Manoi,

TLD Stalingrad beta is ready (check your pm).

Drizzt

#62: Re: Working on TLD version of this great mod Author: platoon_michaelLocation: Right behind you PostPosted: Thu Feb 19, 2015 10:51 pm
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We only visit this site because we PLAY/Mod CC but Drizzt feels compelled to tell Manoi publicly the Mod conversion is only available to him to beta test.


WOW
What a Slap in the face.



I've only spent Hours/Weeks/Months/years on this game is this is what I get to read.



Way to go TEAM!

#63: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Thu Feb 19, 2015 10:59 pm
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He is not the beta tester. He is who will finish the mod.

You (all) have had an open beta with Kharkov, you will have an open beta with Stalingrad (because I had ALREADY decided in this way).

Drizzt

#64: Re: Working on TLD version of this great mod Author: Stwa PostPosted: Fri Feb 20, 2015 9:44 am
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Peut la modification de TLD Stalingrd être converti en CCMT?

#65: Re: Working on TLD version of this great mod Author: Hexagon PostPosted: Fri Feb 20, 2015 1:54 pm
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Well, at least a bone or two (screenshots) are wellcome  Very Happy

#66: Re: Working on TLD version of this great mod Author: DAK_Legion PostPosted: Fri Feb 20, 2015 4:03 pm
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Stwa wrote (View Post):
Peut la modification de TLD Stalingrd être converti en CCMT?


It's possible....maybe....

#67: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Fri Feb 20, 2015 5:12 pm
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to Stwa: I don't have CCMT, so I prefer don't make hypothesis.

to Hexagon: I have changed some things and added some others to take advantage of TLD features, but the mod after all it's the CC5 Stalingrad mod: you can see screenshots in combat camera under CC5 section.

Drizzt

#68: Re: Working on TLD version of this great mod Author: ke_mechial PostPosted: Fri Feb 20, 2015 6:04 pm
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I have been playing war thunder and got the sdkfz 6/2 flak 3.7 cm. I wonder if any of these vehicles were involved in the Battle of Stalingrad? If yes, will they appear in the mod?

#69: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Fri Feb 20, 2015 6:26 pm
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I don’t know if they were in Stalingrad. For sure there aren’t Luftwaffe Flak Bgs in the mod, so there aren’t these 6/2 sdkfz units.
More in general, no vehicles or teams have been added.

Drizzt

#70: Re: Working on TLD version of this great mod Author: ManoiLocation: Brussels PostPosted: Fri Feb 27, 2015 4:55 pm
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Drizzt,

Have you received my pm? I have downloaded the game. I have begun the ops but I need more time as I'm away from home for a week. Game looks good! Great work

#71: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Fri Feb 27, 2015 5:55 pm
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Hi Manoi,

Yes, I have received your PM: I was totally satisified by your reply so I don't have replied.. (sorry!).

Ok for the work: take all time you need and thanks again!

Drizzt

#72: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Wed Aug 12, 2015 1:19 pm
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Any news Manoi? I have update the mod a little bit in the last two Months and I prefer to wait your work before to release it.

#73: Re: Working on TLD version of this great mod Author: kwenistonLocation: Netherlands PostPosted: Wed Aug 12, 2015 2:11 pm
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would love to play this on TLD, thanks for the efforts!

#74: Re: Working on TLD version of this great mod Author: RodmorgLocation: Bournemouth PostPosted: Wed Aug 12, 2015 3:35 pm
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I've tried out the mod for CCV, and I think it is good. Defending as the Russians during the GC is challenging (especially AT rifles vs Pz IV's).

#75: Re: Working on TLD version of this great mod Author: Drizzt PostPosted: Fri Jan 29, 2016 4:00 pm
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Hi Dima,

If you read this message, (when you have will/time) please check your PM.

Drizzt

#76: Re: Working on TLD version of this great mod Author: 0202243 PostPosted: Wed Dec 05, 2018 8:30 am
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Is there more news about this mod?



Close Combat Series -> CC5 Stalingrad


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