Stwa wrote (View Post): |
Then they are creeps!
OK, it has been awile for me. But here goes the map size thing again. I have spoke on this many times in the past. For WW2 ... In deployment tiles (which I believe equate to 24m square) even in the pevious scale. 18x18 - 20x20 = large map 15x15 - 17x17 = medium map 12x12 - 14x14 = small map For CCMT I initially used 25x25 = large map = 600 meters square. An original CCMT map being 4800x4800 pixels / 40 deployment tiles per side = 120 pixels square per deployment tile. An element being 40 pixels square? 600 meters square would be a goodly size for any infantry only conflict, and considered very large for any map containing plenty of obstructions found in a city like Stalingrad. The main conflict is large maps could be needed to satisfy the needs of the campaign game, which could be in direct conflict with using the same map for a single battle, and of course, single battles are used many times for multiplayer. The fact that you cannot have 2 sets of VL (one for campaign games) and (one for single battle and multi player) presents the most formidable challenge. |
Stwa wrote (View Post): |
600 meters square would be a goodly size for any infantry only conflict, and considered very large for any map containing plenty of obstructions found in a city like Stalingrad.
The main conflict is large maps could be needed to satisfy the needs of the campaign game, which could be in direct conflict with using the same map for a single battle, and of course, single battles are used many times for multiplayer. . |
Manoi wrote (View Post): | ||
every work deserves salary but I have understood now that my best reward will be the satisfaction of the (eventual) players... |
Nomada_Firefox wrote (View Post): |
At the end, you should not try sell us BF as worse than GTC. From BF we do not know too much and from GTC we know everything. |
Drizzt wrote (View Post): |
to Manoi: I had misunderstood about Vls (I thought you speak about also the normal Vls). Now it's clear. In this case.. Yes, east: maybe not all toghether so much at east (not too much near one each other), but anyway yes, all in the "second part" of the rectangle.
About square shape and IA: I agree with you. The maps of my examples are rectangles "more high", but yes, also them can be less competitive than a "classic" rectangle map. I think that the important thing it's don't carry to the extreme this concept (map rectangles really too low), for don't lose the possibility to flank the enemy or sneak behind him. Anyway, I have trust in your judgement. Drizzt |
Nomada_Firefox wrote (View Post): |
??? I work on TBF! |
Manoi wrote (View Post): | ||
If you work at BF, why are you speaking bad about it? |
Pzt_Crackwise wrote (View Post): |
Firefox, I think Manoi opened this thread to get input for his mod. No need to start an unnecessary flame war here. Send him a private message or something instead, if you really want to ask him other stuff. |
Manoi wrote (View Post): | ||||||
People sayed how it would not be a success and you did not defend the game. Just you were selling the good points from GTC. One thing which I can understand. But not about BF.;) Pzt_Crackwise, are you a moderator? you are nobody for say to the people what they must speak. [quote]You do not want maps like some of those in CC4 which were small and lacked cover which resulted in immediate fire fights between soldiers/tanks and then artillery/mortar support dropping into the small entry area. There was no tactics on maps like that.... |
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I know you are trying to present what you believe to be the truth concerning these titles. |
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PJ I remember also had a way to address this for his Stalingrad mods besides the smaller maps, don't recall exactly what he did. |
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I´m not speaking about what I believe. I speak about believe the players. |
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I do not speak about lose or not $30, but most of the GTC titles are more expensive than $30. However, I have bought most of them. |
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But I was speaking about three problems from the game. |
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-Bad IA. |
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-Bad multiplayer. |
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-Very few players. |
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If Manoi wants ignore all these three points very good. But at least as DJ says, he can try improve some of them with smaller maps. With smaller maps, he would fix the two first points. |
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