Ortona 1943 v1.0 Released
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Close Combat Series -> CC5 Ortona 1943

#21: Re: Ortona 1943 v1.0 Released Author: Stwa PostPosted: Wed Feb 11, 2015 9:46 pm
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Well, I downloaded the map pack, and I am already having some fun with it.

I am trying to use the ones with fewer structures, so I can code the doors and windows. But no complaint.

My game doesn't have Canadians, or Commonwealth types, so I am just using Americans.

But it is really cool to have some neat maps.

Thanks.

#22: Re: Ortona 1943 v1.0 Released Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Feb 12, 2015 10:10 am
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The maps are cut up versions of the originals. I believe Pete would have the originals from PT, but not coded.

#23: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Thu Feb 12, 2015 7:28 pm
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Actually,  I do not think PT cut the maps up from larger ones. You can get this impression from some Ortona town maps but in fact the Ortona town maps overlap on at least 1 side.  The screenshot that is posted in the Combat Camera section can be deceiving but the image was only created to show that the drawn maps are a close representation of the historical town.

#24: Re: Ortona 1943 v1.0 Released Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Feb 13, 2015 7:16 am
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My apologies, I must have confused this with CC4 Crete mod!

Still, they are very good maps, a nice size for single player.

#25: Re: Ortona 1943 v1.0 Released Author: Stwa PostPosted: Fri Feb 13, 2015 11:23 am
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pvt_Grunt wrote (View Post):
My apologies, I must have confused this with CC4 Crete mod!

Still, they are very good maps, a nice size for single player.


Yes, I agree, the maps are a lot of fun even in single player.

#26: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Feb 13, 2015 6:50 pm
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The maps are the best thing about this mod in my opinion. I wish PT would create more maps. The community could use another mapmaker.

#27: Re: Ortona 1943 v1.0 Released Author: Drizzt PostPosted: Wed Feb 18, 2015 2:14 pm
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Hi,

Considering the very good news that this mod will be ported to (probably) TLD, I have checked the mod and I have the follow small suggestions for when the mod will be ported:

- I have seen 41 maps and a "hole" in the middle: do you think to put 2-3 maps there for TLD?

- Corso Vittorio Emanuele (not Vittoria; he was the king); La Torre (not La Tore; it means the tower); Villa Iubatti (not Jubatti: J is not an italian letter and it sounds really "foreign"); Villa d'Alessandro (allesandro doesn't exist as name); Villa San Tommaso (Tomasso doesn't exist as name); Stazione is perfect in stratmap, but as VL I have read Statione; More in general, about stratmap names, maybe it's better to choose italian or english language for uniformity: the mix it sounds a bit strange (except the maps where the name must be italian).

Of course, they are just secondary things: As I have said, I'm writing about them only in perspective of a porting mod work. The mod seems excellent, I will play the TLD version for sure.

Drizzt

#28: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Wed Feb 18, 2015 6:50 pm
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Hi Drizzt,

The 'hole' in the stratmap is only to illustrate the uncontested terrain between town proper and the Canadian push north of Ortona, so we are not going fill up that gap in the TLD version. That TLD version should not be anticipated before the summer unless somebody is going to help me take care of the graphics bit, at which I am completely hopeless.

About the spelling errors, thanks for pointing them out but seriously, will keep in mind .

#29: Re: Ortona 1943 v1.0 Released Author: VandooLocation: North PostPosted: Mon Apr 13, 2015 5:37 am
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Hi.

I just want to say thank you to Pete and Buck for your dedication and your hard work to create this superb mod.
I would feel shameful to not congratulate you on your work .
I particularly like all the operations you've created with the mod as it makes us re-live different steps of the battle as it happened historically. While still being fun campains tend to go in an un-historical manner quite often.
And as a Canuck this battle has always interested me, so thanks again guys.

#30: Re: Ortona 1943 v1.0 Released Author: MajorFrank PostPosted: Mon Apr 13, 2015 11:38 pm
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From me too thanks for this great mod. I recently started a grand campaign on it and it's very good even as single player. What Vandoo says about the operations makes sense, I might actually try those as well.

#31: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Tue Apr 14, 2015 8:21 pm
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Vandoo wrote (View Post):
Hi.

I just want to say thank you to Pete and Buck for your dedication and your hard work to create this superb mod.
I would feel shameful to not congratulate you on your work .
I particularly like all the operations you've created with the mod as it makes us re-live different steps of the battle as it happened historically. While still being fun campains tend to go in an un-historical manner quite often.
And as a Canuck this battle has always interested me, so thanks again guys.


Thanks guys thanks for the comments, I appreciate them very much. The small operations were created with multiplayer in mind to allow for ops that can be finished in 1 or 2 evenings of playing and the larger ops for people who have more stamina. I don't think people play Grand Campaigns H2H a lot...

#32: Re: Ortona 1943 v1.0 Released Author: johnsilverLocation: Florida PostPosted: Fri Apr 17, 2015 4:13 am
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Quote:
I don't think people play Grand Campaigns H2H a lot...


Isn't that a fact, much less finishing them.. I remember actually FINISHING (nearly) a H2H GC with KG_Cloghaun when CC4 1st came out. It took seemingly forever.

Werf

#33: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Thu Jul 16, 2015 7:41 pm
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Re: my remark about porting Ortona to TLD: months ago I decided that I am not going to do this. Considering the extremely small number of downloads for this full mod I don't think it will be worth the trouble. If anyone is interested be my guest.

#34: Re: Ortona 1943 v1.0 Released Author: mooxe PostPosted: Thu Jul 16, 2015 9:51 pm
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Its a great mod Pete, its too bad most players already moved on.

#35: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Thu Jul 16, 2015 10:05 pm
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mooxe wrote (View Post):
Its a great mod Pete, its too bad most players already moved on.

I realize that and I understand. Anyone playing mods would still have CC5 installed on his pc with a number of full mods in his plugin manager. It seems people are moving away from the CC series.
I will finish the projects I have started and then reconsider my modding ambitions.

#36: Re: Ortona 1943 v1.0 Released Author: TejszdLocation: Canada PostPosted: Fri Jul 17, 2015 1:47 am
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The effort you have put into this mod and others is very appreciated!

#37: Re: Ortona 1943 v1.0 Released Author: dj PostPosted: Fri Jul 17, 2015 5:50 am
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A lot of people like me have PC issues where original CC series does not run properly on new systems.  I'm running a Mac with Windows in emulation via Bootcamp, so can never get old CC games to run properly.  Beginning with TLD, re-releases run fine so more people like myself would download your mod if it was ported to TLD.

#38: Re: Ortona 1943 v1.0 Released Author: ke_mechial PostPosted: Fri Jul 17, 2015 8:14 am
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Pete, your efforts are always well appreciated and Buck_Compton's as well.

dj wrote (View Post):
A lot of people like me have PC issues where original CC series does not run properly on new systems.  I'm running a Mac with Windows in emulation via Bootcamp, so can never get old CC games to run properly.  Beginning with TLD, re-releases run fine so more people like myself would download your mod if it was ported to TLD.


Having CC5 and getting compatibility issues is a cause, but presumably many newcomers do not even have CC5, either. While, you can buy re-releases easily online, CC5 is not sold everywhere. Besides, many CC members are inactive, the reason why mooxe is considering a shutdown, I suppose all of the members who have heard about the Ortona downloaded it. (why shouldn't they, while it is free to get?)

#39: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Jul 17, 2015 9:00 am
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ke_mechial wrote (View Post):
Having CC5 and getting compatibility issues is a cause, but presumably many newcomers do not even have CC5, either. While, you can buy re-releases easily online, CC5 is not sold everywhere.


Apparently not commonly known is that since June on CSO you can download CC5 and a whole bunch of games in the series for free: CSO Full game downloads . Does require a username.

#40: Re: Ortona 1943 v1.0 Released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sat Jul 25, 2015 9:42 pm
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Ok, tonight I actually played my first Ortona H2H battles and I came to realize that it is not very well balanced for multiplayer. I designed the battle groups and deployment with single player in mind. Definitely something that needs to be changed. Locking the battle groups is preferred and I may have to choose a different platform after all .
Plus side: the stratmap bug was not encountered.



Close Combat Series -> CC5 Ortona 1943


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