leadtag101 wrote (View Post): |
Stupid Jackwagons, I wonder if that means The Bloody first will not be Mod able as well?? |
Nomada_Firefox wrote (View Post): |
Probably many of you feel how GTC was the last CC with the old engine and because it adds more additions than others, it was the best for modding. However, GTC was locked to many changes and it looks as if it was a deliberated act.
It adds these limits: Stratmap.txt, the file where you add the settings for the strategic map, it has several numbers of lines coded. By this reason if the values at these lines are moved to other lines, the game will crash. You can not add more or less lines than in the original file. By this reason, probably you can not add more of 30 maps and the strategic map should not add more of 54 connections. If add less connections, you can not delete the non used lines from the 54 stocked connections. Elements.txt, other file were the rows are coded and linked to the exe, if you add a new element, edit one or some more far from edit the name, the game will not load. Just these two files will prevent that all the modding community create a full mod too different to the original. At the end, personally, it is a piece of shit for modding. Because even if you add a mod with 30 maps, with no more arrows, you can not use a different elements file and by this reaso, if you maps from other previous mod or game, you must edit the elements from it, a lot of additional work which it could be easier if they had not added these stupid limitations. |
Tejszd wrote (View Post): |
For the Bloody First Steve has stated in the Matrix forum there isn't a way yet to add new vehicles graphics. |
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Can you share the source of this determination that you have made. Because, if true, it will affect modding in a major way. |
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- Map UI strings. This should be the only real problem. There is a list of maps with the name that they have in the game (so not the names in maps folder and more above .txt). It seems Deep coded. But.. After a quick test, I have replaced the inside game map names with the real map names (map00, map01 etc.) and the UI have reappered in normal way. No crashes in starting campaigns or battles (5 minutes.. just a quick test). Real map names are the key to mod the game. If it works...
Bed9 need a "interim .bgm file" of 16 bit, then it works for Vlc. |
Nomada_Firefox wrote (View Post): |
But for me the worse limit is the elements.txt, if you do not use the original elements with no more changes than the names of the elements, you will need code all your maps with this elements. At the end, a lot of additional time if you want convert old maps to this game. |
Nomada_Firefox wrote (View Post): |
Let me explain. I have the maps from my War-ABTF mod. They use a edited elements.txt. How can I import this special elements at 5CC? if I can not import it, I can not make a translation.
Or can I ignore it and I can make the translation table manually and write to the left the War-ABTF values and to the right the new GTC values? |
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