Stwa wrote (View Post): | ||
You can make the translation table manually as you mentioned, or you can probably select some of the elements table and paste it into a column in excel, or import it into excel as a tab delimited file. |
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But, I have never known what the ground scale for CC2 was, because me thinks it is not 5 pixels per meter. It is less than that. |
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Elements in my opinion are free. Not fixed positions (der kessel works perfectly with shallow water in another position for example). There are no .exe special works for them (the elements in Michael list), so why fixed? Change names and values and that's all. |
Nomada_Firefox wrote (View Post): |
Really? have you saved the translation text with excell and opened again with 5CC? it does not open nothing different from a ascii file and excel can not save ascii files. |
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I don't have to explain anything. |
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But this also helps us understand why your work must be free. It was a 5 second task. |
Nomada_Firefox wrote (View Post): |
I think how you have not tried it. If you save the file with excell, 5CC will not open it. |
Nomada_Firefox wrote (View Post): |
No problem, I´m not interested at how great you are without make nothing.....
At least now, after one or two days of work, I can code the maps. This is not a elements file where two values are different, there are more of 260 values at different positions and I must check one by one where it is at GTC or some similar to this because I can not add more new values or edit the originals, a piece of shit. Next, probably I need edit the terrain file and it will be another mess. Perhaps somebody think different but GTC and PTIF are the worse for edit, the CC games with more troubles. |
Nomada_Firefox wrote (View Post): |
I have tried and 5CC does not open the translation. Probably because the manual says how it opens ascii files and not txt tab delimited files. |
Pzt_Crackwise wrote (View Post): |
I know we are doomed and CC will die a slow and painful death thanks to Matrix f*cking it up constantly.
But when I look at you guys, Stwa and Firefox, I even get more depressed because it becomes apparent there is not a single sane person left in the CC5 modding community who can competently work with other people in mutual UNDERSTANDING... Look at you, you don't agree on an issue (which is very normal btw), but you start trolling each other in lightening speed and waste each other's time unnecesserally. Unbelievable... |
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there is not a single sane person left in the CC5 modding community who can competently work with other people in mutual UNDERSTANDING... |
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Ok, a good news: I have seen the reply to Nomada from Steve (Gtc Matrix Games forum) about the possibility to add more than 30 maps and.. yes! The game supports 64 maps. Steve instruction about how to do it are exactly what I imagined (and 90% identical to TLD). Angriff mod can continue. |
Stevel wrote: |
(Part of this is a repost of my response to you on the Slitherine forums, where you posted the same message)
Neither of these things were changed from Panthers in the Fog, or previous versions of the game. I suspect you are seeing some other issue, such as a mismatch between the stratmap.txt and the map, arrow, and front line trace images in the scrngadg.gdg file -- if these two things are out of sync, the game will not function properly. See my response to your post in the Modding forum here for more information on this. As for the elements file, there have always been elements that the EXE relies upon being at a certain index. This is not new to Gateway to Caen. You can always add new elements to the end of the elements.txt file, and you can change the values (cover, or movement rate, for example) for any element, even the ones the EXE is relying upon. If you're having a specific problem I would be happy to help with it, but please describe exactly the mod you're making to the game so I can reproduce it and see what's happening myself. Steve |
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