Nomada_Firefox wrote (View Post): |
What version did you use? I used a 2010 and 5CC could not open the files without edit before with a hexadecimal editor. |
Drizzt wrote (View Post): |
Ok, so GtC need an element translation (also towards TLD? Great). I thought something more "unusual" (unusual elements, like the ones used in some mods, that need to be set to work properly with 5CC). -Drizzt |
Quote: |
Speaking in general, in this thread I have discovered the fixed elements positions issue (that I don’t knew) to let the exe to work properly (many thanks to Michael to have reported Steve words).
SDK has almost all the fixed elements in a wrong position and I have found a good quantity (not a “kill-game” quantity, but anyway not few) of “can’t reach target” messages from the tanks into the game: in CC5, with identical SDK elements and clicking in the same map positions, it doesn’t happens. It will be necessary a deep work for all .txt maps (using a peculiar translation table and a reworked elements txt file). I suspect that the exe uses fixed elements for game situations connected to the path-finding and the IA (movement issues). More important, for the Stalingrad mod it’s the same thing: here no problem about tanks movement, probably because fortunately in this mod only 3 elements must be reworked about their position (3 it’s like 6: after have moved the 3 involved, it’s necessary to relocate the 3 earlier). I think that a quick “change elements” work map by map in 5CC will be sufficient after have created the new elements file for TLD Stalingrad. Kharkov mod doesn’t need this kind of work, thanks to a “pre re-translation elements work” done by me at the time on the maps to make them fully compatible with TLD (about the maps position of both CC5 and CC3 elements towards org TLD elements file). About GtC, I have checked (very quickly..) GtC elements and, towards TLD, I have found very few different elements. In this moment I don’t remember if part of them are located in “surplus” TLD elements towards CC5 elements or not, anyway it’s probable that also between CC5 and GtC elements there are these small differences. Of course, to keep in mind fixed elements issue it’s absolutely necessary also modding GtC. |
Drizzt wrote (View Post): |
To Nomada: I always modding CC in an old PC that has office 2007. I’ don’t Know if the different version is the problem, but I want to tell to you this thing: some years ago, the graphic program I used to save and convert 24-bit to 16-bit tga has stopped to work suddenly (about this specific option) without any reason: it was an original program, not expired, no association file problems etc. I had finally opted for a freeware alternative that I used only for this kind of conversion. It’s just an example to say that sometimes “strange software” related issues they can happens. |
CloseCombatRob wrote (View Post): |
Would love to see a CC2 mod for Gateway to Caen if it's possible, I had the idea to do that some time back, but i'm new to modding so i really couldn't figure out how to do it, i managed to replace one of the gateway to caen maps with the background of a cc2 map, had to slightly stretch it so it worked properly, but thats the most i could figure out, im a noob though without any modding experience for close combat |
DAK_Legion wrote (View Post): |
And are you interested in finished CC5 Kursk by Waldganger to port for TLD Drizzt????
As player and modder WALDGANGER NO EXIST...only give.the credits for your hard work |
johnsilver wrote (View Post): |
Would it be possible to use some of the available.. Say CC3 even maps out there to complete this long needed mod? for CC5? -Werf |
DAK_Legion wrote (View Post): |
Hi!!
I think that YES...it's mod would be finished..only is nrccesary select 44 maps CCIII My mod is a port of CCIII kursk camp by scenarios.single by.sabot and fusion of databaae and graphics of CC5 Kursk I only need 7 maps for.complete this short mod type CC2CCMT. Maybe you can help me Stwa with your Stock Maps for CCMT Please can i help me? I can give the list of maps if.you want;) |
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