dynomite wrote (View Post): |
Looks good, hopefully this comes together! |
Antony_nz wrote (View Post): | ||
Are you the guy that made Okinawa? |
ke_mechial wrote (View Post): |
3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth... |
Stwa wrote (View Post): | ||
A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture. |
vobbnobb wrote (View Post): | ||||
The tanks in ww2 could always dampen the effect of the recoil by implementing thier track brakes every time they fired, if the main gun has bad recoil that is. |
ke_mechial wrote (View Post): |
I do not know if developers or team follow up here or take our suggestions into consideration... |
Stwa wrote (View Post): | ||
They don't. Can you imagine what a cluster fuck CC would be if they did? |
Stwa wrote (View Post): | ||
They don't. Can you imagine what a cluster fuck CC would be if they did? |
Pzt_Kanov wrote (View Post): | ||||
Now you got your chance to see for real what it would become if some one would listen to all of us with the "Tactical art of combat". Part of me is hoping something really good will come out of it. |
Pzt_Kanov wrote (View Post): |
Now you got your chance to see for real what it would become if some one would listen to all of us with the "Tactical art of combat". Part of me is hoping something really good will come out of it. |
Pzt_Kanov wrote (View Post): |
Now you got your chance to see for real what it would become if some one would listen to all of us with the "Tactical art of combat". Part of me is hoping something really good will come out of it. |
Nomada_Firefox wrote (View Post): |
Even if some people see different or bad the new game, I believe how it will be great by one single reason, it is made as a CC game with a new and better engine. We have not seen more than 2 screenshots but we know by the answers from Steve how the game has been changed a lot, the UI and all the graphics are different, by this reason, all the previous screenshots are invalid.
About the game the last features told by Steve are these. *Maximun 21 teams at same time per side. *The 3D camera show a top-down view or an angled view. You can pan and zoom the camera freely, but there is no rotation. *There will be night battles. Clearly it will be as other CC games and it will depend from the attack time. *One Air and artillery attack per battle as maximun. *We will be able to modify or create campaigns and operations. Clearly for people with modding skills. *The grand campaign is lineal as CC3 but there will be alternative routes depending from your success in the battles. The game is very similar at concept to the old CC3. For end, the game will be released this year. According to other Slitherine titles, they make a beta two or three months before the release. I suppose how with the end of the summer, we will see more about this game. |
Antony_nz wrote (View Post): |
Yea but your very different. |
Nomada_Firefox wrote (View Post): |
Follow the player designs is the most crazy and useless way. The best is follow your heart. |
Nomada_Firefox wrote (View Post): |
Follow the player designs is the most crazy and useless way. The best is follow your heart. |
johnsilver wrote (View Post): | ||
Hi Nomada, I have no intent to offend you here, just wish to ask something with regards to WW2 games. Have been keeping track (sort of) on what you are looking for in TBF and pretty much everything you are seeking in TBF has been around for over 10 years since the 1st Combat Mission: Beyond Overlord. Did you ever try that 3d game? |
DAK_Legion wrote (View Post): |
NO.
Contain gays running for the battle camp... Opssss sorry...GIRLY SOLDIERS |
Quote: |
Have been keeping track (sort of) on what you are looking for in TBF and pretty much everything you are seeking in TBF has been around for over 10 years since the 1st Combat Mission: Beyond Overlord. Did you ever try that 3d game? |
Quote: |
Here Firefox pretends he is a game designer. |
Nomada_Firefox wrote (View Post): |
What have you made Swta? nothing ... |
DAK_Legion wrote (View Post): |
NO.
Contain gays running for the battle camp... Opssss sorry...GIRLY SOLDIERS |
johnsilver wrote (View Post): | ||
Not really a fair description there Legion, though no.. To answer your original question Rodmorg? No Medics, or wasn't through the 1st 4 titles when was heavily into H2H and ladders battles where CCM really shined. Some of the KG guys still play CCM.. KG_SSpoom being one and Bill (forget his old handle). Still have thoughts of getting back myself. It was a great, great game. Werf |
Nomada_Firefox wrote (View Post): |
What have you made Swta? nothing ... |
Nomada_Firefox wrote (View Post): |
What have you made Swta? nothing ... |
DAK_Legion wrote (View Post): |
A great game????
lost one battle???? |
Sapa wrote (View Post): |
Nope! But there is an updated version of Dungeon Keeper from 1997 avaliable for Win 7. Its a classig like Close Combat before the girls arrived :-)
/Mats |
pvt_Grunt wrote (View Post): |
As long as they have attack dogs, in game paratroop drops and medics who can heal troops Ill be happy. Atomic health packs +100 would be awesum too! |
mooxe wrote (View Post): | ||
RED ALERT!!!!!!!! |
Quote: |
Not on release, though we can see what players ask for post-release. Anything beyond 1v1 has progressively smaller player-bases and likelihood of game completion in our experience.
Cheers Pip |
mooxe wrote (View Post): | ||
I asked is multiplayer would be more than 1v1, PipFromSlitherine answered...
Is he right? I don't think so. Maybe he's right within the confines of Matrix's games but overall most games I see these days are more than 1v1. I think his answer is based more from a capability of Matrix Games than anything else. |
ScnelleMeyer wrote (View Post): |
After poking on the Matrix CCBF forum:
"PipFromSlitherine is out of the office for a bit. Development is indeed happening, SchnelleMeyer. I will see what I can do about getting UI-related screen shots for release, but expect it to take some time to get approved. Steve" |
ScnelleMeyer wrote (View Post): |
I don't think its too late to change UI details Kanov, but I dont understand what you are unhappy with? |
platoon_michael wrote (View Post): |
Reminds me of back of the days when CSO the all knowing and all powering web site said a new game was coming and everyone was like (WHOOOOOO HOOOOO)
I was the only SOB who said why and new game?......................Why not a patch for CCV. Its funny as SHIT for me. |
johnsilver wrote (View Post): | ||
You could go out and develop a new game on ur own instead of being the pain in the ASS self generally are 100% of the time and always have been, then that's been your drunk ass nature hasn't it? never positive about anything.. Just drink a quart (or 2) then go online and bitch, piss, moan and complain.. |
mick_xe5 wrote (View Post): |
Take p_m with a grain of salt. Scuttlebutt has it thst he's on Slitherine's payroll as a reverse psychologist |
Pzt_Kanov wrote (View Post): | ||
I want this team monitor back to be honest. It just looks more ordered and tidy up. The new one takes up random crucial battle field space. |
mick_xe5 wrote (View Post): |
A new alpha screenshot. |