Anything At All New On The Bloody First?
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Close Combat Series -> Close Combat The Bloody First

#1: Anything At All New On The Bloody First? Author: vobbnobb PostPosted: Sun Mar 22, 2015 11:23 pm
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Thinking back to this post

Allied stuff looking good, don't forget the priest tank!
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=download&id=8167
 
Axis stuff
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=download&id=8168
 
I don't even know if the screens are real or not for tbf.

Does anyone have a zoomed out level of axis equipment?
Or more screenshots? Someone should contact matrix for more sneak peek stuff.

#2: Re: Anything At All New On The Bloody First? Author: johnsilverLocation: Florida PostPosted: Mon Mar 23, 2015 4:42 am
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Just throwing this out there...

You could sens a few PM's to a cpl of members here and ask, rather than post here, cause beta testers have to sign a waiver promising not to.. Well you know, since the fiasco with the WAR beta several years back.

I'll let you sit back and figure out who some of them could be, if they are the "usual" testers. Please don't ask me, I didn't volunteer for the 3d version this time. I'm done since they changed the format.

Werf

#3: Re: Anything At All New On The Bloody First? Author: PeteLocation: Nijmegen, Netherlands PostPosted: Mon Mar 23, 2015 8:51 am
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Or rather you could post here: http://www.matrixgames.com/forums/tt.asp?forumid=1254 . Others have done that already and it seems there is no news to report. I have no idea if there is a playable beta out there.  
Thanks for sharing those images, had not seem them before.

#4: Re: Anything At All New On The Bloody First? Author: Nomada_Firefox PostPosted: Mon Mar 23, 2015 5:42 pm
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For the record, there will be more of 50 different guns and vehicles without count variants. By variant, you can think in the different sdkfz. Steve himself told about it some time ago.

#5: Re: Anything At All New On The Bloody First? Author: vobbnobb PostPosted: Mon Mar 23, 2015 5:44 pm
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Nomada PMd. Not asking that if the beta testers have released material, but the "official released sneak peeks" were what I was talking about.

#6: Re: Anything At All New On The Bloody First? Author: dynomite PostPosted: Wed Mar 25, 2015 12:27 am
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Looks good, hopefully this comes together!

#7: Re: Anything At All New On The Bloody First? Author: Antony_nz PostPosted: Wed Mar 25, 2015 5:28 am
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dynomite wrote (View Post):
Looks good, hopefully this comes together!

Are you the guy that made Okinawa?

#8: Re: Anything At All New On The Bloody First? Author: dynomite PostPosted: Thu Mar 26, 2015 9:24 pm
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Antony_nz wrote (View Post):
dynomite wrote (View Post):
Looks good, hopefully this comes together!

Are you the guy that made Okinawa?


That would be me Smile

#9: Re: Anything At All New On The Bloody First? Author: Antony_nz PostPosted: Thu Mar 26, 2015 10:03 pm
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Holly shit.
Love that mod.  Huge fan.

... Aggh fix it Smile  Laughing

#10: Re: Anything At All New On The Bloody First? Author: TejszdLocation: Canada PostPosted: Sun Mar 29, 2015 2:39 am
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Been a while Dynomite, good to see you still checking things out here!

#11: Re: Anything At All New On The Bloody First? Author: vobbnobb PostPosted: Thu Jul 09, 2015 9:43 am
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bumpa

#12: Re: Anything At All New On The Bloody First? Author: southern_land PostPosted: Sat Jul 11, 2015 4:28 am
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Dead in the water?

#13: Re: Anything At All New On The Bloody First? Author: ke_mechial PostPosted: Sat Jul 11, 2015 6:31 am
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According to matrix forums,

http://www.matrixgames.com/forums/tm.asp?m=3835962

Steve has last told that it would be out this year. I do not know if developers or team follow up here or take our suggestions into consideration, but just some quick improvement ideas about the "hopefully" outcoming CC:

1) Shiny tracers like in Movie Fury, they could also be coded in different colors for different nations.

2) A separate newly created WP ammo, which can both cause smoke and personnel casualties by burning. (Actually they already implemented the right animation for smoke rounds (spreading out particles of smoke round when first hit) in GTC.) There is an "allegedly" WP option, but it is not noticable nor effective. Furthermore,there is proof in a book about the history of Sherman in WW2 that, it was common among crews they would sometimes fire WP rounds onto panzers, which could knock them out by igniting oil remains on the surface. At least, the crew could become suppressed. Even japs were able to knock down a tank by WP, which is mentioned in the after battle report of 713rd tank battalion in Okinawa. Please work and search a little about that..., it would make your game sell... Just see, How people in Wargaming and warthunder forums are impassioned about WP ammo. Think about that: Until "Saving Private Ryan" people were even not aware of tracers... then they loved it...

"It has been proven that WP has been invaluable as an offensive weapon."
ROBERT C. McCABE,
Lt. Col. 419th Armd FA Bn.
After Action Report

3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...

#14: Re: Anything At All New On The Bloody First? Author: Stwa PostPosted: Sat Jul 11, 2015 6:49 am
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ke_mechial wrote (View Post):
3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...


A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture.  Idea

#15: Re: Anything At All New On The Bloody First? Author: vobbnobb PostPosted: Sat Jul 11, 2015 7:41 am
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Stwa wrote (View Post):
ke_mechial wrote (View Post):
3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...


A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture.  Idea


The tanks in ww2 could always dampen the effect of the recoil by implementing thier track brakes every time they fired, if the main gun has bad recoil that is.

#16: Re: Anything At All New On The Bloody First? Author: ke_mechial PostPosted: Sat Jul 11, 2015 8:15 am
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vobbnobb wrote (View Post):
Stwa wrote (View Post):
ke_mechial wrote (View Post):
3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...


A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture.  Idea


The tanks in ww2 could always dampen the effect of the recoil by implementing thier track brakes every time they fired, if the main gun has bad recoil that is.


lol dudes, no I meant the muzzle not the whole tank...Smile

#17: Re: Anything At All New On The Bloody First? Author: Stwa PostPosted: Sat Jul 11, 2015 1:42 pm
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ke_mechial wrote (View Post):
I do not know if developers or team follow up here or take our suggestions into consideration...


They don't.   Idea  

Can you imagine what a cluster fuck CC would be if they did?

#18: Re: Anything At All New On The Bloody First? Author: Pzt_KanovLocation: México PostPosted: Sat Jul 11, 2015 3:33 pm
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Stwa wrote (View Post):
ke_mechial wrote (View Post):
I do not know if developers or team follow up here or take our suggestions into consideration...


They don't.   Idea  

Can you imagine what a cluster fuck CC would be if they did?


haha  Laughing

#19: Re: Anything At All New On The Bloody First? Author: Nomada_Firefox PostPosted: Tue Jul 28, 2015 11:10 am
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Even if some people see different or bad the new game, I believe how it will be great by one single reason, it is made as a CC game with a new and better engine. We have not seen more than 2 screenshots but we know by the answers from Steve how the game has been changed a lot, the UI and all the graphics are different, by this reason, all the previous screenshots are invalid.

About the game the last features told by Steve are these.

*Maximun 21 teams at same time per side.

*The 3D camera show a top-down view or an angled view. You can pan and zoom the camera freely, but there is no rotation.

*There will be night battles. Clearly it will be as other CC games and it will depend from the attack time.

*One Air and artillery attack per battle as maximun.

*We will be able to modify or create campaigns and operations. Clearly for people with modding skills.

*The grand campaign is lineal as CC3 but there will be alternative routes depending from your success in the battles. The game is very similar at concept to the old CC3.

For end, the game will be released this year. According to other Slitherine titles, they make a beta two or three months before the release. I suppose how with the end of the summer, we will see more about this game.

#20: Re: Anything At All New On The Bloody First? Author: Stwa PostPosted: Tue Jul 28, 2015 3:52 pm
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I know that I am hoping TBF will be a great game. I think Matrix has finally arrived at the correct formula for a CC game.  Arrow

NO multiplayer, NO campaign, and NO add-on objects.  Laughing



Close Combat Series -> Close Combat The Bloody First


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