DAK_Legion wrote (View Post): |
Easy for make new mods TIK!! |
TheImperatorKnight wrote (View Post): |
It seems that this game, and the others by Matrix, have all been designed with multiplayer in mind. And that's fine. But once again, it boils down to the fact that most players play single player, and they want some sort of campaign system. |
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Stwa, I agree on all points you said, even the order of the games. The only thing I don't agree with is not having a campaign is good for CC. Most of the people who commented on my video said they would get CCMT, if only it had a campaign |
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The best feature of any CC game (including CCMT) is to NOT have a campaign mode. Many issues are solved. |
papa_whisky wrote (View Post): |
the release of CCMT still had way too many problems on its release ... |
papa_whisky wrote (View Post): |
I still couldn't get it work how I thought it should most especially the crawl of death totally crap pathing and a number of other quirks that ruined it for me. If pathing issues and crawl of death was sorted that would be a big step up and if enough players had it to make multiplayer games possbile it would be a blast. |
johnsilver wrote (View Post): |
Lack of campaign tools for post CC5 that are easy and quick to use, like BGEdit and QClone, where campaign modifications can be made both quick and on the fly to virtually remake a brand new campaign in minutes, an entirely new experience rather than those dragging MS Word spreadsheets and EXCel. No matter how many times (virtually) play a CC3-5 campaign, can remake them fairly quickly into new with those tools and in longer CAMPAIGNS, not short scenarios/operations. |
papa_whisky wrote (View Post): |
The step down from CCM3 was that the AI never mounted vehicles in CCMT that was also never achieved in GTC. It is pretty scary when you get a load of troop transports converging on your location packed full of men. |
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I noticed you used the phrase "virtually remake", which indicates to moi, that you JOHNSILVER, are having trouble buying your own BS. I assure you no one in the past, present, or future, will be remaking brand new campaigns (virtual or otherwise) in MINUTES. You are simply on drugs. |
johnsilver wrote (View Post): |
On Drugs?? WHERE is the tool like that for post CC5?? Where is the QClone, for Vehicles modding, Weapons modding???? On Drugs?? Nah... I KNOW WTF am talking about dude.... |
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Why don't you JOHNSILVER download NetBeans or something and take a hack at it yourself instead of squeeling like a stuck pig. |
johnsilver wrote (View Post): |
Getting on 10y since the "new" style of games came out and wondered why Matrix, or one of the gamers with software skills hadn't put one together. I've just gone back (for now) to CC5 and older titles to have to fun, tinkering around with what everyone else did and with what's available.. BGEdit, QClone and Freedeploy to a lesser extent. |
johnsilver wrote (View Post): |
Fail to see how not having campaigns is a positive, since as far as I know (not familiar with RTB) CCMT is the only title that they took them out of and then afterwards, like they realized it was a mistake.. Added them back again. |
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COI doesn't exactly have a campaign game that is equivalent to what you get with CC4, CC5, WAR, TLD, etc |
johnsilver wrote (View Post): |
since as far as I know (not familiar with RTB) CCMT is the only title that they took them out of ... |
johnsilver wrote (View Post): |
Are you enjoying your child like tantrum here? THEN stating in the above quote.. NOTHING but the obvious?? OF COURSE the campaign mode in both COI and CC3 is different!! Anyone who has ever played them 1 time would see that! |
TheImperatorKnight wrote (View Post): |
Good to see my topic has been derailed again Stwa |
Stwa wrote (View Post): |
My bad, so my apologies (to you) for said derailment. |
Stwa wrote (View Post): |
The Panzer Corp idea might work, but would be better as WEGO. My kids started pushing back on IGO/UGO about the time they reached the age of 12. |
Pete wrote (View Post): |
My guess is that CCMT does not have a campaign mode because the developers were unable to figure out how to move up to 10 players to the next map and/or the Marine Corps didnot require one. But if we want to find out we should just ask Sulla shouldn't we? |
Pzt_Kanov wrote (View Post): |
I think it was the fact that you can't issue points to a side to somehow limit them in what you can pick. That's the real killer of this game IMO. Sure you can have like a gentlemen agreement and choose only infantry of certain kind etc but really, you need a system built into it to make it desirable for the people to actually want to play it competitively. |
US_Brake wrote (View Post): |
It [Girly Soldiers] gets annoying. I hate it most for H2H play when time is short and you just can't manage to give repeat orders to ever damn unit on the map every second of the game. |
US_Brake wrote (View Post): |
I hate it [Girly Soldiers] most for H2H play when time is short ... |
US_Brake wrote (View Post): |
"Girly Soldiers" feature would work better for the overall game if the troops only took cover when a team member was hit or killed while moving (not just fired upon). Soldier have to move under fire and they often prefer to take the chance and continue running while under fire to reach better cover than to lay down in an exposed position that spells doom. |
US_Brake wrote (View Post): |
I much prefer the classic CC3 style. We played for years without this "feature" and the game was fine. |
US_Brake wrote (View Post): |
Now to have to constantly give repeated orders to every team over and over just to move a short distance. It gets annoying. I hate it most for H2H play when time is short and you just can't manage to give repeat orders to ever damn unit on the map every second of the game. |
Stwa wrote (View Post): | ||
Hi Kanov, I hope you are doing well. |
Stwa wrote (View Post): |
First of all, a lot of people that did get CCMT, still don't understand its capabilities. First of all, USMC used an officer that would design multiplayer scenarios for its training center participants. The designer of any scenario has the ability to LOCK that scenario, so that the participants cannot make changes to the teams that have been assigned to them. This can also be done with CCMT. |
Stwa wrote (View Post): |
In their circulars about CCM, the USMC reminded everyone that CCM was for training and tactics, not for competition. In fact, the initial release of CCMT, did not show or in some cases, even use victory locations, because the USMC did not stress victory locations in their training sessions. The USMC explained that small unit battlefields and battles were more fluid and dynamic. Stressing victory locations might result in a lack of dicilpline that originates from the human behavior of competition. |
Pzt_Kanov wrote (View Post): |
But multiplayer guys want to be able to design a scenario where multiple choices of units can be made, not to have a static scenario where always the same forces are used. I want to be given certain amount of points and then choose a King tiger and a sniper if I want to, or next round go all infantry, that is where the fun of single battle multiplayer experience comes IMO. |
Pzt_Kanov wrote (View Post): |
but CCMT was released to the common people who want to have fun, not only for the Marines... |
Antony_nz wrote (View Post): |
Haha. Great video TIK.
Stwa said he is keen to play !Multiplayer! Rtb has multiple airstrikes. A great feature. I have wanted this for a long time. I played a Utah mod that took buildings windows into account with LOS. |
Antony_nz wrote (View Post): |
Do you like the LOS-through-windows-only thing? I can kinda see why they didn't put that in the other games, especially since you can't arrange your teams so well to aim out windows, but I do think it's good overall. |
DAK_Legion wrote (View Post): |
Maybe you can test this.....
http://closecombat.matrixgames.com/ccmt/ccmt.html WALK THROUGT WALL FOR CCMT By Captain |
TheImperatorKnight wrote (View Post): |
I'm surprised multiple off site artillery and air strikes isn't in the other games since CCMT. How is this not a standard thing? |
Tejszd wrote (View Post): | ||
That is one of the mysteries of CC which I have never understood. Each release should have built on top of the previous and features should be able to be turned on or off for the campaign or players preference. |
DoktorPaj wrote (View Post): |
Instead of having any actual development in the series we now have several slightly different games that all have a few semi-compatible elements in them, even though none of them stands out as more advanced or superior to the rest of them. I don't get the idea behind that. |
mooxe wrote (View Post): |
This was pretty funny... |
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