DAK_Legion wrote (View Post): |
Easy for make new mods TIK!! |
TheImperatorKnight wrote (View Post): |
It seems that this game, and the others by Matrix, have all been designed with multiplayer in mind. And that's fine. But once again, it boils down to the fact that most players play single player, and they want some sort of campaign system. |
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Stwa, I agree on all points you said, even the order of the games. The only thing I don't agree with is not having a campaign is good for CC. Most of the people who commented on my video said they would get CCMT, if only it had a campaign |
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The best feature of any CC game (including CCMT) is to NOT have a campaign mode. Many issues are solved. |
papa_whisky wrote (View Post): |
the release of CCMT still had way too many problems on its release ... |
papa_whisky wrote (View Post): |
I still couldn't get it work how I thought it should most especially the crawl of death totally crap pathing and a number of other quirks that ruined it for me. If pathing issues and crawl of death was sorted that would be a big step up and if enough players had it to make multiplayer games possbile it would be a blast. |
johnsilver wrote (View Post): |
Lack of campaign tools for post CC5 that are easy and quick to use, like BGEdit and QClone, where campaign modifications can be made both quick and on the fly to virtually remake a brand new campaign in minutes, an entirely new experience rather than those dragging MS Word spreadsheets and EXCel. No matter how many times (virtually) play a CC3-5 campaign, can remake them fairly quickly into new with those tools and in longer CAMPAIGNS, not short scenarios/operations. |
papa_whisky wrote (View Post): |
The step down from CCM3 was that the AI never mounted vehicles in CCMT that was also never achieved in GTC. It is pretty scary when you get a load of troop transports converging on your location packed full of men. |
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