US_Brake wrote (View Post): |
I much prefer the classic CC3 style. We played for years without this "feature" and the game was fine. |
US_Brake wrote (View Post): |
Now to have to constantly give repeated orders to every team over and over just to move a short distance. It gets annoying. I hate it most for H2H play when time is short and you just can't manage to give repeat orders to ever damn unit on the map every second of the game. |
Stwa wrote (View Post): | ||
Hi Kanov, I hope you are doing well. |
Stwa wrote (View Post): |
First of all, a lot of people that did get CCMT, still don't understand its capabilities. First of all, USMC used an officer that would design multiplayer scenarios for its training center participants. The designer of any scenario has the ability to LOCK that scenario, so that the participants cannot make changes to the teams that have been assigned to them. This can also be done with CCMT. |
Stwa wrote (View Post): |
In their circulars about CCM, the USMC reminded everyone that CCM was for training and tactics, not for competition. In fact, the initial release of CCMT, did not show or in some cases, even use victory locations, because the USMC did not stress victory locations in their training sessions. The USMC explained that small unit battlefields and battles were more fluid and dynamic. Stressing victory locations might result in a lack of dicilpline that originates from the human behavior of competition. |
Pzt_Kanov wrote (View Post): |
But multiplayer guys want to be able to design a scenario where multiple choices of units can be made, not to have a static scenario where always the same forces are used. I want to be given certain amount of points and then choose a King tiger and a sniper if I want to, or next round go all infantry, that is where the fun of single battle multiplayer experience comes IMO. |
Pzt_Kanov wrote (View Post): |
but CCMT was released to the common people who want to have fun, not only for the Marines... |
Antony_nz wrote (View Post): |
Haha. Great video TIK.
Stwa said he is keen to play !Multiplayer! Rtb has multiple airstrikes. A great feature. I have wanted this for a long time. I played a Utah mod that took buildings windows into account with LOS. |
Antony_nz wrote (View Post): |
Do you like the LOS-through-windows-only thing? I can kinda see why they didn't put that in the other games, especially since you can't arrange your teams so well to aim out windows, but I do think it's good overall. |
DAK_Legion wrote (View Post): |
Maybe you can test this.....
http://closecombat.matrixgames.com/ccmt/ccmt.html WALK THROUGT WALL FOR CCMT By Captain |
TheImperatorKnight wrote (View Post): |
I'm surprised multiple off site artillery and air strikes isn't in the other games since CCMT. How is this not a standard thing? |
Tejszd wrote (View Post): | ||
That is one of the mysteries of CC which I have never understood. Each release should have built on top of the previous and features should be able to be turned on or off for the campaign or players preference. |
DoktorPaj wrote (View Post): |
Instead of having any actual development in the series we now have several slightly different games that all have a few semi-compatible elements in them, even though none of them stands out as more advanced or superior to the rest of them. I don't get the idea behind that. |
mooxe wrote (View Post): |
This was pretty funny... |
output generated using printer-friendly topic mod. All times are GMT