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#1: New Mod Author: Bel8910 PostPosted: Wed Jul 08, 2015 1:56 am
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So, my new project is to make a WW II Pacific Front mod for GTC.  I was prompted to do this since for some reason neither the Okinawa for CC5 or PacificMod for CC3 work for me!!  I have taken the resources for those two games and will be using them for this mod.  If you have any other suggestions on resources or anything in general, I'd like to hear them!  

If there is enough interest, I will keep everyone up to date on this thread.

#2: Re: New Mod Author: Pzt_KanovLocation: México PostPosted: Wed Jul 08, 2015 2:18 am
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Nice.

What battle will you focus on?

#3: Re: New Mod Author: ke_mechial PostPosted: Wed Jul 08, 2015 7:59 am
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Wow! That is great. Yes I have coincidentally been playing Okinawa Mod last night. Flame Tanks were really enjoyable while  wiping out enemy strong holds (Grill them up from about 60 meters away...) It really felt awesome and realistic, because IMO, flame tanks are the symbol of the battle in pacific. However, you have to wait and align your tank first, which is a pain. Just a quick improvement could be the mounting of flame thrower on turret rather than bow for the flame tank.  Actually, it would also be historically accurate, as seen on this article,

http://olive-drab.com/idphoto/id_photos_m4_sherman_flamethrower.php

a total of 176 flame tanks (late version M4A3R3 Zippo)  with  turret mounted flamethrowers were employed  in the okinawa campaign. This is also evident from many photos of these tanks in action. Just a quick modification to vehicles.txt Wink

#4: Re: New Mod Author: Bel8910 PostPosted: Wed Jul 08, 2015 1:19 pm
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Flame tanks will definitely be there!  The mod is going to cover the spectrum of the war...from losing Corregidor to taking Iwo/Okinawa...

#5: Re: New Mod Author: DAK_Legion PostPosted: Wed Jul 08, 2015 2:16 pm
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Guadalcanal???

#6: Re: New Mod Author: Pzt_KanovLocation: México PostPosted: Wed Jul 08, 2015 3:56 pm
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Bel8910 wrote (View Post):
Flame tanks will definitely be there!  The mod is going to cover the spectrum of the war...from losing Corregidor to taking Iwo/Okinawa...


what? how?

#7: Re: New Mod Author: RodmorgLocation: Bournemouth PostPosted: Wed Jul 08, 2015 5:40 pm
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Bel8910 wrote (View Post):
So, my new project is to make a WW II Pacific Front mod for GTC.  I was prompted to do this since for some reason neither the Okinawa for CC5 or PacificMod for CC3 work for me!!  I have taken the resources for those two games and will be using them for this mod.  If you have any other suggestions on resources or anything in general, I'd like to hear them!  

If there is enough interest, I will keep everyone up to date on this thread.


That's a good theater to focus on. There isn't a lot of mods focused on the Pacific. Maybe focussing on New Guinea or on Saipan could be a goosd place to set it in.


Last edited by Rodmorg on Thu Jul 09, 2015 7:54 pm; edited 1 time in total

#8: Re: New Mod Author: ke_mechial PostPosted: Thu Jul 09, 2015 8:31 am
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Another Suggestion: I would also like it, If the uniforms of both sides were to be improved. For Instance, There should be distinction between Marines and U.S. Army. Marines apparently had lighter brown camo on helmet and plain green uniform. The uniform colors of japanese marines and regular army should depict the real colors as closely as possible, too.


Bel8910 wrote (View Post):
Flame tanks will definitely be there!  The mod is going to cover the spectrum of the war...from losing Corregidor to taking Iwo/Okinawa...


http://www.wood.army.mil/chmdsd/images/pdfs/2007%20Winter/Ringquist-Pt2.pdf
 
A nice article about U.S. Flame Vehicles in WW2. Apparently, Flame Tanks in Okinawa were H1 variants, which had Flamethrowers inside the 75 mm barrel with the cost of having no main gun. According to article, tank crew had complained about having no main gun. The Flame Tanks with two barrels (H5 Variant), Icon of which is falsely shown in team Selection screen of the Okinawa mod, first appeared in Korea War.

#9: Re: New Mod Author: Bel8910 PostPosted: Sun Jul 12, 2015 12:10 am
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Choose your sides:
The Allies

or

The Imperial Japanese

#10: Re: New Mod Author: DAK_Legion PostPosted: Sun Jul 12, 2015 8:51 am
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Wow!!

Cool beans;)

#11: Re: New Mod Author: Bel8910 PostPosted: Sun Jul 12, 2015 11:48 pm
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Marines ready to disembark for a LCVP at Guadalcanal

#12: Re: New Mod Author: kwenistonLocation: Netherlands PostPosted: Mon Jul 13, 2015 11:04 am
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Nice, looking good!

#13: Re: New Mod Author: ke_mechial PostPosted: Mon Jul 13, 2015 11:12 am
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Nice progress already! I hope the new mod also covers the Bloody Betio with all maps, because I can't get maps of TLD mod to work.

#14: Re: New Mod Author: DAK_Legion PostPosted: Mon Jul 13, 2015 2:14 pm
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What is your.problem.with TLD Bloody Betio??

All maps are included in the plugin

#15: Re: New Mod Author: ke_mechial PostPosted: Mon Jul 13, 2015 2:27 pm
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DAK_Legion wrote (View Post):
What is your.problem.with TLD Bloody Betio??

All maps are included in the plugin


Except one map, when I click play it always says "[name of the map].txt" corrupted. I also tried the files from closecombat.org.

#16: Re: New Mod Author: Bel8910 PostPosted: Mon Jul 13, 2015 4:10 pm
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Air Strike on Betio

#17: Re: New Mod Author: Bel8910 PostPosted: Thu Jul 16, 2015 8:42 pm
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I am not as skilled at strategic map making as DAK_Legion, but here is the STRATMAP....

#18: Re: New Mod Author: DAK_Legion PostPosted: Thu Jul 16, 2015 9:59 pm
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Good work Comrade;)


By if is neccesary......

http://www.closecombatseries.net/Hosted/dak_legion/GUIDES/

#19: Re: New Mod Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Jul 17, 2015 9:07 am
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Bel8910 wrote (View Post):
I am not as skilled at strategic map making as DAK_Legion, but here is the STRATMAP....


Original idea for the map. well done!

#20: Re: New Mod Author: ke_mechial PostPosted: Fri Jul 17, 2015 1:42 pm
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pvt_Grunt wrote (View Post):
Bel8910 wrote (View Post):
I am not as skilled at strategic map making as DAK_Legion, but here is the STRATMAP....


Original idea for the map. well done!


I agree, very innovative, it could not have been made better...



Close Combat Series -> Close Combat Gateway to Caen


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