Pete wrote (View Post): |
Closecombat.org was the communities' home before this site came into existence and Sulla restarted it last year. It hosts pretty much all available custom maps ever made. You can also download the older stock games for free. |
pvt_Grunt wrote (View Post): |
It is the website of CSO clan. There are still a few members still around here |
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Taking the time to build a proper and complete successor to the original CC games, that should have arrived years ago. |
Nomada_Firefox wrote (View Post): |
Only after expulse him from Matrix/Slitherine, they could work at a new game. Even after he was expulsed, he started to see new additions as the 32bits at CC games. While Sulla was at charge, there were not more additions. only remakes from old games. |
Rodmorg wrote (View Post): |
He helped to create TLD, COI and WAR, so he must be good |
Rodmorg wrote (View Post): | ||
Isn't that illegal though? |
mooxe wrote (View Post): |
I am waiting for his answer to Pete's question (how much of this is daydreaming and how are you funding this project?). |
mooxe wrote (View Post): |
From Sulla's past posts I got the idea that he saved the source code from his previous projects with Matrix. I didn't get the idea that he was licensed to use it. |
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1. Doesn't CSO have right to distribute games like CCM and CCRAF?
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Stwa wrote (View Post): | ||
So as I age, I admit I am getting slower. But here are a few questions. 1. Do you mean Ortona Pete, or is there more than one Pete? 2. Can you identify the person that has caused you to wait for his answer? 3. The daydreaming and possible project funding you are attributing to Sulla? |
Pete wrote (View Post): |
[I asked Sulla this question on the cso forums and he has answered meanwhile. Seems like he is sincere about his latest ambition. I would find it strange if he'd make a public announcement without having passed a certain stage in the development process. So I am assuming that the necessary contracts have been signed. |
Stwa wrote (View Post): | ||
Thanks Pete. With all the stuff Sulla has been through, me thinks I wish him success in all things CC. |
kweniston wrote (View Post): |
I am willing to give anybody the benefit of the doubt at this point, so I welcome the initiative very much. |
Stwa wrote (View Post): |
So can anyone answer the other questions?
2. How can CSO distribute LSA maps? 3. How can CCS distribute PiTF maps? |
Stwa wrote (View Post): | ||
We do that with modding, so why not with Sulla's effort as well. |
Stwa wrote (View Post): | ||
So, does anybody have an explanation to these questions? Does distributing these maps constitute piracy? |
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of SIMTEK which had rights to CC code. |
pvt_Grunt wrote (View Post): |
Shaun Wallace was one of the directors(?) of SIMTEK which had rights to CC code. They made they original CCMarines which later became CCRAF and CCMT - your favorite. |
Nomada_Firefox wrote (View Post): | ||
Divide the saga never is good.
But I do not wait nothing good coming from Sulla. First, he is not coder, graphic designer or anything, his unique skill is waste money. Second, he has not more than the old code from CC games and at words from Steve (from Matrix/Slitherine), the old code is bad and old. Third, I do not go to make a mod at his game because clearly it will be a poor old game, very similar to the previous old CC games and I am tired from fight against these old things with thousands of problems and a lot of neccesary work. Of course I will not edit a game without a good IA. Fourth, Sulla sold us the CC WAR, CC TLD, COI and CC LSA. He lied us, by the way CC games lost thousands of players and at this moment the community is a bit dead. These are the numbers from Sulla. For end, it is funny, Sulla is bullshit. He wrote this.......
And who was the responsible from create a new game? him. Only after expulse him from Matrix/Slitherine, they could work at a new game. Even after he was expulsed, he started to see new additions as the 32bits at CC games. While Sulla was at charge, there were not more additions. only remakes from old games. |
Nomada_Firefox wrote (View Post): |
They sold us re-makes from very old games as new games..........Now you can continue kissing his ass.
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Nomada_Firefox wrote (View Post): |
Yes, I am very active at Matrix forums. But everybody know how I do not take sides. |
Stwa wrote (View Post): | ||
BTW, for a while that was the Matrix business model. So, is CCMT a remake? Also, as I general rule, I don't kiss ass. But that occurs to you from familiarity? |
DAK_Legion wrote (View Post): |
This game would be a other of the other remake of CCMT with a system for create campaigns type CC3.......
Sorry....i had a dream;) |
Rodmorg wrote (View Post): |
CCMT is like a 'mix up' of Marines and RAF Regiment and Road to Baghdad all in one game - and sold to the public (with the exception of Baghdad). |
johnsilver wrote (View Post): |
CCMT dearly needs the campaigns.. I bought it from Matrix several months back.. Stwa warned me it was missing the campaign option, I didn't think it would be that much of an issue personally, but it's a bigger "hole" to me than I thought. Putting together skirmishes just isn't my thing..The campaign SHOULD have been added to CCMT.. SHAME on Matrix for that oversight! |
Rodmorg wrote (View Post): |
Shaun Wallace (I'm guessing is 'Sulla') has been the project manager for Modern Tactics (Production). He's been the Serious Games Project Manager for The Longest Day (Business) and Last Stand Arnhem (Production) and president for Cross of Iron (Business).
I found these when you look on his profile at CloseCombat.org and under 'Games I Have Worked On' |
mooxe wrote (View Post): |
Sounds like a new engine is being built with a heavy focus on the strategic layer. Very few around here wanted more details in the strat layer. CC5 was enough IMO, just enough to have a bit of a chess game and block your opponents supply. The strategy and close combat are basically to separate games and one should be kept as low key as possible. I am going to estimate two years before it sees the light of day. Asking for another wishlist as well... been so many of those. Its really hard to get behind something like this. We did wishlists for like EVERY re-release. |
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Normanda, you do take sides |
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And btw, weren't these titles developed by Shaun Wallace? |
mooxe wrote (View Post): |
Sounds like a new engine is being built with a heavy focus on the strategic layer. Very few around here wanted more details in the strat layer. CC5 was enough IMO, just enough to have a bit of a chess game and block your opponents supply. The strategy and close combat are basically to separate games and one should be kept as low key as possible. I am going to estimate two years before it sees the light of day. Asking for another wishlist as well... been so many of those. Its really hard to get behind something like this. We did wishlists for like EVERY re-release. |
Nomada_Firefox wrote (View Post): |
About CCMT, CCRAF, Road to Bagdad. Many of you people are making a big mistake, you put them as different games when all them were the same game with a few changes. In fact Sulla and their friends and non-friends as Slitherine have been selling us the same game for more of 15 years. Just because they made changes in graphics, they are not a different game. |
Nomada_Firefox wrote (View Post): |
COI is a remake from CC3. |
Rodmorg wrote (View Post): |
Well - in my opinion - it is [a game] and I'm thinking of buying it soon to see if it's any good. |
Stwa wrote (View Post): | ||
As a tactical trainer, CCMT is good. As a game, CCMT sucks. |
Rodmorg wrote (View Post): |
Because there's no campaign right? |
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CCMT comes with giant maps. They need to be cut down to at least 30x30 deployment tiles to allow CCMT's map/battle editor to function properly.
CCMT Human Player vehicle pathing is fine, but AI vehicle pathing on occasion, can suffer from vehicle magnetism and spinny disease. You need to limit engagements to 2 vehicles or less per side. |
johnsilver wrote (View Post): |
You and think it's Legion also that have worked heavilly with CCMT Stwa?? Should both put together some kind of text document with tips, like those 2 quoted above that IMO are VERY important for next time I open that game up and play, or make up some battle to get it to play 'right". Also wasn't aware the HUGE 4(?) maps the game comes with might not work correctly, if understand you vs AI, which kind of figured anyway and had avoided them anyway so far, except to look at as far as making a battle to play upon vs AI. |
Nomada_Firefox wrote (View Post): |
A CCMT mod from WWII would not be difficult........but the game is...........bad. It is the true. All these games were set for multiplayer and the singleplayer option is fun very few time. My point is how the singleplayer option never was improved and the multiplayer option was broken. |
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Continue giving thanks to the devil and the CC series will be dead very soon.
This guy and his friends wasted 6 millions of dollars.......... They sold us re-makes from very old games as new games.......... They could not make a new CC game even when they had the resources......... Yes a great proyect leader........come on........... Now you can continue kissing his ass. |
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In fact where do you go to publish a game? I have told it before, clearly Matrix/Slitherine does not want to know nothing about you, Ian is better without your skills. Do you go to publish it at Steam? Steam will not give you a chance freely. Your option can be Steam Greenlight but......... I can imagine how when they discover how you try rip other game, how you insult to the players, what you have made at your live, at definition, how you are really.....they do not go to give you a greenlight. |
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No firefox....no sulla....
The Blood is your man Rodmorg |
Stwa wrote (View Post): | ||
Disgusting comment. So go already, and do not forget to take your suppositories. |
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Now give me a break, Nom, go back under your rock and model whatever in 3D, maybe a personality? |
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Go and try to make a game yourself Nomada. |
Nomada_Firefox wrote (View Post): | ||||
As always people insulting..........they show very well how they are and what they deserve.......
Sulla, you say how I must read better but have you read my previous message? clearly no. You speak about how bad I read english because it is not my own language but you should be embarrassed because it is your language and you can not read it or you do not like read it or whatever...... The point is how just I have told in my previous message how you can not find a publisher because you dislike from Matrix and clearly they do not want your work.
I give you all the break which you want. You have been the man who he left your cave insulting to everybody who he does not agree with you or critic you. A man who he does not accept a bad critic, he is not a very good man.
I have not published any game but I know too much about games. I have been making mods for more of 15 years for very different games, 2D and 3D. Check this http://www.moddb.com/company/firefoxccmods After it, I know very well how the developer from a game should not insult to the public, fans or not, at the end, possible players. He should be stay away and maintain a correct attitude. |
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But you're insulting to the developer and trying to show off your opinion and attempting to make it a fact. |
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Your site could do with a little bit of touching up. And erm... stuff which was posted in 2008 is considered as 'new'. CC's popularity didn't go down because of how fancy the site was, the problem was the games and the remakes. |
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we suddenly hear that there will be no more strategic map with the Bloody Fist, which instantly kills it for me. Same old story. I will only pick it up in a humble bundle 10$ pack now, nothing less. |
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To me, I hope Sulla or whoever can make that perfect CC game and pull it into the 21st century. Because I think that after 20 years we kinda deserve to have a bugfree, near-perfect experience by now Smile. Just wishing that it could be backward compatible with all those great mods... But I'm not expecting anything. |
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To me, I hope Sulla or whoever can make that perfect CC game and pull it into the 21st century. Because I think that after 20 years we kinda deserve to have a bugfree, near-perfect experience by now Smile. Just wishing that it could be backward compatible with all those great mods... But I'm not expecting anything. |
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You keep forgetting, that the contract to allow others to develop an produce CC games restricted such development and production to remakes. The supposition is, no remakes, no contract. |
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Just I have spoken about real facts from your story in the CC games. |
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hey do not say nothing good about you. Never I have seen nothing like this coming from people as Ian from Slitherine forums. |
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Nom, I am NOT WASTING anymore time on you. My STORY, is the facts. If you don't like that, not my problem. |
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No because you are so far up their rectum, why would they complain, they do not have to put up with the narcissistic side of you. I wish them well with BO, maybe we will have 2 good tactical games! |
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Sulla is not a friend from mods. The main reason because we had not seen more mods the past years, it is because he hired to most of the people developing new mods for CC games. After it, these people were working with him some of time, next when these people were again out the Sulla´s company, they were not more modders and they left the community. |
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About your game, first show us something finished and running. If at the end, it is good, I will be the first applauding it.
But looking how you spend your time of work launching insults to the future players. |
Rodmorg wrote (View Post): | ||
You won't find it good anyway because you would be biased - even if the whole CC community likes the game. But if you think the game is bad, you have to applaud the developer(s) for actually creating that game. |
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Narcissistic personality disorder (NPD) is a personality disorder in which a person is excessively preoccupied with personal adequacy, power, prestige and vanity, mentally unable to see the destructive damage they are causing to themselves and others. It is a cluster B personality disorder.[1 |
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I don't mind waiting for Bloody First. Rather they take their time than rush for some artificial project deadline, so big bosses can reassign programmers to other gaming projects. I'm in the software business and I know the way that project mgmt crap works. Always a rush and hardly ever is the scope or planning done properly...vast majority of software projects fail. Then everyone looks for scapegoats. |
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“The engine’s just too old, and we’ve wrung every possible improvement and optimisation out of it over the years,” |
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You are wrong, you do not know nothing about me and if I am not wrong, you are very new in the CC games because you started this thread speaking about the CSO site and all the old players knew the CSO site and clearly how it was activated again (thanks to other thread where you can read more insults from Sulla, I recomend you search it) |
Tejszd wrote (View Post): |
I wish Sulla good luck in his project to make a CC like game.
Competition is a good thing to drive innovation and give us players additional options.... |
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Well, that's where you are wrong as well. I started playing CCV in 2006. Fast forward to about 2012, I downloaded the Winter War mod but failed to install it because I just didn't know that mods were out there - so I played the vanilla game. I bought CC3 off of eBay and played that for a while and then had a short hiatus of CC. In 2014, I tried to install the Stalingrad mod for CCV, failed, then asked the CCS forum for help. Finally got it working, played it then bought LSA and TLD. I didn't even know who developed TLD, and I found it the best out of LSA, CC2, CC3, PITF, GTC and even CC5. |
Nomada_Firefox wrote (View Post): | ||||
It is true, it happens some times. But I do not see relation with these two proyects. The last CC games, WAR, CMT, COI, TLD, LSA, PTIF, GTC. They could be more or less finished but they were enough finished for avoid big problems. At the end, they were working mostly with a 15 years old engine. The unique problem was how the fact from be a very old engine was a problem. Iain McNeil told these words in the unique review from the alpha version from BF.
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Old code is a universal problem in the Software business. 15 years old is not really that old in comparison to what many other much more complex programs run. It is not like it is 40 year old Assembler code. |
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“There’s more problems with the old engine than Close Combat fans realise, probably,” |
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“The UI, for example, is completely impenetrable. Place a first-time player in front of Close Combat 3 today. It will probably be 10 minutes before they get a rifle team to move.” |
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“In the old Close Combat there was two seperate layers at work, a data layer and a graphics layer. They didn’t perfectly sync up, so there was a slight difference between what the game understood to be happening and what the player saw.” |
platoon_michael wrote (View Post): |
Unless a download or Demo can be provided proving the development of this So Called TAC
I personally consider it to be all Smoke and Mirrors. A Dreamers Dream What ever you want to call it. I have dreams too. I want to own a 1933 Duesenberg Boattail Speedster But currently own a 2005 Ford Freestyle. I am however working on it.And some day you shall see! YOU"LL SEE,I'm gonna do it! Because I said so on the Internet. The very same thing Matrix is good at. So what is it NOW! Is it Sulla or Matrix,Sulla vs. Matrix?.....who are you putting your money on? There's an old saying that goes.............SEEING IS BELIEVING! Regardless of who's doing the talking. PS. My hats off to STWA for that whole Spanish to Kilingon translation......I laughed my arse off at that. |
Sulla wrote (View Post): | ||
Hmmm, the evil, hey? Wow going up in the World Nom.... I am NOT getting in a flame war over your idiotic and TBH, pretty nasty posts and insinuations Nom. I have NO iea why you dislike Me or CSO so much, but lets face it, its a fact.Sucking up to whoever you think is in the know, is really NOT a great way of getting info. You KNOW very little of what went on at CSO. You also know almost nothing that went on with Matrix. You are a good modder, but think you know far more than you do. Here is what went on, no I am not going on an anti Matrix [just a name now] or anti Slitherine bash. What they did is in the past. For me it is now history. Atomic got 3 Million to develop Red Phoenix - This failed. I think CSO and CCS has what resulted. The RP code was unusable. This was worked on by Keith Z and a team down in Texas. Keith wanted to design a complete new engine rather than use an existing engine, this halfway through the development cycle was found to be untenable. They switched to an existing engine, but it was too late and the end result is RP. Some useless Code. - I HAD ZERO TO DO WITH THIS PROJECT. - This was SUPPOSED to be an anti terrorist Sim that had a game side and a military sim version. NOTE: Doug WALKER and many others who BUILT the original CC were not involved. Destineer got 3.5 Million to develop a game/simulation that could be used to train the USMC [Much as VBS is used now] It was supposed to tie in to higher level sims, including RP / MAGTV and others already used by the USMC. What they got [USMC] was an anti-drug-abuse trainer. The USMC said we don't have a drugs problem, WTF do we need this for. At this point, there was around 180K left of the 6.5M paid by the govt to Atomic and Destineer. At THIS POINT, as we had already been using the code [CC Source for CCM] they came to us and asked if we could at least give them something to show for this. This is where JTAC an CC:AT came from. JTAC was to become the deliverable for Destineer and CC:AT was the deliverable for Atomic. BUT built by Simtek. We had already been using the code for CCM to buil CCM4 and the Pentago Kisok Exhibit. It was at this point that as part of the deal I signed with Destineer, [nothing to do with Matrix or anyone else] that we were given the rights to use the old CC1-CC5 source code for complete rebuilds. We were explicitly banned from developing any new versions of CC from that code. We were allowed to build on and add to the initial original releases. Simtek got 80K for JTAC and 80K for AT + the code and ability to do the rebuilds. We also did CCRAF for the RAF Regt. We were also working on making several games NMCI compliant and building support sites and other bits for CCM. CoI was the first rebuild. This really was our first look at the commercial code. It took as long to clean the code up as it did to rebuild CC3 into CoI. All this time, money from both the govt and Commercial work was proving hard to get, we had severe cash flow problems but still had deadlines and milestones to meet. At about the point of getting the source code, I got very ill. [I know Nom, not really ill, was it!] I had to take a step back, I had been rushed into hospital 3 times with suspected Heart Attack [I was 43] I also developed a genetic Iron disorder, Chronic Arthritis and a major E-Coli Kidney infection, while in hospital. Not that any of this is YOUR business Nom, but I am a tad fed up with you spreading crap you know nothing about, spreading shit about me that equally you know nothing about. Do you see who actually got the 6.5 million? From the moment I got ill, I was really screwed. To Matrix the Rebuilds were just the biggest money maker they had, plugging holes in their finances. [I know how much the rebuilds made!] We had always planned on using the rebuilds to fund next gen CC. But Simtek would have need to have got paid for that to happen. I spent several years ill, getting over all that had hit me in one go. CoI and the first rebuilds really were learning what could be fixed, added to or improved. It was not a case as you seem to think of get the code and away you go, you have perfect code, why did you not do this or this, the code was old and buggy and needed massive work to become even usable. Did I make mistakes, YES, did I trust the wrong people, YES, is hindsight easy? YES. Did I learn? Yes. Nom, you are so far up Matrix's butt, all I see are your feet. You know little and profess much knowledge. You profess to know more about me and Simtek than I do. What IS YOUR PROBLEM? Get a life mate! All of the above is history now. TTAC is a new game, it IS NOT based of CC source. If we know what we want the game to do, if we have a new engine, why would we need the old code? CC is a type of game, a tactical level sim, that models morale and small unit conflict. I am doing this project for myself, I always wanted to build a Tactical sim like CC, but better, with much I thought was missing from previous games. Others are interested in working with me towards this. What is it to you Nom? You don't have to buy it, you don't have to even read about it. If it upsets you so much ignore it. I am still ill, still under periodic treatment. Its taken me a while to get CSO back to where I wanted it after being ill. Its about there now with every file we can find. Is it finished, nope new or old files will always turn up. But a lot of work has gone into getting CSO back up and the filles and guides etc back online. CSO has no ads and is as it was always supposed to be, a resource for CC gamers and the community. Now CSO is where I wanted it to be, I and others are starting TTAC. If you don't like it, I can't help that. For everyone else, I hope this clears up some of the misinformation, but you believe what you want. At this stage, I know the truth, I know I am finally doing what I have always dreamed of! Its as simple as that. Ok, that's it, now say whatever bitterness you spew out next Nom, that's all I am putting down. Even then its mostly to put right the rubbish you spout out. Sorry if that was boring or a bit OTT guys, but that vitriol never seems to end. To anyone who feels I should have done better, I am sorry. I am human and am now trying to. Cheers - Shaun |
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- allow for the battle area/map to be defined by wherever BG's meet on the strat layer instead of fixed areas/maps
- allow for reinforcements before and or during battle either from parent BG or from adjacent BG's - allow for the game to be played at different zoom levels. This let's the player balance unit detail against the distance they can see on screen (I have a 1920x1200 24" screen, so CC images can be really small at 8 pixels per meter) |
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- my understanding is that the Unity engine doesn't allow for easy addition/changes to the 3D objects (ex. tanks/vehicles), have you found a way enable mod makers? |
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So I can't create a website Michael? |
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I can't create a game? |
kweniston wrote (View Post): |
Hi Sulla, good luck with your development progress. Just wondering, are you purposely deleting forum topics/posts from the AOC forum? If not, what happened to the game type and strat map wish list topics? Not really motivating to contribute if elaborate constructive posts are actively deleted. |
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From somebody ilusions. I do not see any activity showing us too many people working at Tactical Art of Combat.
From TBF, two screenshots, a lot of answers about how the game is but nothing more. However, they are not increasing each day the features as if it was a impossible work. |
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At the end, I see more possible TBF because it was made with a engine which everybody have seen running at thousands of titles.
TAOC looks as one thing made from scratch. It is not serious. Each day they change the specifications. |
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So I can't create a website Michael?
About this...........yes and no. Yes, you used the phpbb code but you did not make it. Even a dog can install it with two clicks. At least if you had modified it a lot........but you used the default settings with very few changes. Perhaps some people around here, they are impressed but me not and I have made similar things before. I do not know who made this http://closecombat.matrixgames.com/ but it was not a example from nothing good. It was a bad site when html was more used. |
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I can't create a game?
From you never we have seen nothing more than a man producing. Never a piece of code/graphic by example, perhaps he was speaking about it. Yes you can develop a game but people did not like your previous projects which they were made with a lot more of resources. |
Sulla wrote (View Post): |
Hia KW,
The auto update on the forums screwed up, it left threads unreadable, so I did a restore. At moment we are discussing scale, map size, etc. What threads went mate? Nothing is/would be deleted deliberately! Sorry about that mate :( Cheers - S |
Pzt_Kanov wrote (View Post): |
What is even the point of not wanting another close combat type of game? what is the purpose of attacking Sulla? I don't get it. It's not like he's using your funds to finance his venture man, give him a brake. If you have nothing good to say kep it to yourself, unless it is affecting other people like a fraud or something. If you don't like the final product don't buy it, as simple as that.
I for one I'm looking forward to this, I mean I do need a break over the stubbornness of the matrix people, you can't suggest changes or report things because its either "It's not planend for now but maybe in the future" or "Thanks for your feedback" but then nothing comes out of it. Or when they make changes because they feel like it and when lots of people complain they just go "oh it didn't came out in beta test" etc or they simple don't respond. What was the point of removing the dying prone soldier animations just to use a new one that only appears when the soldier is standing up??? I want a developer that listens to the people in a reasonable way, I understand all the things we sometimes ask for aren't possible but if we report something then I would like the developers to at least consider it and discuss about it, and if it's a bug or whatever then address the error and put out a patch in a reasonable amount of time. Good luck Sulla! |
Uberdave wrote (View Post): |
Sulla, don't let the haters get you down. I left this community for several years, come back, and certain people are STILL complaining about the same old shit! It borders on ridiculous, seriously.
Thanks for your continued work on the CC series and what it is evolving in to. |