johnsilver wrote (View Post): |
CCMT dearly needs the campaigns.. I bought it from Matrix several months back.. Stwa warned me it was missing the campaign option, I didn't think it would be that much of an issue personally, but it's a bigger "hole" to me than I thought. Putting together skirmishes just isn't my thing..The campaign SHOULD have been added to CCMT.. SHAME on Matrix for that oversight! |
Rodmorg wrote (View Post): |
Shaun Wallace (I'm guessing is 'Sulla') has been the project manager for Modern Tactics (Production). He's been the Serious Games Project Manager for The Longest Day (Business) and Last Stand Arnhem (Production) and president for Cross of Iron (Business).
I found these when you look on his profile at CloseCombat.org and under 'Games I Have Worked On' |
mooxe wrote (View Post): |
Sounds like a new engine is being built with a heavy focus on the strategic layer. Very few around here wanted more details in the strat layer. CC5 was enough IMO, just enough to have a bit of a chess game and block your opponents supply. The strategy and close combat are basically to separate games and one should be kept as low key as possible. I am going to estimate two years before it sees the light of day. Asking for another wishlist as well... been so many of those. Its really hard to get behind something like this. We did wishlists for like EVERY re-release. |
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Normanda, you do take sides |
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And btw, weren't these titles developed by Shaun Wallace? |
mooxe wrote (View Post): |
Sounds like a new engine is being built with a heavy focus on the strategic layer. Very few around here wanted more details in the strat layer. CC5 was enough IMO, just enough to have a bit of a chess game and block your opponents supply. The strategy and close combat are basically to separate games and one should be kept as low key as possible. I am going to estimate two years before it sees the light of day. Asking for another wishlist as well... been so many of those. Its really hard to get behind something like this. We did wishlists for like EVERY re-release. |
Nomada_Firefox wrote (View Post): |
About CCMT, CCRAF, Road to Bagdad. Many of you people are making a big mistake, you put them as different games when all them were the same game with a few changes. In fact Sulla and their friends and non-friends as Slitherine have been selling us the same game for more of 15 years. Just because they made changes in graphics, they are not a different game. |
Nomada_Firefox wrote (View Post): |
COI is a remake from CC3. |
Rodmorg wrote (View Post): |
Well - in my opinion - it is [a game] and I'm thinking of buying it soon to see if it's any good. |
Stwa wrote (View Post): | ||
As a tactical trainer, CCMT is good. As a game, CCMT sucks. |
Rodmorg wrote (View Post): |
Because there's no campaign right? |
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CCMT comes with giant maps. They need to be cut down to at least 30x30 deployment tiles to allow CCMT's map/battle editor to function properly.
CCMT Human Player vehicle pathing is fine, but AI vehicle pathing on occasion, can suffer from vehicle magnetism and spinny disease. You need to limit engagements to 2 vehicles or less per side. |
johnsilver wrote (View Post): |
You and think it's Legion also that have worked heavilly with CCMT Stwa?? Should both put together some kind of text document with tips, like those 2 quoted above that IMO are VERY important for next time I open that game up and play, or make up some battle to get it to play 'right". Also wasn't aware the HUGE 4(?) maps the game comes with might not work correctly, if understand you vs AI, which kind of figured anyway and had avoided them anyway so far, except to look at as far as making a battle to play upon vs AI. |
Nomada_Firefox wrote (View Post): |
A CCMT mod from WWII would not be difficult........but the game is...........bad. It is the true. All these games were set for multiplayer and the singleplayer option is fun very few time. My point is how the singleplayer option never was improved and the multiplayer option was broken. |
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