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US_Brake wrote (View Post): |
ScnelleMeyer/Graphics mods/GtC Explosions/For COI
install and activate in Mod Swap http://www.closecombatseries.net/Hosted/ScnelleMeyer/Graphics%20mods/GtC%20Explosions/For%20COI/ |
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US_Brake wrote (View Post): |
This upgrade has really improved Cross of Iron. It's compatible with all the mods. Here is a screenshot of a Russian Stuart Tank firing a round at German infantry. |
ScnelleMeyer wrote (View Post): |
Hey Hicks
I did not test it in CC3 but I guess you could extract it, backup your CC3 "VFX.zfx" file and try to put the COI version in CC3. |
US_Brake wrote (View Post): |
DAK_Legion taught me how to add the new explosions to plug-ins. I hope to upgrade all COI mods in the near future. |
ScnelleMeyer wrote (View Post): |
Stwa : Reading the feedback after I converted the GtC explosions and smoke graphics to the older releases, makes me think this is worthwhile mod to add because it feels like an upgrade in realism compared to the "classic" explosions and smoke effects. |
ScnelleMeyer wrote (View Post): |
Hi sniper,
I probably forgot to include the smoke in the LSA version.. But you could unpack it from TLD or any other version that has it and include in a repacked Effects.azp for LSA. |
ScnelleMeyer wrote (View Post): |
No, the effects.azp from GtC is definately not compatible. I spent a considerable time and effort to convert them to look their best in the older CC releases. - See related post on this on the modding forum her on CSS.net
Difference being that the GtC edition has 32.bit graphics with an alpha channel - and the older has 16bit graphics and no alpha channel. This is why I wrote that you have to change out the smoke graphics from LSA with the one from the TLD edition of the GtC explosion mod and then repack. |
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