winter war
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Close Combat Series -> Modding Workshop

#21: Re: winter war Author: crewman PostPosted: Thu Mar 10, 2016 1:52 pm
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southern_land wrote (View Post):
okay after a bit of hiatus (bought and moved into a house) I'm moving ahead with the map graphics

congrats on the house ... look forward to seeing ur new maps  Smile

#22: Re: winter war Author: southern_land PostPosted: Fri Mar 11, 2016 2:33 am
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here's what i'm playing with at the moment  3pont spun, chopped down in size and the forest thickened from Ardennes forest to Finnish forest


3ponts2.jpg
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#23: Re: winter war Author: southern_land PostPosted: Fri Mar 11, 2016 3:01 am
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frozen lake slightly smaller, hills added, island added and will re-tree in 5cc


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#24: Re: winter war Author: crewman PostPosted: Fri Mar 11, 2016 3:23 am
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Lookin good!

#25: Re: winter war Author: ScnelleMeyer PostPosted: Fri Mar 11, 2016 3:32 am
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Nice

#26: Re: winter war Author: southern_land PostPosted: Fri Mar 25, 2016 3:21 am
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Hill 121


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#27: Re: winter war Author: southern_land PostPosted: Fri Mar 25, 2016 3:26 am
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K-woods


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#28: Re: winter war Author: southern_land PostPosted: Fri Mar 25, 2016 3:44 am
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Kwoods2


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#29: Re: winter war Author: Ivan_Zaitzev PostPosted: Fri Mar 25, 2016 4:17 am
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Really nice southern_land!

#30: Re: winter war Author: ScnelleMeyer PostPosted: Fri Mar 25, 2016 8:18 am
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Looking like hard infantry fighting for the new Winter war.

I have a couple of questions on map making SL:
- How do you make your own ground textures ?  - In earlier posts you said some were used from Google Earth . - In that case how do you make them good enough or detailed enough for CC?

The ground texture on Hill 121 map - Was that made with layer mask and brushes ?

#31: Re: winter war Author: southern_land PostPosted: Fri Mar 25, 2016 12:08 pm
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there are some areas in Google earth that are good enough for textures but you have to pick and choose.  I've found several in the States and Australia, lots from Germany and several from here in New Zealand.  Hunt near major urban areas.

Hill 121 is a paint over of one of the Stalingrad maps (hill 120  Very Happy )  I sampled the ploughed areas of the original with the magic wand tool set very close 15/255, added a new layer added effects, then repeated that three times with different selections and effects

#32: Re: winter war Author: southern_land PostPosted: Fri Mar 25, 2016 12:09 pm
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Mline3


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#33: Re: winter war Author: southern_land PostPosted: Fri Mar 25, 2016 1:22 pm
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RivLake


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#34: Re: winter war Author: southern_land PostPosted: Sat Mar 26, 2016 3:04 am
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Frzlak2 (treed)


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#35: Re: winter war Author: southern_land PostPosted: Sat Mar 26, 2016 3:05 am
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Frzlak2 (treed)


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#36: Re: winter war Author: southern_land PostPosted: Sat Mar 26, 2016 4:04 am
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Defenc2


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#37: Re: winter war Author: southern_land PostPosted: Sat Mar 26, 2016 6:20 am
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3ponts2  (treed)


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#38: Re: winter war Author: ScnelleMeyer PostPosted: Sat Mar 26, 2016 8:54 am
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Turning them out high speed SL! -Very inspiring previews.

Thanks for the tips SL. Im not trying to highjack the WW thread but..
I tried the selection method, but must be doing it wrong cause I cant get anything like the effect you got. ( Might be because you know mapmaking a lot better than me:D )
When I used the magic wand with 15px tolerance on those fields - just a few pixels would be selected.. Did of course find another way but not getting exactly what I want...

#39: Re: winter war Author: southern_land PostPosted: Sat Mar 26, 2016 10:47 am
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No problem.  happy to help

When the magic wand is selected there is a tick box available "contiguous"  Untick that and it'll select everything within those parameters on the map

#40: Re: winter war Author: ScnelleMeyer PostPosted: Sat Mar 26, 2016 5:40 pm
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Thanks a lot ! I will have another go at it. - What I really want to do is create something like this effect:


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Close Combat Series -> Modding Workshop


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