winter war
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Close Combat Series -> Modding Workshop

#41: Re: winter war Author: southern_land PostPosted: Sun Mar 27, 2016 1:24 am
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started with this texture and magic wanded the lightest colours


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#42: Re: winter war Author: ScnelleMeyer PostPosted: Sun Mar 27, 2016 2:57 am
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Allright thanks SL - Then I know Im on to something here:)

#43: Re: winter war Author: southern_land PostPosted: Mon Mar 28, 2016 3:59 am
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Mline2


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#44: Re: winter war Author: TejszdLocation: Canada PostPosted: Thu Mar 31, 2016 11:29 am
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southern_land, the map updates are looking good! Remember as you change maps sizes that my monitor resolution is 1920x1200 so nothing smaller! Very Happy

The CC5 Winter War data files have been converted along with graphic files (pics attached).

Still need to do uniforms.txt, campaign.txt and stratmap.txt along with recreating the battles, operations and campaigns. Then add the updated maps and any changes/fixes wanted....



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#45: Re: winter war Author: UberdaveLocation: Kansas, USA PostPosted: Thu Mar 31, 2016 11:39 am
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AWESOME!!!!

I'm currently playing WW on CC5 classic!!  Love that you guys are keeping this game alive!!!

Re: Afrika 40-41 - Definitely up in my top 3 favs.  I'd love to see that one ported to CC TLD.  Is JimRM2 still in the community??

@ Antony - Good to hear someone still likes my little mod. I will port it to CC TLD and finish it someday.  I've been selecting maps from Afrika, Ebro, and El-Alamein to edit and ultimately include in my Nomonhan / Khalkhin-Gol mod.

Twisted Evil  Twisted Evil  Twisted Evil

#46: Re: winter war Author: southern_land PostPosted: Sat Apr 02, 2016 3:00 am
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Uberdave wrote (View Post):


@ Antony - Good to hear someone still likes my little mod. I will port it to CC TLD and finish it someday.  I've been selecting maps from Afrika, Ebro, and El-Alamein to edit and ultimately include in my Nomonhan / Khalkhin-Gol mod.

Twisted Evil  Twisted Evil  Twisted Evil


Good to hear

#47: Re: winter war Author: southern_land PostPosted: Sun Apr 03, 2016 2:27 pm
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defence

Darren you might have to stop helping mate, I've had to reduce the map size to up the AI aggression



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#48: Re: winter war Author: southern_land PostPosted: Mon Apr 04, 2016 1:19 pm
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another one


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#49: Re: winter war Author: MajorFrank PostPosted: Mon Apr 04, 2016 6:19 pm
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Very nice. Still remember playing the grand campaign of WW, took about as long as the real war itself.  :)

Not sure if it can be implemented but it would be nice if it would be a bit easier to destroy tanks with infantry. That was one of the things Finnish infantry was very good at, destroying the tanks with Molotov Coctails etc. The last time I played WW the Soviet tanks were just a little too effective against my infantry, especially the immobilised tanks.

#50: Re: winter war Author: ScnelleMeyer PostPosted: Mon Apr 04, 2016 8:49 pm
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Yeah the maps looks really nice Shane!

What is your recommended max size of maps to get the AI moving ?

#51: Re: winter war Author: Roger5 PostPosted: Tue Apr 05, 2016 1:10 am
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Hello Southern land. Don´t forget to include Salhexe's veteran mod 3.5  Wink

#52: Re: winter war Author: mooxe PostPosted: Tue Apr 05, 2016 7:33 am
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WW is one of my favorite mods. Shame I could never find people online to play. I loved all the light vehicles and the maps.

#53: Re: winter war Author: southern_land PostPosted: Tue Apr 05, 2016 12:15 pm
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ScnelleMeyer wrote (View Post):
Yeah the maps looks really nice Shane!

What is your recommended max size of maps to get the AI moving ?


not exactly sure but I've dropped these to about regular cc3 size, and tested in COI.  I'm not sure how aggressive the IA is compared to tLD.  At least this size the finns (The player side to my mind) are forced to confront the heavier Russian weapons right off.

#54: Re: winter war Author: southern_land PostPosted: Tue Apr 05, 2016 12:38 pm
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mooxe wrote (View Post):
WW is one of my favorite mods. Shame I could never find people online to play. I loved all the light vehicles and the maps.


it's be a hard fight H2H

#55: Re: winter war Author: Roger5 PostPosted: Tue Apr 05, 2016 9:03 pm
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I play with Salhexe's 3.5 mod and there is a difference to playing without it.

#56: Re: winter war Author: Sapa PostPosted: Wed Apr 06, 2016 1:34 am
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[quote="MajorFrank";p="83464"]Very nice. Still remember playing the grand campaign of WW, took about as long as the real war itself.  :)

Not sure if it can be implemented but it would be nice if it would be a bit easier to destroy tanks with infantry. That was one of the things Finnish infantry was very good at, destroying the tanks with Molotov Coctails etc. The last time I played WW the Soviet tanks were just a little too effective against my infantry, especially the immobilised tanks.[/quote]

105 days Very Happy  Very Happy

#57: Re: winter war Author: southern_land PostPosted: Wed Apr 06, 2016 2:06 pm
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Llakkes


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#58: Re: winter war Author: Sapa PostPosted: Wed Apr 06, 2016 9:33 pm
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Wery nice work Shane! I wish i had your energy Very Happy

#59: Re: winter war Author: Roger5 PostPosted: Wed Apr 06, 2016 10:19 pm
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Yes It´s very good  Very Happy

#60: Re: winter war Author: southern_land PostPosted: Thu Apr 07, 2016 9:00 am
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Sapa wrote (View Post):
Wery nice work Shane! I wish i had your energy Very Happy


Cheers Mats, haven't completed the coding on many of these yet but I have discovered a way to code fast



Close Combat Series -> Modding Workshop


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