winter war
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Close Combat Series -> Modding Workshop

#1: winter war Author: southern_land PostPosted: Tue Jan 12, 2016 6:40 am
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Is anyone interested in updating cc5 winterwar to tLD?  I can help with new or revamped maps (yup I'm thinking about starting again)

#2: Re: winter war Author: TejszdLocation: Canada PostPosted: Tue Jan 12, 2016 7:10 am
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Very temping Southern_land....

I would like to retire my CC5 install and many full mods have already been converted;
- Battle Of Berlin
- Bloody Omaha
- Ebro
- GJSv44 converted with updates for  LSA
- GJS TRSM converted/updated to Battle for Caen for TLD
- Meuse
- Stalingrad
- Stalingrad Der Kessel

But Winter War along with a few others still are out there;
- Africa4041
- Battle Of The Scheldt
- Karelia_v2.2
- Khalkhin-Gol
- Ortona
- Stalingrad Operation Circle

If I missed any, sorry this what I have for CC5 and TLD/LSA on my PC today....

#3: Re: winter war Author: Drizzt PostPosted: Tue Jan 12, 2016 12:07 pm
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Tejszd wrote (View Post):
Very temping Southern_land....


If you port it (I really like it), I'm enough sure that this mod suffers the random wreck selection bug. Teams shoud be a bit reworked to avoid it (and create battles).

There is also CC5 El Alamein: it's an excellent mod. Its tanks/vehicles are too big and they should be resized. And of course it suffers of sleeping IA caused by huge minefields (should be removed in a great part.)

I have a version of Utah mod that I have adapted better for TLD (it was for WAR, so already converted even if not for TLD specifically).

About Afrika 40/41 it's a mod with big potential and beatiful maps, but it needs a work about Bgs (the best italian Bgs you see there are out of the timeline of the mod; it's also unbalanced; and there is the problem about huge minefields).

Drizzt

#4: Re: winter war Author: BungarraLocation: Murchison region, West Australia PostPosted: Fri Jan 15, 2016 5:55 am
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I'm in...... Glad to see you back  Wink

#5: Re: winter war Author: Schmal_Turm PostPosted: Sat Jan 16, 2016 1:14 am
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That's great news southern_land. It would be a shame to lose someone of your obvious artistic talents.

#6: Re: winter war Author: ke_mechial PostPosted: Sun Jan 17, 2016 10:31 pm
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Yeah, that mod definitively deserves to be re-modded for the re-releases.

#7: Re: winter war Author: TejszdLocation: Canada PostPosted: Mon Jan 18, 2016 1:28 pm
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I'm in....

I have the data files converted and can start TLD with them.

I'll have to fix some data errors;
- AlsTeams ammo count
- AxsTeams  ammo count
- Soldiers ammo count
- vehicles best kill and best mount

Anyone want to do some research Nov. 30/1939 to  Mar. 13/1940 for every 4 days?  Example Nov. 30 - Dec.3, Dec. 4 - 7, Dec. 8 - 11, etc.
- what was the prevailing historical weather?
- air support sorties per side?

#8: Re: winter war Author: RodmorgLocation: Kent PostPosted: Tue Jan 19, 2016 12:59 am
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My favourite CC5 mod, as it shows a crushing defeat to such an outnumbered side, and just typically the gameplay. Would really like to see it for TLD. Good luck

#9: Re: winter war Author: Drizzt PostPosted: Tue Jan 19, 2016 1:23 am
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Hi Tejszd,

Weekly based historical weather can be found here:
http://www.winterwar.com/other/weather.htm

It's not every 4 days, but the info can be very useful because there is specified when it has snowed.

Drizzt

#10: Re: winter war Author: ScnelleMeyer PostPosted: Tue Jan 19, 2016 2:00 am
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Great initiative Southern Land and good catch Tejzd:D

This one could be another great mod ressurected! - I wish you good luck.

#11: Re: winter war Author: southern_land PostPosted: Tue Jan 19, 2016 9:51 am
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cool, I should be mapping in a couple of days or even chopping down current maps to WW size and refurbishing them Cool

#12: Re: winter war Author: TejszdLocation: Canada PostPosted: Tue Jan 19, 2016 1:44 pm
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Drizzt wrote (View Post):
Hi Tejszd,

Weekly based historical weather can be found here:
http://www.winterwar.com/other/weather.htm

It's not every 4 days, but the info can be very useful because there is specified when it has snowed.

Drizzt


Thanks Drizzt. That is a good site and I haven't been there in years!

Too bad CC really doesn't take into account the temperature as the weather in CC really on tends to affect if you get air support or not. I guess the exception is CC3/COI where maps can be marked winter and non winterized equipment may fail.


Last edited by Tejszd on Wed Jan 20, 2016 8:13 am; edited 1 time in total

#13: Re: winter war Author: Drizzt PostPosted: Tue Jan 19, 2016 9:13 pm
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southern_land wrote (View Post):
cool, I should be mapping in a couple of days or even chopping down current maps to WW size and refurbishing them Cool

What do you think about to "convert in snow" some or many Karelia 2 maps? (historically speaking, I don't know which/how many maps the two mods share.)

#14: Re: winter war Author: Antony_nz PostPosted: Wed Jan 20, 2016 8:49 am
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Sorry to change the subject but- Khalkhin-Gol was so awesome in my opinion. Its a mod that needs fixing and a few extra maps. Just a few... and it would be a great. Nice and small quick campaign for those who are in a rush.

#15: Re: winter war Author: southern_land PostPosted: Sat Jan 23, 2016 3:34 pm
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ok Tejszd AND i ARE MOVING AHEAD WITH THIS.  tHE CURENT PLAN IS 44 MAPS UNLESS WE CAN FIND SOMEONE TO HELP US ON THE STRAT MAP

#16: Re: winter war Author: southern_land PostPosted: Sat Jan 23, 2016 3:35 pm
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AHHHHHH!!!! BLOODY CAPS!

#17: Re: winter war Author: russ109 PostPosted: Sat Jan 23, 2016 3:41 pm
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Never say Never again Shane lol

Look forward to seeing this next instalment.

#18: Re: winter war Author: US_BrakeLocation: USA PostPosted: Sun Jan 24, 2016 12:07 am
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Good Luck on the new project

#19: Re: winter war Author: southern_land PostPosted: Thu Mar 10, 2016 12:07 pm
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okay after a bit of hiatus (bought and moved into a house) I'm moving ahead with the map graphics

#20: Re: winter war Author: BungarraLocation: Murchison region, West Australia PostPosted: Thu Mar 10, 2016 12:29 pm
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And I'm Damn happy you are  Very Happy



Close Combat Series -> Modding Workshop


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