winter war
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Close Combat Series -> Modding Workshop

#121: Re: winter war Author: southern_land PostPosted: Sun May 15, 2016 1:52 pm
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Border


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#122: Re: winter war Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun May 15, 2016 2:37 pm
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They look on the small side for a map, not a bad thing.
What is the average dimensions?

#123: Re: winter war Author: southern_land PostPosted: Sun May 15, 2016 3:27 pm
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pvt_Grunt wrote (View Post):
They look on the small side for a map, not a bad thing.
What is the average dimensions?


the biggest has a length of 2160px.  Small for my maps but I'm hoping to make an code them for a hard fight of Human Finns defending against an aggressive Soviet AI

#124: Re: winter war Author: southern_land PostPosted: Mon May 16, 2016 7:02 am
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W5NTER


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#125: Re: winter war Author: southern_land PostPosted: Mon May 16, 2016 8:11 am
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Raater2


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#126: Re: winter war Author: southern_land PostPosted: Mon May 16, 2016 2:29 pm
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Samma


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#127: Re: winter war Author: southern_land PostPosted: Sat May 21, 2016 1:25 pm
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Uusuk


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#128: Re: winter war Author: southern_land PostPosted: Sun May 22, 2016 6:08 am
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KesselS2 reimagining


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#129: Re: winter war Author: southern_land PostPosted: Sun May 22, 2016 3:26 pm
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this one


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#130: Re: winter war Author: ke_mechial PostPosted: Sun May 22, 2016 9:17 pm
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southern_land wrote (View Post):
Uusuk


Nice cliffs covered with trees. It would be a nice position to place your MG Teams and Anti tank guns.

#131: Re: winter war Author: UberdaveLocation: Kansas, USA PostPosted: Mon May 23, 2016 11:28 am
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Very nice work, SL!

If you aren't busy with any projects following WW, would you be interested in doing some maps for one of my mod projects?

I'd love to see all of the maps have the same high standards that you display in your work (inc road sizes, colors, textures, water placement, bridges, etc).
Terrain would be as diverse as Mongolia (KG/Nomonhan mod in process of completion) and variations on a semi-arid mountainous/desert, arctic tundra, snowy/muddy in southern Russia, and/or thick jungle with patches of flat land and rocky hills, sub-tropical Pacific islands, etc....

I've got about a half a dozen ideas for both obscure and popular mods that I'm planning for TLD and LSA!

PM me if interested and I can give more details

#132: Re: winter war Author: southern_land PostPosted: Fri May 27, 2016 4:50 pm
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Xroad


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#133: Re: winter war Author: mick_xe5 PostPosted: Fri May 27, 2016 5:50 pm
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Have you considered using a various taiga graphics in the terrain file for visual variety?

#134: Re: winter war Author: southern_land PostPosted: Sat May 28, 2016 2:15 pm
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Honestly My first thought was to replace a couple of the larger maps using the old textures, then to increase the number top 64, now I'nearly done 64  Embarassed

#135: Re: winter war Author: tripwireLocation: Florida - USA PostPosted: Sat May 28, 2016 7:30 pm
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Southern_land, I've waited 'till you've almost finished.... so, really great job on the Winter War maps!!!  Wish that they could be used in the CC5 version (I've still not purchased any of the new sims).

#136: Re: winter war Author: southern_land PostPosted: Sun May 29, 2016 2:37 am
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they can be.  The coding is the same. Just swap them out with the ones you want to replace

#137: Re: winter war Author: TejszdLocation: Canada PostPosted: Sun May 29, 2016 10:14 am
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Anyone run into a problem with Stratmunger or RtBTool where the map data pulled from the CC5.ICD is wrong?

No matter what mod file I point to it shows the following values for the 1st map;

Center
X Y
139 97

StrMap Data
X Y W H
21 30 251 143


I have converted CC5 WinterWar to TLD and it works fine for single battles but crashes when I try to run a campaign on loading due to incorrect StratMap.txt values for the map locations.


Last edited by Tejszd on Mon May 30, 2016 1:33 am; edited 2 times in total

#138: Re: winter war Author: TejszdLocation: Canada PostPosted: Sun May 29, 2016 10:51 am
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Think I got it now!

With RtBTool you can read from the CC5.exe instead of the CC5.ICD and selecting "Maps on Strategic1 big screen" is giving me better looking values.

Note: using "Maps on Strategic2 big screen" gives the other incorrect values.

#139: Re: winter war Author: southern_land PostPosted: Sun May 29, 2016 1:03 pm
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fantastic Darren.  I'll make sure the rest of the maps are 1800 wide!!!!  Very Happy

I'll locate the instructions for making a start map and see if I can make a 64 map one for this.  58 maps created though few are fully coded yet

#140: Re: winter war Author: southern_land PostPosted: Fri Jun 03, 2016 5:04 am
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Delta


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Close Combat Series -> Modding Workshop


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