Quote: |
VI. STRATEGIC MAP
The strategic map is one of the most important changes in GJS. It is designed to show the Commonwealth sector of the Normandy fighting with Gold, Juno, and Sword representing the starting point for the Allies. This sector was dominated by the city of Caen, which was described by various Allied and German generals as being the key to Normandy. As this part of the beachhead was closest to Paris, and most suitable for tank warfare, the Germans put their best armored formations in the line here. During June 1944, the timeframe of the mod, a number of large-scale attempts by the Allies to capture the city failed. Heavy fighting occurred in many small Normandy hamlets, places which are well known by those who have an interest in the Normandy fighting. Pegasus Bridge, Villers Bocage, Tilly-sur-Seulles, Buron, will be linked forever with those fateful days during June 1944. Landscape The landscape around Caen is notably different from the landscape of the Cotentin Peninsula, the setting of the original CloseCombatV. The latter is mostly bocage, with a few large towns like Cherbourg and Carentan. From Gold beach inland, to Tilly-sur-Seulles and Villers Bocage, the countryside consists of dense bocage terrain dotted with small villages. Hard to advance trough as every hedge could be a hiding place for machineguns and anti-tank guns. From Juno and Sword beach towards the city of Caen, the landscape is more open. Rolling plains with small hamlets and sturdy Normandy farms. The defensive tactics employed by the Germans in this area were learned on the Eastern Front; the villages were transformed in hedgehog positions bristling with 88’s and machineguns while the countryside in between was left empty. Any attack had to cross open ground and proved to be bloody business, be it for the Germans as well as for the Allies. On the opposite side of the river Orne the British 6th Airborne established a bridgehead during D-Day. The Orne River confined airborne positions, and the German held Bois du Bouvent, and the flooded areas behind the bois, on the other side. This part of the beachhead wasn’t enlarged substantially before the ill-fated Goodwood offensive in July. The German 21st Panzer division held dominating positions in the Bois du Bouvent and the Colombelles steelworks. Behind Caen, the landscape was dominated by small rises in the landscape such as the Bourguebus ridge, and Hill 112 which provided the defenders with a dominating view over the whole invasion area. Maps The battles in the Commonwealth sector during June 1944 were driven by the Allied need to take the city of Caen, and the German necessity to hold it. The GJS strategic map is an attempt to make Caen the focus of the grand campaign. There are two concentric rings of maps around Caen. The first one has 4 maps facing the beaches: Carpiquet, Abbaye d’Ardenne, Buron and Colombelles. These maps are all large, at 3600x3600 pixels each. The idea behind this is that it will take longer to conquer these large maps. This is a way to recreate the heavy and prolonged fighting that took place in these areas; the Allies were pinned down in this line for the better part of June 1944. The river Orne can only be crossed at four places; Pegasus, Caen, and further inland at Tourmouville-Gavrus and Villers Bocage- Aunay-sur-Odon. These places constrain battlegroup movement; enlarging the airborne bridgehead will be a difficult task for the British forces. The density of maps behind Caen and around Bourguebus is notably less than the area in front of the city. Most of the fighting in this area took place out of the time frame of Gold-Juno-Sword. |
mooxe wrote (View Post): |
Whether or not the invasion beaches played a significant role is certainly open to debate... There was a lot of grand strategy involved in choosing those beaches. I think I know what you're saying though. |
Quote: |
To be honest though I am tired of beach maps. The gaming world has been fighting over the Normandy beaches ever since Saving Private Ryan showed how epic the fight was. |
crewman wrote (View Post): |
I also don't like beach map battles, but when played in context of a GJS Grand Campaign ... they present a unique challenge for both players that can influence the entire Campaign depending on how quickly Allies move off the beaches.
It's also demoralizing for the player commanding the German side... watching each Static BG get crushed, one after another. And sparks anticipation of when full BG's with armor finally arrive to the front. |
output generated using printer-friendly topic mod. All times are GMT