TLD Battle for Tunisia Mod v.1.0
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#1: TLD Battle for Tunisia Mod v.1.0 Author: Dfox PostPosted: Thu May 26, 2016 3:40 am
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Hi all,

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4274
 
Enjoy  Very Happy

Special thanks to Drizzt for beta-testing, criticism and valuable comments/suggestions !

#2: Re: TLD Battle for Tunisia Mod v.1.0 Author: UberdaveLocation: Kansas, USA PostPosted: Fri May 27, 2016 5:31 am
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HI there, before I give it a spin and a review, can you give some background info??

Dates of GC?
Which strat map are you using?
Which vehicle set are you using?
Are they original maps?

thanks in advance

#3: Re: TLD Battle for Tunisia Mod v.1.0 Author: mick_xe5 PostPosted: Fri May 27, 2016 8:55 am
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Im finding the Allied GC on Elite to be a real challenge. The AI puts up a damn good fight. Its 6 team assault on the two lower left VLs on the pic below was coordinated and well executed. A flat out textbook maneuver.


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#4: Re: TLD Battle for Tunisia Mod v.1.0 Author: vobbnobb PostPosted: Fri May 27, 2016 3:13 pm
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Where is the exe after the install? I chose not to put a desktop icon..

I see it created Battle_for_Tunisia folder inside TLD but no EXE

EDIT I re-installed checking create icon works now

#5: Re: TLD Battle for Tunisia Mod v.1.0 Author: mick_xe5 PostPosted: Fri May 27, 2016 5:43 pm
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Tunisia uses the D switch with the stock TLD .exe . Right click the Tunisia icon, select Properties and you'll see something like "C:\Close Combat The Longest Day\CCE.EXE"  /D Battle_for_Tunisia - which tells the engine to use the standard game files except for the ones in the Tunisia directory. A gift to modders in the re-releases from Matrix and The Blood!.

#6: Re: TLD Battle for Tunisia Mod v.1.0 Author: vobbnobb PostPosted: Fri May 27, 2016 10:39 pm
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Actually I found a shortcut that it was installed in

C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Close Combat The Longest Day\CC TLd Battle for Tunisia

cut it out and put it in the Battle_for_Tunisia where it belongs.


Last edited by vobbnobb on Sun May 29, 2016 1:16 am; edited 1 time in total

#7: Re: TLD Battle for Tunisia Mod v.1.0 Author: ScnelleMeyer PostPosted: Sat May 28, 2016 2:52 am
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Thanks a lot for this mod DFox!  Its looking just as good as expected. - Very refreshing to play some new maps.

#8: Re: TLD Battle for Tunisia Mod v.1.0 Author: ke_mechial PostPosted: Sat May 28, 2016 4:03 am
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The mod is really good quality.
Things I liked at first glance:

1) New realistic weapon sounds and speechs

2) Shiny vehicle graphics with good scale.

3) Nice new maps

4) Good detail  and realism to uniform and rank graphics

5) I liked the idea of combined french-american, italian-german, french-british BGs.

#9: Re: TLD Battle for Tunisia Mod v.1.0 Author: mooxe PostPosted: Sat May 28, 2016 4:16 am
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Vehicles are isometric, nice touch, not done in any other mod as far as I remember.

#10: Re: TLD Battle for Tunisia Mod v.1.0 Author: vobbnobb PostPosted: Sat May 28, 2016 11:17 pm
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Like the game so far. Only gripe is that buildings are borked. Also had my first hard crash (exit to desktop) during the campaign about 15 battles in. It was as if enemy was surrendering the battle while it happened.

Last edited by vobbnobb on Sun May 29, 2016 1:25 am; edited 1 time in total


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#11: Re: TLD Battle for Tunisia Mod v.1.0 Author: Pzt_KanovLocation: México PostPosted: Sun May 29, 2016 1:24 am
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Thank you Dfox. Downloading now.

#12: Re: TLD Battle for Tunisia Mod v.1.0 Author: mick_xe5 PostPosted: Sun May 29, 2016 2:18 am
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Ive had 5 Force Morale failure/00:00 CTDs in my GC. Only one of them (FM) didnt record the battle to the save file.

#13: Re: TLD Battle for Tunisia Mod v.1.0 Author: TejszdLocation: Canada PostPosted: Sun May 29, 2016 6:17 am
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mick_xe5 wrote (View Post):
Ive had 5 Force Morale failure/00:00 CTDs in my GC. Only one of them (FM) didnt record the battle to the save file.


Dfox there is nothing you can do you about that as that isn't a mod crash issue but something in the exe.

Though Matrix/Steve say there is no problem???  Shocked

#14: Re: TLD Battle for Tunisia Mod v.1.0 Author: TejszdLocation: Canada PostPosted: Sun May 29, 2016 6:21 am
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Like the R for reinforce available and the speed bars on the BG icons!

#15: Re: TLD Battle for Tunisia Mod v.1.0 Author: southern_land PostPosted: Sun May 29, 2016 9:45 am
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Tejszd wrote (View Post):
Like the R for reinforce available and the speed bars on the BG icons!


Does it encourage you to complete Meuse?  Shocked

#16: Re: TLD Battle for Tunisia Mod v.1.0 Author: TejszdLocation: Canada PostPosted: Sun May 29, 2016 12:06 pm
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southern_land wrote (View Post):
Does it encourage you to complete Meuse?  Shocked


Yes I still want to get a new strat map for Meuse.... I can play/test Meuse with the current strat on LSA....

Right now the priority is to get Winter War converted from CC5 to TLD so that your new maps can be added. Were you going to try doing the strat map change from 44 to 64 maps?

#17: Re: TLD Battle for Tunisia Mod v.1.0 Author: southern_land PostPosted: Sun May 29, 2016 1:04 pm
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Yeah, I've created a new strat, I just need the instructions on making a strat

#18: Re: TLD Battle for Tunisia Mod v.1.0 Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Tue May 31, 2016 3:57 am
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Why are the vehicle and soldier shadows missing? It really makes everything as if they are floating.  : (

Other than that really nice mod, thanks!

#19: Re: TLD Battle for Tunisia Mod v.1.0 Author: Dfox PostPosted: Tue May 31, 2016 12:31 pm
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Pzt_Crackwise wrote (View Post):
Why are the vehicle and soldier shadows missing? It really makes everything as if they are floating.  : (

Other than that really nice mod, thanks!

The issue has been discussed here http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10787&postdays=0&postorder=asc&start=20

#20: Re: TLD Battle for Tunisia Mod v.1.0 Author: Dfox PostPosted: Tue May 31, 2016 12:41 pm
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Uberdave wrote (View Post):
HI there, before I give it a spin and a review, can you give some background info??

Dates of GC?
Which strat map are you using?
Which vehicle set are you using?
Are they original maps?

thanks in advance

Hi,
1) 18.11.1942 - 12.05.1943.
2) New start map of northern Tunisia.
3) 2.8-cm s.Pz.B.41
25-pdr Mk II
2-cm Flak 38
2-pdr Mk IXA
3.7-cm PAK 35/36
5-cm PAK 38
6-pdr Mk II
7.5-cm L.G.40
7.5-cm le.Geb.IG.18
7.5-cm le.I.G. 18
7.5-cm PAK 40
75mm Mle1897
8.8-cm Flak 18
8.8-cm Flak 36
Bf 109
Cannone da 47/32
Churchill Mk III
Fw 190
Grant I
Hurricane
Ju 87
M10 3'' GMC
M2 Half-track
M3 37mm Gun
M3 75mm GMC
M3 Half-track
M3 Lee
M3 Stuart
M4A1 Medium
Marder III
P-38
Pz.Kpfw.II Ausf.F
Pz.Kpfw.III Ausf.J
Pz.Kpfw.III Ausf.L
Pz.Kpfw.III Ausf.N
Pz.Kpfw.IV Ausf.G
Pz.Kpfw.VI(H) Tiger
Sd.Kfz. 222
Sd.Kfz. 233
Semovente da 47/32
Sherman III
Spitfire
T30 75mm HMC
Universal Car. Boys
Universal Car. Mort.
Universal Carrier
4) All maps are new, but not all are completely new. Some are remakes of CC5, RtB and other mods maps.



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