Tejszd wrote (View Post): |
Don't know if I would consider CC5 the last stable version, as it never received a fully tested patch before Atomic closed the doors. Out of the Atomic releases probably CC4 would be the latest stale release (but many preferred CC5 because CC4 had locked unit selection and small maps with poor protection by some entry VL's).
The Matrix releases are all based on the CC5 code thus the bugs in CC5 were carried forward. Many were fixed but some critical ones like crashes due to air strikes, morale break and hitting 0:00 at the end battle were not eliminated as supposedly they couldn't repeat them. After LSA Matrix switched to using their forum and servers for H2H play as Microsoft dropped direct play from Direct-X (Win10 doesn't install it but you can manually for backwards compatibility). TLD/WAR - are the closest to CC5 but with enhancements; BG can't move without fuel, BG's can be forced to retreat, random entry VL for paratroopers, night battles, etc. with many CC5 mods converted to it (or them as the last WAR patch added TLD features making them compatible for mods with the following limitations; you can not play the same mod on TLD against someone with WAR and the commander pics in WAR are different size than TLD). LSA - has the most features; blowing bridges, stacked BG, etc. but because of clean up to data/graphic files along with changes in some calculations old mods need data and file changes to convert them which is a lot of work. PitF - added some features; 32-bit graphics, fog (white layer over maps), forum/lobby for H2H and mount troops or guns on vehicles but removed using units from both BG's when stacked GtC - added some features; increased the map scale (larger graphics with more detail), increased # of units in battle to 21, rolling barrages and dug-in/camouflaged tanks and anti-tank guns but skimped on the # of maps with only 30 I have all the games but I'm not a fan of PitF and GtC because of the dependency on Matrix forum/servers. If Atomic did that with CC5 and earlier versions CC would have died when the company went out of business years ago. |
Quote: |
CC4 had locked unit selection and small maps with poor protection by some entry VL's |
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