Schmal_Turm wrote (View Post): |
Thanks Pete/Buck. The maps are truly a work of art. Some of the best I have seen. I can tell that as the Germans I am going to have a hell of a time in trying to keep the Allies at bay. The fact you did it with all 64 maps is truly awesome.
I always thought that the fact that GtC was not 64 maps was really a mistake. It could have been so much more interesting and challenging. |
platoon_michael wrote (View Post): |
Thank-You!
Buck & Pete. I've only so far done a down and dirty look/slight play. While in-between work. But this looks like a Good one to play. I will play a GC of this one. |
mooxe wrote (View Post): |
Thank you Buck & Pete.
Your mod is on CCS @ http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4275 |
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salhexe wrote (View Post): |
I never saw this fire effect before now in cc, i use new explotions, the fire does not go out for the whole duration of the game and it started with a mortar shot. |
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TWJunky wrote (View Post): |
Hi guys! whgen are you planing oin releaseing the next update? |
Pete wrote (View Post): |
The thing is that in the past 4 months the beta was only downloaded 130 or so times. The response to the release has also been low in terms of different people commenting on the mod. That being said, the time mods are made for large audiences is over and it is now about the personal satisfaction that we modmakers get out of it. The improvements that can be made are cosmetic which is because we don't release half-finished mods. The reason for releasing this 98% finished mod as a 'beta' was mostly because I didnot feel like going over the forcepools again and we had already commenced work on the next project.
So, for the time being we will not be updating the mod. I appreciate you taking an interest though. |
Pete wrote (View Post): |
The thing is that in the past 4 months the beta was only downloaded 130 or so times. The response to the release has also been low in terms of different people commenting on the mod. That being said, the time mods are made for large audiences is over and it is now about the personal satisfaction that we modmakers get out of it. The improvements that can be made are cosmetic which is because we don't release half-finished mods. The reason for releasing this 98% finished mod as a 'beta' was mostly because I didnot feel like going over the forcepools again and we had already commenced work on the next project.
So, for the time being we will not be updating the mod. I appreciate you taking an interest though. |
mooxe wrote (View Post): | ||
Its true Pete. The community is mostly dead now. Only the die hards left! |
Hicks wrote (View Post): | ||
For what it is worth there are so many mods for CC titles and as much as I'm slowly playing them I'm tinkering with sound and visuals for them. I've started Rhineland '45 but with so many ongoing campaigns across different mods I can only go at such a speed Please do know that your efforts are appreciated though and I'm looking forward to Dieppe |
tycoon1969 wrote (View Post): |
Thanks for all the hard work, I really enjoy the mod! Is there a full campaign to play human vs. AI? |
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