vobbnobb wrote (View Post): |
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The AI analyzes the player's past deployments for a particular map and adjusts its deployments to counter. The AI analyzes the player's past purchasing tendencies (tanks vs. guns vs. infantry) and adjusts its purchases to counter (guns vs. tanks, tanks vs. infantry, and infantry vs. guns). The computer AI will sometimes use an unbalanced setup when on attack in order to overrun the enemy's flanks. |
southern_land wrote (View Post): | ||
I get the sense that this might have been the case in cc3 but I think they broke something transitioning into cc4 |
vobbnobb wrote (View Post): |
More
The AI analyzes the player's past deployments for a particular map and adjusts its deployments to counter. The AI analyzes the player's past purchasing tendencies (tanks vs. guns vs. infantry) and adjusts its purchases to counter (guns vs. tanks, tanks vs. infantry, and infantry vs. guns). |
mooxe wrote (View Post): |
Noticed something else. Command circles are always centered off the leader in a command team. For regular infantry sections, the command circle is centered from the center of mass. I wonder why... |
Quote: |
Soldiers in depressions such as foxholes and trenches cannot be overrun by a tank, and more experienced soldiers will actually try to move out of the way first. |
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