#1: artillery support Author: Huyphan, Posted: Tue Jan 17, 2017 12:12 pm Anyone knows how to edit the artillery support for longer time? please help.
thank
#2: Re: artillery support Author: ScnelleMeyer, Posted: Tue Jan 17, 2017 9:45 pm Nope, - Thats not possible as this is hardcoded in the .exe file.
A workaround would be to implement a Forward Observer team with indirect fire capable weapon coded as artillery.
This has been done for several mods for the older CC games.
Its a little involved for a first modding project, but definately doable. All editing is done with the data files of the game in a spreadsheet program like XL.
#3: Re: artillery support Author: mick_xe5, Posted: Wed Jan 18, 2017 8:52 am Open /Data/Base/Campaign.txt in Notepad. At the bottom is the fire support data. You can modify the number of tubes firing (= # of explosions per volley on the map), the number of total rounds fired in the support mission, and the number of volleys. I havent tried but if you set the # of rounds to 999 the fire support mission might last longer than the battle
ex. of slightly modified fire support data:
# Gateway to Caen
#########################################################################
# Fire support data.
# Data is: weapon index, number of tubes, total rounds (will rnd +/- 20%), barrage type (0 = concentration, 1 = rolling), delay first volley (in 0.1s), delay between tubes, delay between volleys, error radius (in map tiles)
#Allied mortar, then Axis mortar
3,4,40,0,150,5,40,3
3,4,40,0,150,5,40,3
#Allied artillery, then Axis artillery
4,4,40,0,200,3,100,3
4,4,25,0,200,3,100,3
#Allied prep barrage, then Axis prep barrage
4,4,40,0,0,4,20,3
4,4,36,0,0,4,20,3
#4: Re: artillery support Author: Huyphan, Posted: Wed Jan 18, 2017 12:34 pm thank guys for the quick reply . i may try some let see how it turn out.
#5: Re: artillery support Author: ScnelleMeyer, Posted: Wed Jan 18, 2017 4:34 pm Thanks Mick - I never saw that entry! That opens up a lot of possibilities.
#6: Re: artillery support Author: mick_xe5, Posted: Wed Jan 18, 2017 6:20 pm I got tired of the ineffective Allied rolling barrage and changed it to a TOT concentration with more rounds. The AI likes to dump that on the nearest enemy VL to start the battle. Makes setting up a forward defense pretty dicey.