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There is JSGME which Tik used for his small maps mod. That is your best way forward IMO |
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For the moment it should suffice to use your map as a replacement rather than new addition while you concentrate on terrain coding it and creating the roof files. Im in the process of adding 34 maps to GtC for a Falaise Pocket mod and can document some of the critical steps in the process as you encounter them. |
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Your base map looks like its close to the 12.5 cm per pixel game scale |
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Having used real world imagery as a map base myself I'd suggest using 'invisible' (pure white) treetop images in /Graphics/Terrain to avoid visual conflict between the map base foliage and the game's treetop overlays. |
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I assisted SgtWilson in creating a tool, CCReq, to do this for CC4 & 5. Ive been looking for a programer to work with to do the same for PITF/GTC (hint hint:) |
mick_xe5 wrote (View Post): |
Steam version doesnt support the use of the /D switch in the desktop shortcut executable target (eg. C:\Matrix Games\Close Combat Last Stand Arnhem\CCE.exe" /D GoldJunoSword). |
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