Dieppe Mod for Gateway to Caen in the works
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> Mods by Buck and Pete

#1: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Jul 14, 2017 6:06 am
    —
Hello all,

We have been working on and off on a mod on the Dieppe raid in 1942. The mod is being made for Gateway to Caen. It will consist of around 12 maps covering all the beach landing zones and most of the relevant hinterland. In this forum we will be posting updates on our progress , share map previews and so on.

Thanks,

Buck and Pete

#2: Re: Dieppe Mod for Gateway to Caen in the works Author: salhexe PostPosted: Sat Jul 15, 2017 3:04 pm
    —
Thank you very much  Very Happy

#3: Re: Dieppe Mod for Gateway to Caen in the works Author: dj PostPosted: Mon Jul 17, 2017 3:40 am
    —
Thanks much appreciated Pete.  GtC works perfect on Windows 7.  Maybe your Ortona mod would also be better fit for GtC or too difficult to convert from CC5?

#4: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Mon Jul 17, 2017 5:45 pm
    —
Hey DJ, I'd like to keep the Ortona and Dieppe mod threads separated if you don't mind  . I will answer your question in the other thread.

#5: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Mon Jul 17, 2017 6:04 pm
    —
Our progress so far has been posted on our facebook page. Here are direct links to map previews:
Yellow Beach preview
Blue Beach
Green Beach West

#6: Re: Dieppe Mod for Gateway to Caen in the works Author: TejszdLocation: Canada PostPosted: Tue Jul 18, 2017 1:33 am
    —
Looking forward to it Buck and Pete!

#7: Re: Dieppe Mod for Gateway to Caen in the works Author: reconscoutLocation: U.S.A. PostPosted: Thu Jul 20, 2017 6:39 am
    —
Sounds Great! Thank you for all your effort and for sharing with us.

#8: Re: Dieppe Mod for Gateway to Caen in the works Author: grantreid PostPosted: Fri Jul 21, 2017 11:40 am
    —
This is fantastic news, Buck & Pete. Can you give us an estimated release data  Very Happy

Cheers - Grant

#9: Re: Dieppe Mod for Gateway to Caen in the works Author: ke_mechial PostPosted: Fri Jul 21, 2017 12:37 pm
    —
Wow, I recently watched some Documentary about Dieppe. Less spoken side of WW2, yet to be remembered as a milestone... It was a disaster but taught important lessons to allies towards Normandy. Looking forward to see it.Smile

#10: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Jul 21, 2017 5:24 pm
    —
grantreid wrote (View Post):
This is fantastic news, Buck & Pete. Can you give us an estimated release data  Very Happy

Cheers - Grant


Understandable question but sorry, we can't. This mod originally started as a smaller intermediate project over a year ago, but with Buck using 3D to model houses and using original GtC textures and learning to use Conrad's map drawing technique (next to life, studies, work) he could not quite match his Rhineland mod mapmaking speed. Now with Buck getting his college degree we can look forward again but we will not make the same mistake as in the past and set an ETA.
Being the datamodder I am the one with the easy job. As always, the mapmaking part is the most demanding and time consuming part of modding so you are going to have to bear with us for another while Smile

#11: Re: Dieppe Mod for Gateway to Caen in the works Author: grantreid PostPosted: Mon Jul 24, 2017 9:54 am
    —
Thanks Pete. Good to know we have something to look forward to

#12: Re: Dieppe Mod for Gateway to Caen in the works Author: alienzombie101 PostPosted: Tue Aug 29, 2017 2:26 pm
    —
Awesome, Pete. I always did enjoy your mods

#13: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Wed Dec 25, 2019 9:05 pm
    —
Oh my, the last update was two and a half years ago. What became of the mod? Well, life is what happened. Buck_Compton was accepted into Dutch Royal Military Academy (and graduated), got a new home and became a proud father. When things settle down for him he might (might!) get back to map making. Fingers crossed - all of them.
Meanwhile I will try and convert our older mods to other game versions, such as COI.

#14: Re: Dieppe Mod for Gateway to Caen in the works Author: Zep PostPosted: Wed Dec 25, 2019 11:46 pm
    —
Awesome.....Long live Close Combat,Thank you again Pete Cool

#15: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sun Jan 03, 2021 6:41 pm
    —
Here is a long awaited update: Buck_Compton has picked up mapmaking again and is back on this mod. So far he has finished two maps.
Previews can be found on our fb page (see link below) .

#16: Re: Dieppe Mod for Gateway to Caen in the works Author: TejszdLocation: Canada PostPosted: Mon Jan 04, 2021 4:28 am
    —
Thanks for the update Pete!

Good to see you back at it Buck_Compton!


Last edited by Tejszd on Sat Jan 30, 2021 12:24 am; edited 1 time in total

#17: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Mon Jan 04, 2021 7:47 pm
    —
Tejszd wrote (View Post):
Good to see back at it Buck_Compton!


Yeah, like I said to Schnellemeyer the other day, all it takes for him is to be deployed again  Very Happy  (He's got not that much else to do).

#18: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Jan 29, 2021 7:21 pm
    —
And another map under our belt. Aerodrome has been completed and we are moving on to the pièces de résistance!
Check our FB page.

#19: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Wed Feb 02, 2022 9:40 pm
    —
Wow, over a year since my last post in this thread and so much progress has been made. As a reminder, please check our facebook page for regular updates.
Meanwhile, 12 maps have been completed and we are now working on the map coding and the strategic map.
A preview of the strategic map, created in 3D you will find here: Dieppe Stratmap

#20: Re: Dieppe Mod for Gateway to Caen in the works Author: TejszdLocation: Canada PostPosted: Wed Feb 02, 2022 10:40 pm
    —
Thanks for the update Pete and reminder to check the Facebook page; https://www.facebook.com/buckandpete/

It's looking good!

#21: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Wed Jul 27, 2022 6:41 pm
    —
July update:
I have coded the maps and have been playing test battles. Next up is to complete the stratmap, that SchnelleMeyer has been working on. Remaining graphics work like icons is on me.

Issues so far: nothing major in terms of maps or data. I may want to recode some maps here and there. In terms of forcepools: the small battle groups on the PiTF/GtC platform can be an issue. I am looking for ways to increase the number of used unit slots without creating unrealistically large battle groups (several German BG's are company size or smaller).

No ETA!

#22: Re: Dieppe Mod for Gateway to Caen in the works Author: ScnelleMeyer PostPosted: Wed Jul 27, 2022 7:48 pm
    —
Thanks for the update and well done so far Pete!

#23: Re: Dieppe Mod for Gateway to Caen in the works Author: Aetius PostPosted: Fri Jul 29, 2022 5:04 am
    —
Thanks Pete, looking forward to playing the mod.

#24: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sun Aug 20, 2023 3:49 pm
    —
It's been a while but I am finally ready to release version 1.0 of The Dieppe Raid, a mod for Gateway to Caen.

Download link: [url=https://1drv.ms/f/s!Am7o7so_X0WviJpAIjbiFHTxLg3Tbw?e=hafrgT]The Dieppe Raid download[/url]


The Dieppe Raid mod is provided as a manual install only. The download is comprised of the full mod folder that must be copied in its entirety into the main directory of your Close Combat Gateway to Caen install.

C:\Matrix Games\Close Combat Gateway to Caen\Mod_Dieppe_Raid

GUI.txt

The GUI.txt file that is provided must be copied into the BASE folder of the stock game. It will not work if you leave it in the BASE folder of the mod directory.
C:\Matrix Games\Close Combat Gateway to Caen\DATA\BASE
Make sure to back up the stock GUI.txt first! You must revert to it when playing the stock game.
The GUI.txt file determines the coordinates of various interface graphs. Since we used the PiTF interface it is significantly different from the stock game. Mods without changes to the interface do not require switching between different files.


CCE.exe - Dieppe Mod.
This file is a shortcut to the mod. Place it where it suits you.

Known bugs:

The day selector in the editor screen is not working properly, especially from day '6' onwards. If the left bracket is not placed accurately it will result in a CTD. Best to leave it alone.

One test player experienced crashes on the White Beach map. I have not been able to replicate it.

The AI might not always fill its forcepool slots. This will cause a CTD. Make sure the AI forcepool slots are filled in before moving on to the battle.

Pete

#25: Re: Dieppe Mod for Gateway to Caen in the works Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sun Aug 20, 2023 3:55 pm
    —
Release Notes:

The Dieppe Raid - a mod for Close Combat Gateway to Caen. Version 1.0.

Little known to the general public who, particularly in this day and age, do not tend to dwell on events of times long past, is Operation Jubilee, the Allied raid on the small French seaport of Dieppe. "Jubilee" took place on 19th August 1942 and was designed as a divisional raid on a fortified enemy coastal town. It proved to be a dreadful failure as it was poorly designed with insufficient understanding of the German defenses, the nature of the terrain and the capabilities of own troops. The result was a huge loss of manpower for only a few tasks accomplished. Because of this monumental failure, the raid has been the subject of many post-war studies.
Creating a mod is a kind of study in itself. To reconstruct the event, we used original aerial photographs to model the terrain and defenses, original reports from both Allies and Germans and some of the post-war literature.

We found some of the differences in strengths remarkable. Blue Beach, at Puits, was defended by only a platoon of infantry and assaulted by a Canadian force of battallion strength. Green Beach was similarly defended only by platoons and attacked by two battallions. Twenty-nine heavy tanks landed in front of Dieppe and they could not make the difference. Tenacious German defense contributed significantly to the Canadian defeat.
We hope to have succeeded in giving the player an impression of what difficulties the Allies, particularly the Canadians, encountered during the beach landings.

Enjoy!

Mod by:
Buck_Compton: maps, strategic map artwork, historical research
Pete: historical research, data, battles and campaign
SchnelleMeyer: strategic map, PiTF to GtC interface screens

August 2023



Close Combat Series -> Mods by Buck and Pete


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1