ScnelleMeyer wrote (View Post): |
Thanks for the update Pete! - Good work your doing on this one - looking forward to playing it in COI-mode. I hope it will be as hard as it was in CC5:D |
ScnelleMeyer wrote (View Post): |
Did you look into implementing some of TT-tricks ? - The hardest game in the series is in my opinion CCMT and its elements file is in large responsible for it IMO - Might want to check up on your elements file - see if something can be done there? |
ScnelleMeyer wrote (View Post): |
TT- Was the guy behind TT-VETBOB of CC4. It made playing against the AI quite a challenge.
Here is a link to a short interview with him: http://www.closecombat.org/csoforums/viewtopic.php?f=172&t=10167&p=73992&hilit=tt%2C+interview#p73992 Basically coding changes for vehicle and infantry teams, stacking VLs to make AI attack and smaller maps. |
Pete wrote (View Post): | ||
Ah those changes. Thought you meant elements changes. Yes I can apply those changes but they will turn the mod into a single player mod, meaning I would have to 2 create versions. Right now I am thinking along the lines of focusing on infantry in the battle groups and reducing support. I also need to increase cover and concealment in the elements and reduce LOS. |
Pete wrote (View Post): |
...Yet, my result was a 'major defeat' . . . So , how are victory conditions determined |
output generated using printer-friendly topic mod. All times are GMT