#1: Bridges: destruction and repair. Author: JJMcBlaze, Posted: Sun Jan 07, 2018 12:47 pm Hi all,
Having played the game a few times, I thought I'd be fun to start creating a what-if scenario. The purely hypothetical premise, is the total succes of XXX corps, right up to Nijmegen and the Waal river. In this example, they did listen to Dutch resistance, and postponed the English landings until enough planes were available to land them as a complete unit.
Of course, the Germans would probably start a counter attack over the Waal southward in a drive them back to the Belgian border.
For this to work, it's pivotal that the Allied are also able to blow bridges, and for the Germans to repair them. Does anyone know where I can find the lines that make this all possible?
Thanx in advance/
#2: Re: Bridges: destruction and repair. Author: mick_xe5, Posted: Sun Jan 07, 2018 3:04 pm This idea isnt an easy mod . You'd have to swap the Allied and Axis forces in the data, vox and graphics files.