ScnelleMeyer wrote (View Post): |
Do not manually set targets for AT guns and you should be a lot better off.
Set them to Defend or better: Ambush - You will see they kill tanks very effectively that way and they are able to survive a lot better too. (Well, maybe not Front of Croc, but all other angles) |
Quote: |
11.9.1 Camouflage
A Battle Group that spends an entire turn in control of a map, and which does not attempt to move, will have the ability to “dig in” and create a fortified position (see 14.2 Gullies, Foxholes, and Gun Pits). Tanks and guns have the added advantage of being in Camouflage. White text will appear over the unit indicating that the unit is camouflaged. These units must be set to AMBUSH to enjoy this advantage. Tanks and guns in Camouflage are assumed to have had time to extensively prepare and disguise their positions with brush, and other natural materials. This gives then the ability to remain hidden much longer than normal. Once a tank or anti-tank moves or fires, their camouflage advantage is gone. The Camouflage option does not guarantee a tank or anti-tank gun will remain hidden, so if you set up a unit on a road, out in the open, or close to enemy infantry it may still be quickly spotted. If properly placed, Camouflaged units may be able to achieve the first shot or more before your opponent has located your position. Note: In order for a Battle Group to “dig in” it also has to have been the frontline Battle Group for one turn. So if you have a reserve Battle Group that has never been the frontline Battle Group before it will not “dig-in” or be Camouflaged until it becomes the front line Battle Group for one turn or more. |
mick_xe5 wrote (View Post): |
Guns on ambush will fire at close range much like ambushing infantry will. Camouflage is lost after their first round, whether they fired on their own initiative (Ambush/Defend) or were ordered to Fire. |
mick_xe5 wrote (View Post): |
~30m |
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