Hicks wrote (View Post): |
I've got no use for the Ostwind AA tank so I'm replacing that with the rocket half track. Adjusted the vehicles, geteams and weapons files to add the rockets to the weapons file and the vehicle to the geteams and vehicles files, matching the vehicle, crew and weapon references as needed. If I set the unit to use another halftrack graphic then it works fine, weapons, movement, crew - all ok.
As soon as I change the texture reference to the added GWurf files in the vehicles file, then when trying to enter a battle screen the game crashes. Is there something I am missing? Thanks in advance. |
Hicks wrote (View Post): |
Thank you. I was able to replace the rocket carrier textures [changed to a Marder but retaining the rocket carrier filename] in the DoF zfx with the original textures then switch the second Marder to use the existing reference.
I'm just puzzled as to why the game would crash with the new textures added. Thank you again! |
Pete wrote (View Post): | ||
If I understand you well it is not so much the adding of the graphics but the reference to the graphics that is causing the crash. Or perhaps the graphs were not saved as uncompressed 16bit TGA's? If you attach all relevant files to your post (will work when zipped) I can have a look for you if you like. |
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Filename: | tanks.zip | ||
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RK.zip | |||
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Filename: | RK.zip | ||
Filesize: | 138.28 KB | ||
Downloaded: | 356 Time(s) |
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Filename: | Data Files.zip | ||
Filesize: | 30.85 KB | ||
Downloaded: | 355 Time(s) |
ScnelleMeyer wrote (View Post): |
I believe your problem lies with your new name for the rocket half-track graphics files.
IIRC the names are connected to the .exe in CC3 so changing vehicle graphics .tgas is OK, but you need to keep original file names from CC3 for those graphics. F.I you can change in M4 Sherman graphics to replace the sdkfz251/1 but the naming of the packed tgas need to be the same as for the sdkfz251/1 it will replace. This would also explain why you can use an existing, original cc3, half track graphics and not get a crash. - You did not change its graphics file name, so the .exe finds the reference is OK. |
Pete wrote (View Post): |
Recently I did some graphics work, saved as 16 bit tga, and renamed the files in a different app. Turned out that that app changed the bit depth from 16 to 24... |
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ScnelleMeyer wrote (View Post): |
Cool screenshot!
Just a note: the correct German nomenclature for an 81mm mortar would be Granatenwerfer or for short Gr.W - But your choice ofc:) Interesting that some vehicles in DoF uses different names than in the original - I might not be totally correct in my recollections then.. Or the modmaker actually edited those names into the .exe/.dll file. Now I want to find this out! So, could you make the Rocket carrier work with my re-naming suggestion? |
ScnelleMeyer wrote (View Post): |
Cool screenshot!
Just a note: the correct German nomenclature for an 81mm mortar would be Granatenwerfer or for short Gr.W - But your choice ofc:) Interesting that some vehicles in DoF uses different names than in the original - I might not be totally correct in my recollections then.. Or the modmaker actually edited those names into the .exe/.dll file. Now I want to find this out! So, could you make the Rocket carrier work with my re-naming suggestion? |
ScnelleMeyer wrote (View Post): |
Good find Pete - And thats all it takes for CC3 to go BOOM - CRASH! |
Pete wrote (View Post): |
I think it's Granatwerfer. On the vehicle graphics names: my experience with CC5, LSA and GtC is that you can rename them and as long as you change all names correctly and the shadow names it should not have to be a problem (IIRC). |
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