How does the game knows where a weapon is to be scavenged?
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Close Combat Series -> Modding Workshop

#1: How does the game knows where a weapon is to be scavenged? Author: Pzt_KanovLocation: México PostPosted: Fri Nov 30, 2018 10:45 pm
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Have you ever wondered how the capturing of weapons function in Close Combat since CC3? How does the game knows that when a soldier is killed his weapon is there in the position he was killed for others to pick up? Is it code or maybe something to do with the temp files that manage the damage done in maps in the current battle/OP/Campaign? Could this be altered as to maybe "code" weapons' cache in a map where soldiers could scavenge any weapon the modder wants?

#2: Re: How does the game knows where a weapon is to be scavenge Author: UberdaveLocation: Kansas, USA PostPosted: Mon Apr 29, 2019 7:54 am
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Probably attached to a pixel or 'spot' where the soldier sprite was terminated. Game likely remembers it via a cache as you describe, buried in all that code.



Close Combat Series -> Modding Workshop


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